day&night
ry the laws of what it is, and what it seems like. Swords seem heavy, but in truth the good ones way less than 15 pounds. A normal rifle, even with wood and heavy metal, would weight around 15 pounds. Sisi's sword is probably thinner if it was 3D, and there are a lot of holes here in there between the three blades, the hilt where the spell bond circle is floating, and she wields it with two hands. Is that enough logic, or should I try to include m
macfluffers
If this were a Tolkien-esque high fantasy or a World of Darkness-esque low fantasy, I'd be inclined to ag
mokona96
Day: You forgot the fact that the Warp Blade could have a constant warp around itself to make itself virtually weightl
macfluffers
eah, when you can control space-time, the laws of physics sort of stop applyin
dragoonalpha
QUOTE (macfluffers @ Jan 15 2011, 03:09 AM) quotecYeah, when you can control space-time, the laws of physics sort of stop applying...QuoteEndQuoteEEndI totally agree with you on that one..
day&night
hen you have other laws to fol
macfluffers
echnically, since it's a work of fiction, it doesn't need to follow anything. In fact, both Ge.ne.sis games that are out there are pretty bold when it comes to straining our suspension of disbelief. I doubt An could do something that would bother me due to its ridiculousness. (Except for a Gainax ending
wishfulthinking360
esides, if the game (which you just lost) somehow did start making sense (in terms of physics and combat practicality and such), then we'd have a lot more people complaining about that, and An would just get stressed out trying to follow all those rules. A lot of people seem to like what he's doing now, let's just let him keep on doing
athenas129
ell its a game for onevand two its a fiction so it shouldnt have any need to follow the laws of phy
day&night
verything has some type of
macfluffers
hat's true, Day, but to be fair, the laws in Ge.ne.sis are pretty fuzzy and not all that import
zane1
he second pic looks a lot like something Nera'd w
jjkramok
prefer the steampunk anime type, mostly because it's a lookalike from the first Ge.Ne.Sis game and I liked that
alexander
prefer the Western Fusion style, it just seems so much... funner. Also, to all the hype about how Nera is standing... It's a game. =.=" Why don't you go get angry about how she can fight giant yeti creatures instead of debating how she should stand,
chamomileess
QUOTE (Alexander @ Feb 18 2011, 11:13 AM) quotecI prefer the Western Fusion style, it just seems so much... funner. Also, to all the hype about how Nera is standing... It's a game. =.=" Why don't you go get angry about how she can fight giant yeti creatures instead of debating how she should stand, aye?QuoteEndQuoteEEndI just wanted to point out that I play games for a few reasons:1) Plot2) Aesthetic3) MusicAnd yes, in that order.So, with aesthetic/artwork being my #2 criteria, you can see why I get a little worked up about how a character looks/ beha
macfluffers
eally? You would put music above fun? I mean, some video game music is great, and some is terrible, but it doesn't come close to making or breaking a game for me, while the depth of game mechanics are more important to me than story or art, and leagues above music (Resident Evil 4, I'm looking at y
chamomileess
QUOTE (macfluffers @ Feb 20 2011, 09:32 PM) quotecReally? You would put music above fun? I mean, some video game music is great, and some is terrible, but it doesn't come close to making or breaking a game for me, while the depth of game mechanics are more important to me than story or art, and leagues above music (Resident Evil 4, I'm looking at you).QuoteEndQuoteEEndI won't say that Music is strictly above "fun". After all, what is the criteria for fun? For some, it's gratuitous blood'n'guts, and for others, infinitely complex puzzles that make mere mortals (or non-math Majors) cry and shrink into a corner.So, rather than say I place those three criteria above what you called "fun", those three make up my definition of "fun" for a g
macfluffers
h, fair enough. I just find it odd that gameplay itself didn't even make it into your top th
joshyface
QUOTE (macfluffers @ Feb 21 2011, 08:26 PM) quotecEh, fair enough. I just find it odd that gameplay itself didn't even make it into your top three.QuoteEndQuoteEEndI agree with Cham. Although let me explain, i look for certain things per genre. For example, i expect console RPG's to have a somewhat compelling storyline/characters. The reason we divide games into categories is because the categories help us figure out what games we would enjoy. Most people do not talk about how the call of duty series has a great storyline, whereas with RPG games like the tales of and final fantasy series we excuse the annoying glitches or game play issues for character development and plot. Now granted, there are exceptions to these rule because games are not only defined by their genres. I personally play many different types of games from rpg's to fps's, but i play them all expecting different things from each one: for rts's i expect a fluidity in gameplay, rpg's i expect storyline and high artistic value,