rage tarot - strong but cannot be controlled and his soul burst allows the spirit to empower the summoner to break the normal damage barrier but also cause to lose control.wind tarot - can remove status effects, soul burst - character gains many bonuses and can fly
If you're asking me from a purely gameplay point of view, I found the Fool especially useful. But the High Priestess would be my favourite Tarot overall. She had some interesting dialogue, and I get vibes that she's secretly very significant to the plot. I don't seriously think so, but one can imagine. She had this statue of her in the garden, she was the first Tarot I encountered, and I assume that voice in the intro cutscene belonged to her. It was like she was just not some tacked on gameplay design. I guess . . . she was the most interesting Tarot. Not necessarily the most pwn-all, but she gets my vote.There's going to be more Tarots? It would make my day to see some more interaction between the Tarots and their owners, or between two Tarots. The Wheel of Fortune would be a cool addition. Spin, spin, spin for a randomly-generated outcome. Will it be a supertastic kajillion-k damage, or 2? Conjure a string of highly-improbably coincidences that can only be explained by destiny? Sure, why not! Maybe I could randomly kill the entire party, just as they are about to win. After all, fate is cruel, no? All this entirely in jest.
Wheel of FortuneThe TowerThe WorldThe EmperorJusticeI haven't decided on the last one
QUOTE (kagome999 @ Oct 29 2009, 08:35 PM) quotecwish to see..rage tarot - strong but cannot be controlled and his soul burst allows the spirit to empower the summoner to break the normal damage barrier but also cause to lose control.wind tarot - can remove status effects, soul burst - character gains many bonuses and can flyQuoteEndQuoteEEnd............Um, they're based on the real Tarot cards<
ofl i know nothing of tarots nor have i been to that sit
arot cards are popular fortune telling tool in the west,Kagome. It is dated back in 15th century and was used by mystics and so called "witches". Tarot card is strongly attached to pagan
With the right tactics, The Death is stronger, but The Fool can attack on and on time, he does more damage in turn.I take Death
Deemed as a support class,she sure is a real good supporter in my opinion.Even though her attacks are lacking and her Ice Falcons leaves much more to be desired.Still..her ability to heal anyone on the field makes her a life saver.Not to mention she is pretty durable.With her perks healing everyone once every turn.As well as her soulburst has the best name in my opinion.Let's not forget that Blue Paradise increases one's int by 3 and fully heals everyone.Of course,the Fool is also a good tarot.His ability to strike anyone on the field is useful.His soulburst does an incredibly well amount of damage.However,he requires some skill to use.So,High Priestess gets the vote.You can never go wrong without a basic healer after all.And An,just a side note.But you may want to consider upgrading The Magician tarot in any ways you see fit.Other than serving as a mana regeneration pool in game,his low health as well as low agility makes him much to be desired.His crazy mag damage is great,but HP and Agility definitely hinders him greatly.I'm sure there must be more to that worm than being a regenerator /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif"
don't think the Magician needs a buff. I find him to be extremely useful at all points during the game. When helping Sisi, his damage is amazing. When the full party comes together, Energy Transfer is exactly what it needs until Sisi gets a higher Magic score. When she , he can afford Meteor Strike spam, and he's still a beast in 1v1 combat. His aura, Essence of Magic, is pretty great too (and adds even further to his amazing Spell Bloom -induced damage). His low movement would seem to make it risky to send him into combat, since he can't retreat quickly if he gets into trouble, but the fact that his low movement is of the Flying type (well, more like Burrowing) means he can hide behind a meatshield at will, so even that isn't a big issue. He's an extremely versatile Tarot, able to handle all sorts of situati
Blah blah blah... Yes, most of these tarots in the game are actually real tarots used in fortune tellingSequel should have more tarots and should be interchangable for each characters. Emi was the only side character and the need for more seems reasonable......Yea
".Interchangeable Tarots would be pretty broken and the Tarots each match a given character any
mm... The ability to change weapons, ma
hy? Perks are the backbone of character versatility in Ge.Ne.Sis; switching weapons wouldn't add anything mechanically interesting that perks don't handle, and aesthetically it wouldn't make the game look any nicer, either. They all have cool weapons already. "TWO. BIG. SWORDS.&q
The weapons could also determine your range (if you just do a melee attack or ranged... etc.)I don't know, it's just what I'm think
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btw i love death as it lets me not put any points into agi on gely and he still gets 3 attacks, plus she does deal some wicket damage in those harder battles before letting a boss stand around for 2 rounds while ranged murder the boss, or at least gely murders it down with his damage and life leechinglemme quote the post im refering to about for The Moon:"Basic Card Symbols A full moon (with a crescent within), twin pillars, two dogs/wolves howling, a stream that runs to the ocean, a crayfish emerging out of the water. Basic Tarot Story Following the star the Fool travels through the night. The full Moon rises, illuminating for him a watery path. And he begins to feel disoriented, as if walking in his sleep. He passes under the moon, between two pillars ancient and strange. Suddenly, he looks around to find himself in another land entirely. When he was in the presence of the High Priestess, he saw hints of this dark land through the sheer veil draped behind her throne. And later, when he hung from the tree, he felt himself between the physical world and this one. Now, he has at last passed behind the veil. Here are the mysteries he sought, at least, here are the dark mysteries, ones that have to do with the most primal and ancient powers; powers of nature, not of civilization. It is a land poets, artists, musicians and madmen know well, a terrifying, alluring place, with very different rules. Wolves, howling in homage to the moon, run wild across this land, hunting along side maidens with bow and arrows; and creatures from childhood nightmares and fantasies peer from shadows, eyes glowing. "