joshyface
Name:Vladamir Belforma School: Don't care, whatever has less people. Oh BTW can i be a professor, cause I want the title >.>.Description: Tall and slim, but not by any means weak. Black hair and blue eyes. He usually wears a light brown overcoat, boots and a hat (similar to gely's just because i like newsboy caps). When he is out he wears, doing his anti hero things, he wears a black trench coat, black boots, many belts, and he keeps his hat always. I may draw a sketch, but don't expect anything soon. Oh, he also has a watch. I'm not going to put his age until I get the okay/nay on him being a professor.Weapons: Dual katanas (This isn't British, but I'll create an excuse for it in the bio.), and Dual revolvers (please do not as me what kind or something, i'll design it when i do the sketch). Class/Rank: Rank 1, specializes in research, but is an inventor, engineer, and M user. (can lessen this if it is a problem) His magic specializes in matter freezing and displacement.Personality: Independent, original, analytical, and determined. He has an exceptional ability to turn theories into solid plans of action. Highly values knowledge, competence, and structure. Driven to derive meaning from their visions. Long-range thinkers. Has very high standards for their performance, and the performance of others. Is a natural leaders, but will follow if the existing leaders, if he trusts them. Archetype: Pay evil unto evil type anti-hero Number 4 on the scale. Background: His father worked for the queen, therefore he lacked male influence in his life until he took up sword fighting. He treated his teacher as if he was a surrogate father. He showed incredible devotion to his studies and gaining experience in sword fighting. Although he rarely saw his father, his father is the one who taught him him how to dual wield pistols. While the male influence taught him about fighting, his mother taught him the more philosophical things. She made him participate in many things because she believed that the way people balanced their lives in the Renaissance should be how you live. But then when he was 12 his mother died leaving him with his swords master. He combines him mothers morals and his masters training into his everyday life, by fighting for what he thinks is the good of the peo
day&night
Name: E(epsilon)-7School: N/AArchetype: mysterious characterAlignment: neutralWeapon(s): two pairs of "wings" which go along the length of her arms. No other information available.Description:5'1, age unknown, has long silver hair. Skin tone fair. No other information available. Girl. Wears a plain white dress and has a strange mask that obscures her eyes.Personality: N/ABackground: Information of Epsilon-7 is scarce. This entry was taken from the Archives, and it is partially destroyed."the Epsilon Project...5 months already....not yet finished....most subjects died.....new one taken.....succ.....in containm....strange noises......readings strange....3 people left......I'm hearing noises.......this....."The rest of the entry has been ripped and is splattered in what seems to be blood.Extra Information: She is supposedly reported to have been sited on the outskirts of the City of SteamWorks, near the unprotected slums. No other information available.Name: Leonard "Puppet" NixSchool:N/A (for now)archetype: orphan thiefAlignment: Forced EvilWeapons: 3 long knives, 2 capsules of poison, 1 old automatic pistol, and a puppet named "Clare." Each knife has a specialty, whether it be clean cuts, throwing, or something else. The poison is used in extreme cases. The pistol is just in case. The puppet is designed like like a faceless woman who wears a long blood red dress and carries a rose. The rose is a small knife which is perfectly crafted to pierce most materials, and the stem is 5 inches long. Clare is known as the "Blood Assassin" on account of her red dress and her use in murder by Leo. He also carries a wide array of specialized puppets.Description: Leo is only 5'2, and is bordering on skinny. He is 14 years of age.He is known in the Underworld as the "Puppeteer Prince," as he uses his puppets for his work. He has two different colored eyes, with one covered(the black one) as it is a superstition that different colored eyes give way to strange and evil happenings: blue and black and has short blond hair. He wears a blue nobleman jacket, a pair of leather boots, a blue cape, and a white shirt, another reason why he is called Prince. His cape also has secure pockets for his puppets. He carries his three knives in his sleeves and one down his boot. He also has a scabbard and a long sword, which he cannot use effectively and is merely for show. He is not very strong, but is very dextrous with his hands. He also wears a blank mask to hide his identity.Personality: He is viewed as unfeeling and borders on strange. He is extremely efficient with his work and will execute most of his orders. His real personality is masked by the facade he created for himself after the incident.Background: He lived with his family in the Clockwork Nix Inc. factory. The Clockwork was a very successful industry until Steampunk became more popular, and soon it declined. He was taught how to create clockworks and used magic to manipulate them. He was homeschooled for most of his life. Leo's eyes were normally blue, until the age of 7, where it became black. His mother and father were scared of him, but they did their best to provide him with a normal life. He had a sister named Destiny, who disappeared the day of Leo's parents' murder. He came home one day from school to find his parents killed by knife, which seems to have been committed by a strange man in white. Soon after, a fire broke out at the SS school, and her sister is declared missing/dead. Leo was traumatized and ran away into the Slums of SteamWorks, where he was picked up by the Godfather of the Slums. The Godfather found use in Leo as a assassin, and with Leo traumatized and basically dead, he carried out the work to survive. He soon grew up to be the Godfather's left hand man, and he became the Puppeteer Prince as he found use in his puppets. But, he is still trying to find his sister, who he believes is alive somewhere. He is to be enrolled in the SS school as a student to infiltrate and assassinate the head of the Samuel Sankres School, who is a hidden rival to the Godfather.Extra Information:N/A
dragoonalpha
What Archetype would my Character be? It's kinda new to me so I'm not sure about it...Edit: Something I would have imagined, "Queens Rail SteamStation" would look like : Its so... beautifu
thrall787
Name: Tarkan IgnisSchool:Norton Smith Private SchoolBio: To be added when I'm not half delirious from fatigue. (But I guarantee you, it'll be a nice long one!)Weapons (NS): Browning WW1 Watercooled MG type weapon.(Note: The weapon Tarkan uses is smaller. It also has a gold finish rather than a dull metal one.)Rank/Class: Rank 6 Military and Infiltrator (NS)Archetype: SycophantAlignment: Chaotic Neutral to Lawful Evil (In D&D terms)Personality: Arrogant and cruel, Tarkan is also very reckless. He wishes to impress all around him resulting in large shows of power. In actual battle, this means that he often uses More Dakka and/or Death of a Thousand Cuts tactics. He is also very absent minded, often forgetting to bring more than 1 spare box of ammo for his MG. This naturally results in a large amount of rage which might make him even MORE dangerous. It is unknown why he chose to be an Infiltrator since he is utterly terrible at
mokona96
Name: Samuel DannerSchool: OMColour*: WhiteClass*: Hybrid, Elemental, SlaveArchetype: Gentle GiantAlignment: Evil, then Good. (Dies soon afterwards)Powers: Has platypus-like spines on his heels and elbows, and small plate-armor down his spine. Can also create balls of lightning in the air, and control them.Personality: Samuel is a nice person and prefers not to fight. However, when he gets angry, he flies into a rage and obliterates everything until his Master manages to calm him down. Basically what the archetype pegs him as. Additionally, will do anything to protect his Master.Description: Samuel is tall, has tan skin, and wears his white only at the waist, leaving his upper body visible. He is built sturdily, has medium-length black hair pulled back into a ponytail, and has large brown eyes. He has a large, well-defined jaw to accompany his large bulbous nose. Background: Abandoned at birth due to his size, Samuel was found by the VP of OM, and thus raised. His temper caused him to destroy things, at first, but was soon controlled, mostly through magic. When he was old enough, (i.e. between 7 and 9, no one knows for sure) Samuel was given a Master, whom he is charged with protecting with his life. He has stayed by his Mater's side ever since. Extra Info: His master is The Dragon.Colours: OM uses robe colours instead of ranks. In ascending order of skill and importance, they are: Red, Orange, Yellow, Green, Blue, Indigo, Violet, Grey, Black, White.Classes: Classes in OM are different than SS, mostly being based on magic skills and other powers. The exceptions are Masters and Slaves, as well as a few oth
dragoonalpha
/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Now I have some info on the OM School... Gonna save that into the mind map file I've go
day&night
here's also a wall of text on the geography(not complete) of the land we're in. If you can climb it, then you can use
patrickng9
One of my character /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif
dragoonalpha
/ohmy.gif" style="vertical-align:middle" emoid=":o" border="0" alt="ohmy.gif" /> That's amazing... @Forsaken, I'll try and climb it... @_@ Its on page 2 right?Edit: Found it, And I have to say this is amazing. Only problem is that I'm having trouble picturing the world... :L Maybe you could draw up a rough map, and scan it up so we can have an idea of how huge this world will be.quoteo(post=5888:date=Feb 3 2011, 03:38 PM:name=Day&Night)QUOTE (Day&Night @ Feb 3 2011, 03:38 PM) quotecI'm I allowed to at least make Titles of Importance? Also, I changed Reynard to Jonathan. Wall is good on NSP side, a chasm on the OMC side. Jonathan entered the only gate between the two cities, which leads to the City where SS lies. The wall dominates one side of the city, and the other side has the chasm, a wall of rock, less than 19 feet high, that keeps anyone from falling over the edge. A sea lays to the north of cities. Am I allowed to name the cities? WARNING: LONG EXPLANATION OF THE GEOGRAPHY AND OVER THINGS, AS WELL AS NAMES.The District of England has many counties, provinces, towns, and the like. Fallow Town, situated 2 miles from the City of SteamWorks(Where NSP is, and this is a nickname), contains a regimental army which is supposed to be the first line of defense, in case an attack is carried at in the southern direction. The Blue Grove is a outpost, situated 2 miles from Felkrae(felk-ray) Forest(where the OMC resides). This outpost keeps keen watch over the surrounding areas, and contains a large aviary which is used to transport messages, mail, and anything else possible via a system of Messenger Eagles, Flying Trieks, and Rocs,(for the bigger packages, or more protection). The city of Neoka(neo-ka) is where the school of Samuel Sankres resides. A large river that runs right behind the Blue Grove, flows 3 miles toward the East, splits into two, with one flowing into south toward the sea, and the another flowing half a mile behind Fallow town, which ends at a dam situated near The City of SteamWorks. Neoka is situated at North, North West, CoSW is located at North East, and the giant sprawling forest of Felkrae dominates the entire western border, stretching all the way to the Haze Desert, almost 200 miles from the Sea, and stretches seemingly forever toward the West. A large beach covers the most Northern part of the Forest, where it touches the Sea. A port, most commmonly called by Nauticals as the Bay of Oil, is situated at CoSW's northern side, which also acts as a base for the Sea Army, known as Neptune's Trident. Neoka has a beachside, although is it small compared to Felkrae's, and contains strange stones that most likely formed from the sea. A huge cliff, so dangerous that there is a half mile stretch between the beach and the actual city, a huge meadow in between. The only pathway is a narrow, but firm, path that zigzags down. It will take half a day to go down, even if your running, although is strongly advised not to.The Melodies, a masked patrol force, is placed near the town and a small outpost near the cliff, which keeps watch. Felkrae has no such thing, as anyone or anything that tries to enter the forest will most likely be rended limb from limb by the mysterious beasts that stalk in the forest, as well as the Shallow Dwellers, who are extremely small and live in the hidden underwater caves near the beach, who in great numbers can attack and drown any ships. The Plains to the south is made up of rough copses of yellow-ish green trees, and a land of short tough brown grass. After a few miles, it transforms into a rolling grassland, so seemingly flat that you could spot the Jawtooth Mountains that separate the deserts from the grasslands. The Haze Desert is an incredibly dangerous area of dry land, full of strange creatures and plants that somehow survive on what little water falls. This place has never been explored, and no map shows what lies south of those lands.In the Sea, many colonies of Merpeople live, scattered and invisible, no land being ever setting foot in their underwater cities. These towns are only speculations, rumors from the Nauticals, and crazy ramblings from half dead Sailors who were found on the beaches. Way toward the North, rumor says a great monolith of ice and stone floats, said to be dangerous and magical, yet with ancient technology. Artifacts said to have been taken from that place were the advent of many steampunk machines, and many Ancients proclaim that is where magic came from.The District of England is England, but a different type of England, and is connected the mainland of Etheio(Eth-eh-o), which is about the size of Asia.Is that good? Or are there any ideas, criticizing observances, or anything else.Also, if you like, I can tie in some stuff from Characters to be in tune with the geography and brief explanation of some history, like the Artifacts, which I think should connect to Animemaster's weapons. A detailed history of the land, and a more indepth explanation of the schools, will be provided some time this week.And I opt for an Anti Character within the NSP school, which plays as the second Antagonist, out of of some other number of them. Will make him or her soon.And lets make Animemaster's char an annoyance to me. Helps to have rivalries present. You need rank as well. There are 10 ranks and 15 jobs, or Classes. Rank 1-3 are the best ranks, 4-7 are the average ranks, and 8-10 is the comparatively less intelligent ones. The Classes are: Techician, Researcher, M User, Assistant, Psy, Infiltrator, Supplier, Inventor, Engineer, Summoner, Alchemist, Cleaner, Military, and Artifacters.Most in RTM have multiple jobs. Let me briefly define each of them.Techician repair and enhance technology as needed.Researcher gathers and obtains information of both magic and technology. They are proficient at Deciphering languages and know many Secrets.M User primarily test and use magic. They are very powerful and sometimes have Summoner as second Class.Assistant is a right hand person, who supports and sometimes helps. They are well rounded, but very weak in knowledge and use of some things.Psy are a special Class, comprised of magic users who developed Psychic powers. They practice their magic and are studied. Their most common second class is Infiltrator.Infiltrators are the class that "Hack" into technologies or magic that are "Locked." They also serve as hackers in war time.Supplier are mostly those that create or obtain needed materials. Their most common other class is Alchemist.Inventor creates idea using the Researcher's info and other sources.Engineer, a creator of technology, takes information from Inventor and actually makes it. The Inventor and Engineer Class are almost always together. They make almost everything except Weapons of War.Summoner are actually a sub type of M Users, but they use different magic instead. Artifacter is almost always second class, since Summoners rely on special items to use their power.Alchemist produce items, art, and other materials. They are very creative, and produce most tools that are needed in the RTM. They are also excellent cooks.Cleaner has the seemingly worst job. Needed, they clean up any mess that has transpired if the other people have no time. They can use small time magics, but the advanced Cleaners use Incineration and Void magic to help, which make them both dangerous and respected by others. They enjoy talking and have a lot of free time.Military focus onto Weapons of War. If any creations are made, and can be made into a sizable weapon, then they handle the job. They had to have served in the Army's Training Regime, which is a program designed specifically to train teens and young adults. These people are few and far in between, as well as being very crude, blunt, and other personalities developed from harsh training.Artifacters handle and research histories of Ancient Items. They are History Buffs, but are very dangerous because of the possible Ancient Weapons they wield and use. They are a sub type of Researchers, but became an independent class after an influx of Artifact sitings and discoveries were made.Also, I might be able to create a rough map of the District of England and the Far Lands. I will also make a Class and Rank system for the other two schools. All the schools hold people from 10-20 years old, and the school is divided into 10-14, 15-17, and 18-20. People younger than 10 are sent to elementary schools, or are home schooled.QuoteEndQuoteEEndAlso Seeing the Classes, Alice would seem to be, Military, Alchemist, and Researcher I am inclined to say that she would have to use magic so Magic User too? I'm going to have to put some weapons to use... I'll update once I find what suits her m
patrickng9
ep. unfortunately, I can't stop relying on lines :S
dragoonalpha
/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Though, I need time away from study to do such a thing... /dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif
patrickng9
/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />why you need a map?
dragoonalpha
/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> I'll credit the story to Forsaken for starting this Idea /happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif
mokona96
here's also an extra class I added with one of my characters. Last post on page one. also edited the character a
dragoonalpha
oh Gatherers... When I think of them I actually picture them being ex-thieves from the slums o-O like think of the Oliver Twist movie. Those kids are amazing at getting what they want. If we were to change the story a bit these Gatherers would have special training where they can climb, run, even fight, quick on their feet... Imagine a Gatherer after a good days work, climb up one of the buildings in the city using the gutter pipes, once at the top he/she has that amazing view of the sunset, all golden showering the city with its light, slowly dipping down the horizon... Aaah so clich