Name: Alexander Griffith.Bio: A child coming from wealthy beginnings, Alex's mother inherited much money and land, His father however is a Curator for an Unnatural Museum. It was there he learned how to use Infuse Magic from his father. He told his son, "These artifacts can be as powerful as any weapon, with magic." One day, this museum got robbed and his father was killed. Taking several artifacts, He one day wants to avenge his dad.Archetype: THe cool guy whom everyone wants to be friends with (Think Yamamoto from KHR)Alignment: GoodWeapons: Magic Infusion - The ability to place magic in held objects to achieve different effects.There are several ancient artifacts which he took from the museum. Each having Different abilities.Whip: Ancient Family Heirloom that Alex received from birth, It belonged to his ancestor who was a gladiator. It glows bright red when infused.Musket: a plain musket, a weapon which he cannot infuse with magic. It does shoot silver bullets though....From the Person his father got it from "It was used to kill a witch with a single shot. It may be the most powerful weapon... May it only be used as a last resort"Achillies's Scimitar: A blade with the strength of achillies, it grows a yellowish -> bluish aura when charged with energy... It may grant the same strengths... but, also the weaknesses...2 Leather Gloves with One having a green gem, the other having a blue gem socketed in each.He does not know what the green one does. The blue one drains energy from victims. In a blue beam, and converts it into magic.Yellow Orange Intricate Bracers: A firey violent red/pinkish aura. It can create Energy Shockwaves upon impacts/punches.A Blue Cross-like Knife: A Shining Blue Knife. He can throw one at a time, and It replicates another into his hand.I've Organized my weapons into tiers. In a fight, He should progress them from Tier 1 -> Tier 2 -> Tier 3Tier 1: The Knife, The Whip.Tier 2: Leather Gloves + Bracers.Tier 3: Achillies's Scimitar and Musket.Description: a Blonde turf-headed kid with a buffed physical body. Id say around 5'10, He has a calm collected personality, yet hes considered the "life of the party" when he wants to. He is about average in RTM.
day&night
The District of England has many counties, provinces, towns, and the like. Fallow Town, situated 2 miles from the City of SteamWorks(Where NSP is, and this is a nickname), contains a regimental army which is supposed to be the first line of defense, in case an attack is carried at in the southern direction. The Blue Grove is a outpost, situated 2 miles from Felkrae(felk-ray) Forest(where the OMC resides). This outpost keeps keen watch over the surrounding areas, and contains a large aviary which is used to transport messages, mail, and anything else possible via a system of Messenger Eagles, Flying Trieks, and Rocs,(for the bigger packages, or more protection). The city of Neoka(neo-ka) is where the school of Samuel Sankres resides. A large river that runs right behind the Blue Grove, flows 3 miles toward the East, splits into two, with one flowing into south toward the sea, and the another flowing half a mile behind Fallow town, which ends at a dam situated near The City of SteamWorks. Neoka is situated at North, North West, CoSW is located at North East, and the giant sprawling forest of Felkrae dominates the entire western border, stretching all the way to the Haze Desert, almost 200 miles from the Sea, and stretches seemingly forever toward the West. A large beach covers the most Northern part of the Forest, where it touches the Sea. A port, most commmonly called by Nauticals as the Bay of Oil, is situated at CoSW's northern side, which also acts as a base for the Sea Army, known as Neptune's Trident. Neoka has a beachside, although is it small compared to Felkrae's, and contains strange stones that most likely formed from the sea. A huge cliff, so dangerous that there is a half mile stretch between the beach and the actual city, a huge meadow in between. The only pathway is a narrow, but firm, path that zigzags down. It will take half a day to go down, even if your running, although is strongly advised not to.The Melodies, a masked patrol force, is placed near the town and a small outpost near the cliff, which keeps watch. Felkrae has no such thing, as anyone or anything that tries to enter the forest will most likely be rended limb from limb by the mysterious beasts that stalk in the forest, as well as the Shallow Dwellers, who are extremely small and live in the hidden underwater caves near the beach, who in great numbers can attack and drown any ships. The Plains to the south is made up of rough copses of yellow-ish green trees, and a land of short tough brown grass. After a few miles, it transforms into a rolling grassland, so seemingly flat that you could spot the Jawtooth Mountains that separate the deserts from the grasslands. The Haze Desert is an incredibly dangerous area of dry land, full of strange creatures and plants that somehow survive on what little water falls. This place has never been explored, and no map shows what lies south of those lands.In the Sea, many colonies of Merpeople live, scattered and invisible, no land being ever setting foot in their underwater cities. These towns are only speculations, rumors from the Nauticals, and crazy ramblings from half dead Sailors who were found on the beaches. Way toward the North, rumor says a great monolith of ice and stone floats, said to be dangerous and magical, yet with ancient technology. Artifacts said to have been taken from that place were the advent of many steampunk machines, and many Ancients proclaim that is where magic came from.The District of England is England, but a different type of England, and is connected the mainland of Etheio(Eth-eh-o), which is about the size of Asia.Is that good? Or are there any ideas, criticizing observances, or anything else.Also, if you like, I can tie in some stuff from Characters to be in tune with the geography and brief explanation of some history, like the Artifacts, which I think should connect to Animemaster's weapons. A detailed history of the land, and a more indepth explanation of the schools, will be provided some time this week.And I opt for an Anti Character within the NSP school, which plays as the second Antagonist, out of of some other number of them. Will make him or her soon.And lets make Animemaster's char an annoyance to me. Helps to have rivalries present. You need rank as well. There are 10 ranks and 15 jobs, or Classes. Rank 1-3 are the best ranks, 4-7 are the average ranks, and 8-10 is the comparatively less intelligent ones. The Classes are: Techician, Researcher, M User, Assistant, Psy, Infiltrator, Supplier, Inventor, Engineer, Summoner, Alchemist, Cleaner, Military, and Artifacters.Most in RTM have multiple jobs. Let me briefly define each of them.Techician repair and enhance technology as needed.Researcher gathers and obtains information of both magic and technology. They are proficient at Deciphering languages and know many Secrets.M User primarily test and use magic. They are very powerful and sometimes have Summoner as second Class.Assistant is a right hand person, who supports and sometimes helps. They are well rounded, but very weak in knowledge and use of some things.Psy are a special Class, comprised of magic users who developed Psychic powers. They practice their magic and are studied. Their most common second class is Infiltrator.Infiltrators are the class that "Hack" into technologies or magic that are "Locked." They also serve as hackers in war time.Supplier are mostly those that create or obtain needed materials. Their most common other class is Alchemist.Inventor creates idea using the Researcher's info and other sources.Engineer, a creator of technology, takes information from Inventor and actually makes it. The Inventor and Engineer Class are almost always together. They make almost everything except Weapons of War.Summoner are actually a sub type of M Users, but they use different magic instead. Artifacter is almost always second class, since Summoners rely on special items to use their power.Alchemist produce items, art, and other materials. They are very creative, and produce most tools that are needed in the RTM. They are also excellent cooks.Cleaner has the seemingly worst job. Needed, they clean up any mess that has transpired if the other people have no time. They can use small time magics, but the advanced Cleaners use Incineration and Void magic to help, which make them both dangerous and respected by others. They enjoy talking and have a lot of free time.Military focus onto Weapons of War. If any creations are made, and can be made into a sizable weapon, then they handle the job. They had to have served in the Army's Training Regime, which is a program designed specifically to train teens and young adults. These people are few and far in between, as well as being very crude, blunt, and other personalities developed from harsh training.Artifacters handle and research histories of Ancient Items. They are History Buffs, but are very dangerous because of the possible Ancient Weapons they wield and use. They are a sub type of Researchers, but became an independent class after an influx of Artifact sitings and discoveries were made.Also, I might be able to create a rough map of the District of England and the Far Lands. I will also make a Class and Rank system for the other two schools. All the schools hold people from 10-20 years old, and the school is divided into 10-14, 15-17, and 18-20. People younger than 10 are sent to elementary schools, or are home schoo