mokona96
Mokona: They're mine, but whatever. They're not great characters, but they're not bad. They are extremely detailed, which takes away from the imagination.Fury: Your characters are still a bit OP'd and outlandish, but they do have some good ideas.AnimeMaster: Your characters are actually pretty good. They could use a bit of molding, but that doesn't really matter.Macfluffers: Your characters already have their own story, blah blah blah. I think that if you use your characters, don't give them to other people as well. It might be interesting to see a crossover though.And here's my final (and worst, in my opinion) character:Full Name: Anni GelkoNickname or Preferred name (Optional): AngelAge (Optional): Unknown (Seems about fourteen.)Birthplace (Optional): UnknownPhysical Appearance: Angel is of average height and weight, has long blond hair, blue eyes, and a charismatic smile. His peachy skin goes well with the perfection look, and Angel always wears pure white clothes, usually shorts and a t-shirt, and slippers. Angel also has pure white feathered wings.Biography: Angel has amnesia. He remembers nothing about before the people who are taking care of him found him. He knew literally nothing then, but learned quickly. He went to school, and quickly moved up grades, getting a full scholarship to university and leaving with a doctorate in only five years. He could not find a real job because no one would take him seriously because of his wings, so Angel became a spokesperson. He spoke out against anything unfair: slavery, animal abuse, any general disrespect to life or the planet. He has many friends, but very few he actually likes and will talk to. The others he just talks to in a group and answers questions.Personality: Angel has a very dark personality. He is cynical, sarcastic, and untrusting. He keeps up a façade of happiness and optimism, but always prepares for the worst. So when things do go wrong, he has a plan, and has earned the title of ‘always prepared’. Angel thinks himself unworthy of his nickname and is always criticizing himself.Weapon: WingsFighting Style (Optional): Angel prefers speed over power, and attacks his foes ruthlessly and without hesitation. He attacks by flying into his foes at great speed, slicing them with the edge of his wing(s), sometimes executing strange manoeuvres, attacking with his hands or feet or charging himself with magic, of which he can use all kinds.Extra Information (Optional): Angel can fly with his wings. He is not really an angel, so disregard any thought that you might have that he
day&night
Full name:Aspen LakewoodNickname:N/AAge: 13Birthplace:unknownPhysical appearance: Due to an illness he had since childhood, he is short, around 4'7. He is slim, with a weak body, but can survive now due to a temporary cure. He wears a white shirt, white, long pants, all loose, and no shoes. He looks slightly pale, with sad, almost black eyes and raven hair that nearly covers them.Biography: he comes from an alternate timeline, where technology is far advanced. Even with such things, his sickness, which makes his body weak, and puts him in bloody coughing fits, cannot be cured. It is an unknown disease, which has plagued very few people. Even though it is not contagious, he was isolated since 4 years old, making him silent and sad. He never had a dream, until one day. He became a Drifter, and was sent to a strange place. There, he obtained his weapon. After spending 1 year there, somehow surviving through a war, he drifts toward a new timeline.Personality: Sad, silent, and dark, he has low self-esteem, but great intelligence, due to self-schooling with a computer in his early life. He does not take praise easily, and will get frightened by loud noises.Weapons: Mind-controlled blades, obtained from the reality he was in.Fighting style: Due to his weak nature, and his telekinesis, he can and has to attack from far away, but not as far as a gun. He has no magic abilities, but can stimulate his brainwaves to create energy. He wears a strange pair of earphones, which control his blades. The blades are made of plasma, one-sided, big, and have 3 of them. He is fast with attacks, but his recovery time is slow. He can use telekinesis and strike opponents directly with it.Moveset: His body can't handle fast movements, making him slow. He doesn't really need to, though, as his range is good enough. He can go over obstacles. His range is 3.Stats and Perks: Endurance, 3 Power 12, Magic, 8, agility 8, dexterity 4Perks: Central perk is Psychic Child, which lets him attack from 3 spaces over, have the ability "Fly," but makes him take extra damage from black attacks, by 20%. Three more central perks are his Psychic Distortion, Reflecting Skin, and Coraslios. Glass Wall: This character takes 40% less damage from Red, Yellow, Blue, or White attacks, but takes 10% more from Black attacks. Stats:10 magicProtective Mind defends him from 60% of Red, Blue, and Yellow damage, but he takes 40% more damage from Black damage. 13 magicReflective Barrier protects him from 80% damage of Blue, Red, or Yellow attacks, and reflects 50 percent back to his opponent. He will take 60 percent more damage from black attacks, and he loses 2 agility. 16 magic Reflective Skin protects him from all damage, except black, and reflects 60% back. He takes 80% more damage from black attacks, and loses 4 agility. 3 White perks(all of these are white) Mind Control, and Cerebral Infliction is part of the 3, with Mind Freeze.Mind Freeze: Opponents lose 2 agility when fighting him, and their defense drops by 150. 14 power, 9 agilityMind Control deals 10% damage per turn in a battle, drops the opponent's defense by 200, and they lose 3 endurance.16 power, 10 agilityCerebral Infliction deals 30% damage per turn in battle, they lose 300 defense, and their endurance and agility is dropped by 2. 18 power, 12 agilityPsychic Distortion deals 30% damage to opponents, they lose 200 defense and resist, and their power, endurance and agility all drop by 2. He can only attack from 3 spaces away, cannot fly, but takes 80 percent damage from black attacks. Requires 3 Blue perks(all are blue) Enduring Mind makes him gain 3 Endurance, but he loses 2 agility, 3 power, 2 magic, and 100 resistance. It also protects him from 20% more damage, thus nullifying his Psychic Child's weakness. 5 endurance Psychic Shield makes him gain 4 Endurance, and protects him from all damage by 40 percent. He loses 5 power, 4 agility, 4 magic, and 200 resistance, and makes him move only 2 spaces. 7 endurancePrimary Blades defend him for 70% of all damage, he gains 5 Endurance, but puts his power, magic, agility at 7, he loses 250 resistance, and cannot fly anymore. 10 endurance Coralios is a combination of CORona, Asmos, and HeLIOS. He is defended from 80% of all damage, and gains 3 Endurance. All other stats will be put at 6, he cannot fly anymore, he loses 300 resistance, and can only attack from 2 spaces away. Requires 3 Green perks(all of these are) Extra Information: He has 2 field attacks, Telekinesis Defense, Cerebral Strike, and his 3 battle attacks are Pinpoint Blade, Plasma Fire, and Electric Shock. Telekinesis Defense raise the defense and resistance of his teammates by 150 for two turns, at the expense of losing 2 turns and 3 energy per person. Cerebral Strike deals White damage to one opponent, and making him lose one turn, at the expense of taking damage equal to 5% of his health, and 10 Energy. Pinpoint Blade is a Black attack, has a hitting rate of 150%, 3 hits and a damage rating of 5.8. He takes all through of his blades, and throws them at the opponent, in quick succession. This needs 3 energy Plasma Fire is a Red attack, with a hit rate of 200%, 1 hit, and damage rating 6.5. Putting his blades at max power, we slashes all three, one on top of another,making on huge sword, at his opponent. This needs 8 energy to performElectric Shock has a hit rate of 85%, is a Yellow type attack, has a hit of 6, and has a damage rating of 7.5. Overloading his blades, breaking their safety, he wildly lashes out with them, electrocuting anything in their way. He loses 10% of his max hp afterward. This requires 15 energyNEW ATTACK:Cryogenic Crush: Using his psychic abilities, he freezes the opponent's body, then crushes it with the flat of his swords. This has a hit of 300% for the freeze, and 150% for his black crush attack. It's 2 attacks, one blue, the other black, and has a damage rating of 8.0 The opponent lose 100 defense and dodge from it. This requires 20 energy.NEW ATTACK:Whiteout: Using a deep recess of energy in his mind, we unleashes it in the form of a pure white snow wolf, as a white attack. Has a hit of 5, with a hit rate of 60%, and a damage rating of 9.0. The opponent loses all of his resist, defense, and dodge rate, effectively being a OP'ed move. But Aspen takes heath equal to 80% of his health, effectively making his hp below the thousands zone. This is one of his ultimate and needs 30 energy to perform.NEW ATTACK: Psychic Purgatory: Losing consciousness due to pain, he unleashes all his power in a nuke attack. One hit, hit rate 90%, damage rating 15.0 black and white move. This takes 1 turn in battle phase to charge, and his defense, resist, dodge, endurance, agility, magic, and dexterity to to 0, leaving him extremely vulnerable. His hp has to be below 1000 at the start of battle, and requires max energy to use(whatever An puts as max) and after that, he dies. Best as a boss finisher, or to weaken.He has three swords. One is red, another is blue, and the last one is yellow. He named them, respectively, Corona, Asmos, and Helios. Since(as far as I've read) I need to tell what attacks, I thought I might as well give it Genesis style, as shown in the gameplay. I'm taking this semi-realistically, with him being a game character, and a story character. He's not really OP'ed, since his health is worse than Glass Cannon Sisily, but I'm sure his attacks make up for it. I might want to make an alchemist character, for the fun of it. You can use this idea, if you want(I might take heavily from Full Metal Alchemist). I'll polish this a bit, and I took most ideas from a combination of anime, S4 league(a TPS game), and my own ideas. Just got to love the power of your mind. All, in all, I might make own more, or maybe a pair of twins. Maybe an opposite of Aspen(not that opposite). The name was one I made up, because I like the sound of it. The names for the sword are based on colors, except for Asmos, as I made that one up(or it could be a subconscious thought from somewhere). The background was from a movie, the sickness thing to nerf him( and add a plot element). The mind weapon blades are a combination of mind weapons I've seen, and seeing stuff being thrown by telekinesis. The headphones are for fashion, and outfit plain just because I like it that way, and the silent type personality from the complete opposite of what my personality is. Attacks were thought up on the spot, stats and perks for reasonable strengths and weaknesses, and the Biography as a nice, kind of mysterious background. I put him as a secondary status character, so I could expand on that. I want to type this part because it seems right to.And Mokona, that's a really good character. The only problem I see is that his wings are out in the open, and no one is really surprised. This seems like a rough draft, but where is he? In this timeline? or another. The name seems kind of.... silly compared to his personality. Everything else is awesome. You should speak a bit more about his wings, and how they can do damage. Are they the white, angelic type? Or metallic and sharp. They could switch. I'm off.EDIT: I cleaned my perks a bit, added more to make him a central character. Please tell me if any thing is too overpowered, and I'll nerf it. All in all, most perks make him stronger, but he can easily be killed by Black attacks, making only his endurance perk a good chance for survival. I made it with enough drawbacks to cover the power-up, but tell me if I should nerf anything.EDIT AGAIN: I added energy needed for some of his attacks, added two more, and made him a good, all around char with all his attacks adding up to make every element. I should nerf Whiteout, but I wanted him to have an awesome attack, like Grand Cosmos. All attacks require a large amount of energy, as all his moves are dependent on the use of his telekinesis and other psychic powers. But he is like a glass cannon Sisily. He takes even more damage, with his Black attack weaknesses. If you opted for Endurance, even Whiteout would be weak. Endurance Aspen is good for blocking and having him survive more, but if you choose Mirror Glass or Pure Psychic Aspen, he could be a really good ranger, but will die easily by almost any good enough black attack(s). I'll add the stat requirements for perks later.EDIT!!!: Nerfed his attack, added stat requirements, and a new, over the top(maybe) move as ultimate. He is know officially done /biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Now for the other 4, and I only got 4 days /wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /> /sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" /> /sleep.gif" style="vertical-align:middle" emoid="-_-" border="0" alt="sleep.gif" /> /dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" /> /blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> /mellow.gif" style="vertical-align:middle" emoid=":mellow:" border="0" alt="mellow.gif
day&night
Name: Chrisstal(boy, no last name, corruption of real name)Nickname:ChrisAge:16Birthplace :UnknownPhysical appearance: He's around 5'3, with tanned skin. His eyes are dark brown, and his hair jet-black, which is wild and messy. He is of light build, athletic and strong enough to lift 80 pounds. He wears a dirty black shirt and pants, with brown sandals, and one fingerless, black glove. His mouth is set in a grim line most of the time. On a black judo belt he wears is a special knife. Long and sharp, the blade has the width and thickness of a normal butter knife, but it's raised 1 feet from the hilt, which is pure black, except for a golden filigree of two intertwined dragons. The blade is double edged, and tapers into a stiletto-like head. The blade itself is pure, shining silver, mostly concealed in a jet black scabbard.Biography: He was an orphan, living in the streets of China. He became a proficient thief, and has the skills to move silently and unseen. From the age of 5, he was trained as a thief, taken cared and taught by a Triad member. He lives a shop with his adopted father, working part time as a "retarded" helper, which is a guise to fool people. For 6 years, he trained under his father, learning to steal, hide, assassinate, as well as advanced vocabulary and math, in all forms of Chinese, Korean, Japanese, Vietnamese, and English. After his 14th birthday, he was supposed to be initiated into the triad. But that day, his father was killed by someone. In grief, he ran away, using his own money to fly to America. With a fake name, which he now uses, and a fake passport, he started a new life in New York. Working by more practical means, he became a factory worker. After 2 years, he was living a monotonous life, free from any worries. But his past came back to haunt him. On his 16th birthday, 3 men came to his house, coming to kill him. Using his skills, always training, he quickly disposed of them. Now with them knowing where he was, he wanted to move away, escaping. After moving to the woods of Canada, away from civilization, he stayed there. Then, on day, he was whisked away, becoming a Drifter. Obtaining a strange glove, his fingerless one, it had the ability to create threads, and this became his weapon. Later, he obtains his knife, which has special properties that proved very useful. He was only Drifting for 1 month, but learned a lot of the world he was in.Personality: He can take on many personalities, but his true one is dark. He is perpetually with a look of near contempt, but also anger. He is extremely intelligent, with a quick mind to calculate and formulate plans. He hates to fight, and does not get pleasure from hurting. But living in a dangerous world for most of his childhood, he closed off these feelings, turning him into a near heartless assassin. He keeps his personality behind other ones, to keep the enemy from knowing, and to protect himself from neutrals or accomplices.Weapons: cutting threads(taken heavily from Chrome Shelled Regios and Kubinashi from Nurarihyon no Mago) that can either be as soft as silk, strong as steel, and flexible as real thread, or painfully sharp, flexible, yet unbreakable. His knife is already explained. This knife is a good close-up weapon, and can take on mild or weak attacks head-on. It has the ability to duplicate into 7 more identical knives, and can become poisonous.Fighting style: using his abilities, he likes to sneak up and assassinate them when they least expect it. He has little shields, though, as he favors a fast getaway than a powerful defense. If he needs to, he uses his knife to defend, but he does this as a last resort, because it's too small. He either uses the knife(knives), the threads, or both together. His manipulation of the threads are extremely well, and can even form structures and movable things, much like a puppet, but one comprised entirely of string. The strings can also become rigid, malleable, flowing, etc. which can copy the nature of things like bone, muscle, joints, etc. It took much practice to learn this skill. His knife(knives) can be wrapped and used as a type of ranged weapon, or something else.Moveset: He is extremely fast moving, with the ability to move 5 spaces. He has a range of 1.Stats and Perks: 12 Power, 8 Endurance, 5 Magic, 14 Agility, Dexterity 10Black Perks:Assassin Trainee: 200 more dodge and has a 40% more dodge percentage Requires 16 agility and 13 dexterityAssassin Acolyte: 400 more dodge, has a 50% dodge rate, and has a higher chain percentage by 15%.Requires 18 agility and 15 dexterityAssassin Master: 600 more dodge, has a 75% dodge rate, and has a higher chain percentage by 30%. Requires 20 aglility and 18 dextMain default Perk: Spider Assassin: Has a higher dodge rate than normal. Gains 1 agility for every 3 extra power. Can move 5 spaces, but only has a range of 1.Green Perks:Poisonous Cut: Has a 40% chance to poison for two turns. Opponent loses 100 dodge and 1 endurance when poisoned Requires 15 power.Venomous Gash: Has a 60% chance to poison for 2 turns. Opponent loses 100 dodge, resist, and 2 endurance when poisoned. Requires 18 powerFatal Bite: Has a 80% chance to poison for 3 turns. Opponent loses 200 dodge, resist, 2 power, 2 endurance, and 2 agility when poisoned. Requires 25 power.Black Widow's Fangs: Gains hp back from 50% of damage poisoned enemy takes from poison. endurance is set to 5, and whenever Chris is attacked, he loses 20% more hp. He cannot be poisoned. He has a range of 1 and a movement of 3Red Perks:Magical Threads: Resist is upped by 200. Requires 8 magic.Magical Garments: Resist is upped by 50% Magic attacks ignore 20% resist. Requires 14 magic.Magical Cloaking: Loses 2 agility and gains 1 endurance and 3 more magic. requires 17 magicMystical Spider Shroud: Has agility set to 12. Gains 1 endurance, for every 6 magic he has. Can only move 2 places, but has a range of 2.Extra:Attacks:Cat's Cradle: Weaving a pattern on his hand, he extends the string to go over his opponent, then promptly slams this down. The strings cut in and trap the opponent. Has a hit of 1, hit rating of 150%, and a damage rating of 3.0. The opponent loses 100 dodge and defense. This is a black attack. Costs no energyPentacle Web: Crisscrossing his threads to create a star within a pentagon, with a lot of complicated patterns in it, it's the size of 5 ft. by 5 ft. This appears above the opponents head, and then threads from each point of the pentagon/star comes out. Enshrouding the opponent in a cocoon, tinier threads from the pentagon within the star comes out to impale the cocoon. Has a hit of 2, accuracy of 100%, and a damage rating of 5.0 It's a white attack. The opponent lose 20% of his max health, as well as 200 dodge. Costs 10 energyDragon Net: Forming a huge net with holes smaller than your pinky nail, it falls on the opponent. Using friction and changing the properties of the string to make them highly flammable, he causes them to burst into flames, immolating the opponent inside and trapping it. Hit of 2, 100/150% accuracy, damage rating of 6.0, and its a Black/Red type attack. The opponent loses 100 resist and dodge. Costs 14 energySpider Fang: Taking two knives, he wraps them in his thread and throws both at the opponent, in quick succession. Activating the poison in the knives, the bite into the opponent, the poison burning. He pulls them back, both of the knives' hit going into his hands. Hit of 2, 85% accuraccy, damage rating 4.0, and it's a Black type attack. The opponent has a chance to be poisoned, and they if they are, they lose 10% of their max hp for the next 3 turns. Costs 8 energy.Final Attack: Spider Puppet: Enshrouding himself in the silken threads, he creates a facsimile of a spider, made out of silk. At each end of the four front legs, a dagger protrudes out. the other 4 are attached as fangs. The eight eyes are no more than depressions, except for two, which Chris looks out from, his body in the middle of the abdomen and part of the thorax. He controls the spider, and lunges onto the opponent, blades out, stabbing in. Secreting poison from the four fangs, he bites. Tendrils of threads wrap around the opponent, trapping them like a fly. Takes one turn to charge. Hit of 3, 85%/100% Black type, damage rating 6.0 They 300 dodge, 100 resist, take 20% max hp damage per turn for 3 turns, and can't move for 1. Costs 30 energy to use.Going to go back and finish this.Are we allowed a twin character? Because I really want to try making that. EDIT: added some more stuff, for some good background. Will finish later, and improve on Aspen to make him more centralized.EDIT AGAIN: added more, but I can't finish because I'm really tired from playing games all night at my friend's house.EDITING: D
mokona96
Your characters are good, too. You could do twins if you wanted, but unless they were one unit, you probably wouldn't get both in. Still, try it. It might work
day&night
added more to my characters, and I might make the twin characters two units in one, like Cerberus. They'll be somewhat weak, but could have potential. Anyway, I'll keep improving my Characters, and maybe add one more. I'm still torn between twins or an alchem
mokona96
r both. Five characters, remem
day&night
Note: the Twins are probably be a little OP'ed, since they are basically two separate units that have the same perks and stats, as well as some other stuff(might change this later). Here is one perk, the basic, default central. Linked Hearts: These units have double hp, but share it. They can either be ranged(with 3 range) or melee(with 1 range). They take 10% more damage if one is incapacitated(dead). They have a special field spell, called Twin Assault. This lets them attack at the same time, with damage reduced to 66% for both, and agility to 12. It costs 30 energy to use, and is used as part of one's moving phase(so they can't move, and to nerf this, I'll use Aile). The Twins are basically a tank/mage combo, which seems good. More later, when I put them on separate posts. What do you th
macfluffers
Of course, if he only goes by "Chris", it doesn't really mat
day&night
hrisstal is supposed to be a corruption of his real name, which I don't know how to type in English. As such, he goes by Chris. It was easier to do a corruption of his real name instead of making an entire name up(I couldn't think up a good one that time). I want my characters to have more special names, to reflect some aspects of being special. Elken, Chrisstal, Aile, and Kyst are some names I thought would sound good, but be different than others. Aspen is just a name I like, and can be used for either a boy or girl. The Cantonese for Chrisstal's name is kind of hard to type, and I don't know romanization of it yet(I can speak that, Japanese, Mandarin, and Taiwanese, but I can't read one little character). I might might change things, but names stay. I've used these names(excluding Kyst) for my personal stories I've written down. Personalities also, but I changed some stuff, almost drastically, to match the Ge.Ne.Sis plot line, and to add some nice backstory than developing them one step at a time. EDIT: added more stuff about the other characters in their po
macfluffers
t makes more sense to me that he's just take up a western name instead of making one that sounds like his old name. After all, that's what real immigrants do. Of course, as I said, if he goes by Chris all the time, it doesn't matter too much, but the idea of someone in hiding using a unique name on official documents sounds counter-intuit
day&night
e doesn't tell anyone his real or full fake name. The reason he has a similar sounding name is because he can't let go of the past. So he tries to keep his name, while hiding who he really is. Using a name like that is strange, I know, but I wanted a little more to my characters. It does sound counter-intuitive, but he was really miserable and racked with grief over his father, and couldn't just forget about him. His real name was given to him by his father, one of the few memories that still linger, besides his abilities. I should add that to my char, and put more detail into his emotions during that time, but I'm working on a different project right now, so I'll update la
allanpike
/coloroquoteo(post=4944:date=Nov 30 2010, 09:55 PM:name=Mokona)QUOTE (Mokona @ Nov 30 2010, 09:55 PM) quotecFury: Your characters are still a bit OP'd and outlandish, but they do have some good ideas.QuoteEndQuoteEEndCare to elobarte how my characters are a bit OP Mokana?And its only Blade that is outlandish...I still need to make my other characters... I've got another two planned.colorc/co
macfluffers
QUOTE (Fury of the Tempest @ Dec 6 2010, 01:37 PM) quoteccoloro:#0000FF/coloroCare to elobarte how my characters are a bit OP Mokana?And its only Blade that is outlandish...colorc/colorcQuoteEndQuoteEEndNo, they're all like that, but I've talked about Venator to death, so I won't bother explaining him anymore.As for Arren...quoteoQUOTE quotec...high endurance, agility and Dex...QuoteEndQuoteEEndWhen you say a character has three high stats, that's over-powered, unless the other stats are dismally low, in which case the character is overspecialized and crippled. Also, he can use magic from all colors...My point is that your standard of "balanced" seems to come from watching Dragon Ball Z or something. However, to everyone else, your characters seem like demigods.As Mokona said, your characters have good ideas, it's just that you use them in an unwieldy way.quoteoQUOTE quotecArren plays a unique role… he works as a striker, moving quickly to an enemy, hitting them hard with blade based attacks before retreating away.QuoteEndQuoteEEndBy the way, the proper term is "skirmisher", not "striker"And FYI, you can submit only up to three charact
mokona96
Venator isn't too OP'd in his stats and attacks (not including his 9 styles), but his whole profile is OP'd. He's an almost 3 millennia old sentient crossbreed between a phoenix and the ultimate hunter, who has mastered 9 different sword styles and has an awesome sword. The repercussions? One sentence about how he occasionally muses that eternal life isn't what it's cut out to be. And you still haven't done the biography.And you're right, Arren isn't all that outland
day&night
This is a rough draft.Full Name:Aile KellaNickname or Preferred name (Optional): n/aAge (Optional): 14Birthplace (Optional):n/aPhysical Appearance: 5'1, with a wiry body. Has dark, almost black, eyes, black hair that is around eyebrow length and messy, wears a black, hooded, longcoat that's edged with dark silver, has a dark gray shirt, midnight-black dress pants, black/silver sneakers, and a black glove with a dark-silver wrist guard. He has a huge shadow scabbard on his back, for his sword, and a small shadow diamond set into the necklace he wears. He's tanned light-brown. He is left dominant, with his claw glove on it.Biography: He and his sister lived in an alternate London, in a normal house, in a normal family. Even then, he defended his sister from danger, always helping her. He tries to always be with her, even in classes. Even though he does this, he can't really keep his grades up. He's not an idiot, but has dyslexia. He never told anyone, not even his parents, except for her sister. One day at school,when he was 13, his sister was attacked by an admirer of her, and Aile consequently injured the boy to the point of near death. He was suspended and sent to juvenile hall for a year. Near the end of his term there, Kyst disappears, and Aile is told. He escapes and rushes back to his house. He finds both his parents crying in the living room, and is noticed. Aile's father screams at him that it was his fault, saying she was trying to find him. With utter contempt Aile leaves the house to try and find her sister. He stuck to the streets, surviving, with no money and no job. He wandered out of London, into the forest, and was attacked by a bear. Somehow killing it, but mortally wounded, he lies there, regretting he couldn't find Kyst. He falls asleep, and Drifts to another world. He finds himself in the care of a girl called Rowan. She was an elf, the species that were dominant in the world he lived in. It was a forested world, nature living in harmony with people, the elves. Rowan was a little taller than Aile, had bright silver eyes and brown hair which reached past her shoulders. She was slim and wiry, with the conventional ears and feline eyes. She treated Aile like an equal, but with fascination since he was one of few humans that lived on this alternate world. He wanders into a cave one day, and was attacked by a shadow beast, a creature that has been twisted and turned mad by the evil that lives in the desolate parts of the world. Aile was possessed by it, and the glove he wears now formed on his hand, separate but unremovable. The true body of the beast melts into the sword and scabbard he presently wears. His elven clothes, rough green, turns black, and his amulet turns into a dark crystal. He overcomes the demon within, subduing it, but he couldn't go back to Rowan in this state. Sad, he wanders off into the world, the creature he harbors stirring, trying to escape and consume him. He turned 14 after this day. 4 months later, he Drifts again, to a new world.....Personality:He is always serious, criticizing, somewhat silent, and has an aura of darkness around him(literally). He acts tough, with enough power to back it up, and will act ruthless for the safety and protection of his sister. The demon within causes him to burst out into anger at times, and can possess him for seconds. The demon is evil, and acts darkly. His eyes glow red when Aile is possessed. He turnedWeapon: A huge sword that is two-handed(but he can wield it with one), double edged, black steeled, with dark silver crossguards, and a black leather grip. In his other hand(with the glove), he has a retractable shadow claw(literally made of solid shadow) that can rend through many things.Fighting Style (Optional): He is a perfect tank. High power, good endurance, and adequate dexterity, he can survive the frontlines of a battle, but will be beaten to a pulp if attacked too much and with a lot of power. He uses both his claw and sword for attacking, and is mostly black-based(if you did not notice from my description of weapons and clothes).Moveset (Optional): With low agility, he can only move 3 spaces. That's mostly enough for him though.Stats and Perks (Optional): 12 Power, 9 Endurance, 3 Magic, 8 agility, 10 Dexterity(I keep adding this ? because I'm not sure how overpowered one's dexterity can be). Perks will add later, but will be mostly power, endurance, or agility related. Also, dexterity should be around a good number for tank.Black perks:Shadow Page: 16 power needed. He gains 1 power and 100 defenseShadow Squire: 18 power needed. He gains 2 power, 200 defense, 1 endurance, but loses 2 agility.Shadow Knight: 22 power needed. He gains 2 more power, 300 defense, 2 endurance, but loses 4 agility.Starting Central Perk: Shadow Demon. He gains 25% defense and resistance, can only attack twice, and has a move space of 3. He gains hp back from half damage he does.Blue perks:Shadows: 10 agility: He gains 100 dodgeShade: 12 agility: He gains 200 dodge, 1 agility, but loses 3 endurance and 1 powerGhost: 14 agility: He gains 300 dodge, 2 agility, one more movement, but loses 4 endurance and power.Ether: need 3 blue perks: He gains 2 more agility, his dodge rate is set at 800, but his endurance, power, and dexterity is set at 8. He also gains one more movement, and gets "Flyer" type. This is something like Neraine's "Step perks."Green perks:Standing Soul: 12 endurance. Gains 100 resistance and defense, and adds 500 hp to health. Loses 200 dodge and 1 agilitySolid Soul: 15 endurance. Gains 200 resist and defense, adds 1k hp, but loses 300 dodge and 2 agility.Protective Soul: 19 endurance. Gains 300 defense and resist, adds 1500 hp, but loses 5 agility and sets dodge to 0Unbreakable Soul: requires 3 green perks. Can only attack once, and hp is doubled, but has dodge set to -200, agility to 5, movement to 1, and power, dexterity to 10.Extra Information (Optional): He is almost the opposite of his sister, in both personality, and fashion choice. He will have a lot of black based attacks, will her sister will be white based and some elements. His starting attacks are Shadow Spear, and Black Lightning. Shadow Lunge: Taking his claw, he lunges at the opponent while putting his blade next to it. His claw hits, and then he stabs forward with his sword. Hit rate:200% Hits:2 Black based, damage rating of 4.0, energy usage is 3. Black lightning: Hit rate 85%, hit 1, type black, damage rating of 5.0, energy usage of 10. Holding his sword in two hands, he wildly runs at the opponent at speeds, holding the sword next to his head, above his shoulders(you get the picture?), which is impossible for him without enough stamina. The attack is inaccurate, but very damaging if it hits. He is normally slow, but this attack is one of his fast ones. He has one more.NEW ATTACK: Shadow Monarch: Summoning his shadow, it cloaks him, transforming into a larger version of himself, as a huge shadow. Hefting his blade, he steps forward and smashes his blade into the opponent, then gouges the earth with his claw. Hit rate 200%/150%, hit 2, damage rating 7.0, energy usage 16, black type.EDIT: Aile's last and most powerful move will be Shadow Monarch. Kyst will have Lighting Way. Essentially, I'm making them Yin and Yang. Kyst is Yang, the good, female(this is my idea, not what most people say, which is that men are light, and women the other way around), and light, and Aile Yin, the bad(not really, more like a black sort of personality), male, and dark. Aile could mean ail, which is sickness, while kyst is kiss, which is love. They are opposite mirrors of each other, but one cannot survive without the other, and both live in harmony. This is the principle of Yin and Yang. This could make a good plot too. I own everyone of these characters, and in no way shall they be reproduced without my express permission. Any near copies or similarities will be reviewed, and will be judged on whether or not it has too many same things about them(making this section to sound professional /biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> ) EDIT AGAIN: Doing this from school, so I'll edit only a little for the biography.EDIT: Both characters will have three attacks, and a special either will use. They have different perks and stats, and only one can move at a time. I'm done with Aile now. The demonic possession is a plot element, and ties into Kyst a
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Full Name:Kyst KellaNickname or Preferred name (Optional):n/aAge (Optional):13Birthplace (Optional):n/aPhysical Appearance:at 4'10, she is slim, almost fragile, and is opposite to her brother. Shining silver hair that falls behind her hair to the small of her back, almost white gray eyes, and skin bordering on pale, she is also cute(or beautiful, depending on perspective) and wears white. She has a pure white dress, plain except for the small lining of light silver around the hem, collar, and where the sleeves end. Her sleeves go to her wrists, are a little loose, and the hem of her dress reaches her ankles. The dress is full body, and the only part that reveals much is the neck, with is V shaped. In that place is a necklace with a single pure-white diamond shining in it's set place, which is in turn but on a necklace made of spun silver. She wears dress shoes, white, and has one snowy, full glove with a ring of fur at the wrist. In the other hand, she has a diamond ring on her index finger. She is right dominant and has the glove on her right. She gives off the appearance of a princess, but that is not so.Biography: Add the age of 2, she contracted a disease that left her body weaker than normal. The sickness cleared up after 2 years, and she survived. Her grades are above average, and she is extremely intelligent. She was always being fawned upon, and many people, kids and adults alike, admired her. After her brother was sent to Juvenile hall, she turned shy and silent, eating enough to survive, but sitting at her bed, staring at a pendant Aile gave her. Her grades dropped, and she became sick again. Lying comatose at a hospital, she stayed like that for nearly a year. One day, the day she disappeared, she woke up in the Elven world. A girl, called Swallowtail, revived her using a root. Swallowtail was 18 years old, and found Kyst lying on a tree while she was hunting. She has silver hair, bright blue eyes, and a short, slim body. Kyst, curious, talked to her and they became friends. On a rainy day, Kyst was out in the forest when she stumbled upon a pillar with an angel upon it, carrying a crystal staff, and wearing a ring. Kyst, ever curious took hold of both, and slipped a glove she wore to put the ring on. A transformation took place, and she wears what she wears now. The pendant she wore became the necklace she now has. She goes back to Swallowtail, where she is treated with uncommon wariness by the people. Swallowtail, also wary, tells her she has to leave, lest evil things come. Kyst does not understand, but leaves, and goes to find her brother. she discovers many things about her powers, which was used to fend off monsters that came for her. She Drifts off one day to another world, a world where she senses her brother......Personality: Happy, cheerful, open-minded, always curious, not afraid of many things, happy to meet new people, can be air-headed, and intelligent. She has an almost opposite personality has her brother, but cares for him. She always follows him, and tries to stay out of danger for his sake. Will add more later.Weapon: Her glove gives off a snowy-white diamond shield that can block attacks. In her other hand, she carries a staff. The staff is made of white-blue crystal, and is smooth. On the top of it, rests a diamond-shaped crystal floating. Surrounding this are other diamond-shaped crystals, albeit smaller, which float. 3 crystals are at the points,excluding the bottom, and the other four are at the sides. Fighting Style (Optional): She stays in the back, as a mage and supporter. She can't take much, and has to be protected. will add more later.Moveset (Optional): She can only move 2 spaces and has a range of twoStats and Perks (Optional): 5 Power, 6 Endurance, 12 Magic, 10 Agility, 6 Dex. White perks: Glowing Light: Energy regen goes up to 20%, and hp regen goes up to 25% Adds 500 hp, 10% resist, and 1 magic Requires 15 magic and 8 enduranceShining Light: Energy regen goes up to 40%, hp regen goes up to 50% Adds 1k hp, 30% resist, and ignores 50% enemy resist. requires 22 magic and 10 enduranceBlinding Light: Energy regen goes up to 50%, hp regen goes to 60%, adds 1.5k hp, 50% resist, 2 magic, and enemy loses 100 dodge. requires 26 magic and 12 enduranceStarting Central Perk:Starlight: Half of any damage done will be converted into hp. For every 3 magic that is added, she gains 1 more. Her ring will light up as the attack plays out. She can only move 2 spaces and has a range of 2Blue Perks:Crystal Shield: 10 endurance needed. gains 50% defense, and 25% magic damage is reflected back. The ring will create a diamond shield when attack plays out.Crystal Wall: 14 endurance needed. Gains 200 defense and resist. 40% magic attack is reflected back. The staff is held out while this happens, and a diamond wall appears.Crystal Dome: 18 endurance needed. Gains 20% defense, and 50% magic attack is reflected back. A crystal dome surrounds her while the attack is played out.Crystal Sanctuary: requires 3 blue perks. 25% damage is converted into hp, but she becomes stationary, and gets a range of 4. It looks like she's in armor shaped like an angel.Green perks:Butterfly wings: requires 12 agility. Gains 200 dodge and opponent loses 200Dove wings: requires 14 agility. Gains 300 dodge, opponent loses 300 dodge, and she gains 2 more movementEagle Wings: Requires 16 agility. Gains 400 dodge, opponent loses 200 dodge and defense, an d she gains 2 agility.Angel Wings: Requires 3 green perks. Gains "Flyer" type, and agility is used instead of power for how much HP.Extra Information (Optional):She can communicate with animals through telepathy, making her a vegetarian and likes the cute ones. She is white-based, and has powerful attacks. Here are two. Dove's Descent, and Blissful Light. Doves Descent is white based, has a hit of 5, hit rate of 200%, and a damage rating of 5.0, with energy usage of 15. Summoning doves from her staff, they rush at the enemy with speed. The part that hurts is that all doves are replicas of real ones, and are actually made of pure, piercing crystal. Blissful Light is a defensive/healing move. It is a white attack, has a hit rate of 100%, and an energy usage of 13. Healing rate is 5.0. She heals her hp by 10% of max hp, and brings her defense and resist up by 150. Pure Song: White based, 200% hit rate, hit of 5, hit rate of 7.0. uses 25 energy. She heals half of her total hp, brings her defense and resist to 200, and damages the opponent by 25% of their present hp. A heavenly tone resonates from her staff, playing a tune.Angel's Descent: She gains all of her hp back, her defense and resist is at 300, self targeting, hit of one, hit rate of 8.0, and uses 35 energy. She raises her staff, and a light shines upon it, illuminating the crystals and sending refracted light in every direction. Two wings, pure white crystal, sprout from her back, and raises her up from the ground.EDIT AGAIN: Going to edit only a little. Look to Aile's to see why.EDIT: They're supposed to be one unit, but they can be separate. If only one is taken, then there is going to be some drastic background changes. Also, they have different hp now. And I am done.All Characters: I don't know what level is good with perks, so that will be left alone for An to do if I get any characters
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/coloroquoteo(post=4996:date=Dec 6 2010, 08:51 PM:name=Mokona)QUOTE (Mokona @ Dec 6 2010, 08:51 PM) quotecArren is a lightning tank that hits fast instead of hard. End of story. (You nerfed him in the fighting style, and dropped it forever after.)Venator isn't too OP'd in his stats and attacks (not including his 9 styles), but his whole profile is OP'd. He's an almost 3 millennia old sentient crossbreed between a phoenix and the ultimate hunter, who has mastered 9 different sword styles and has an awesome sword. The repercussions? One sentence about how he occasionally muses that eternal life isn't what it's cut out to be. And you still haven't done the biography.And you're right, Arren isn't all that outlandish.QuoteEndQuoteEEndHe isn't a lightning tank... He's either a surviour who's damage is much less then anyone else's or a glass 'machine gun' can can do a lot of damage with his multi-hit attacks. (The hit number doesn't effect the damage off an attack anyway.)... I've edited Venator.quoteo(post=4995:date=Dec 6 2010, 08:46 PM:name=macfluffers)QUOTE (macfluffers @ Dec 6 2010, 08:46 PM) quotecWhen you say a character has three high stats, that's over-powered, unless the other stats are dismally low, in which case the character is overspecialized and crippled. Also, he can use magic from all colors...My point is that your standard of "balanced" seems to come from watching Dragon Ball Z or something. However, to everyone else, your characters seem like demigods.QuoteEndQuoteEEndYes, but I also mentioned that his avarge total of his stats is the lowest off all characters. This doesn't mean that is his overspecialized and crippled because of his main perk however.Correction, my standard of 'balanced' its just fine. I have a bit of difficulty with it I'll admit... but its fine.colorc/co
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EDIT: Going to add more stuff before my trip to L.A. Personally, I don't want to go there because of some type of allergic reaction that makes me break out in wrist rashes, possibly eczema. Most of you have already gone to holiday trips, I'm pretty sure, and would not be on the forums. I am doing this because I had a good idea, I can't sleep, and because I've already planned out a story using these characters. As for my new character, a slight tweak shall be made. Elken will be a girl, because I only have one girl out of 4 characters, and will subsequently be known as Elkea(pronounced el-ke-ah,with a soft e, not like ikea. Elken will be another name for her, and she will have her bio tweaked to fit this change. It will have an idea from a book I've read, and also a little with Ko that Mokona made, only with a girl->boy instead of the other way around. Alchemy will still play a big part, and the world she lives in will be something like the one in FMA, but set on continents closely related to Earth. I draw heavily from FMA because it suits my purposes, and I was an avid fan about it when it came out in America. I will also have alchemy circles, mostly because other literature and entertainment uses the likeness(take the Bartimaeus trilogy as an example, i.e. the summoning circles) and can use them without any copyright laws being broken, I hope. I'm going to post another post because this rather detailed explanation is too l
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Alter Ego Name (Optional): ElkenAge (Optional): 16Birthplace (Optional): The town of Alread(pronounced all-re-aahd(like a re in dor-re-me) Physical Appearance:Blond hair, cut short and rather messy, and a penchant to wear boy clothes, she is consequently mistaken as a male. Her, ummm, small chest does not help, but mercifully does not care for, errrr, size(I feel rather perverted for saying this, but it must be said. Maybe I shouldn't, but I mostly like to give details, which can be a hindrance with trying to set up a good story without making it lengthy). She has an elfin face, high cheekbones and slightly feline eyes that is colored blue, with small pointed ears. She is slim but wiry, and has a lightly tanned skin color. Her anatomy is slightly different, due to a mutation for those with alchemy powers(which I will explain in depth in the bio) and consequently has a smaller heart than normal people, as well as her appearance. It is slightly above 2/3 the size of an average heart, a different organ taking up the space, called the Umbrilium(made this off the top of my head, but could have been used, just saying)which is why alchemy is possible for some people. She wears a white robe, pastel colored, but underneath it she has her special clothes. A pair of dark purple pants, slightly below the ankle, that is slightly loose and made of silk. She wears a loose fitting shirt made of dark blue, almost black colored silk, which hangs slightly below waistline and has long sleeves, and at the end flares out to have a diameter of half a foot, which covers her hands. She wears no shoes, and has no gloves. She stands at 5 feet, and has a dirty white scarf around her neck in sharp contrast with her clothes, which covers her mouth and nose, just below her eyes. Her hair covers her ears, and slightly covers her eyes, which almost makes her like any other Commoner(will tell you why it is capitalized in bio). Her voice is muffled, so you can't tell she is a girl. A special crystal hangs on each hand as bracelets, which I will explain later in bio and weaponry.Biography: She was born in a London-esque town, in an alternate world where technology and evolution took a different path. Alchemy, the science of transmutation has been taken instead of what science we know, and has an almost magic quality to it. All laws of physics is applied, following FMA rules, also the basics of true alchemy in fantasy, but has a little something. The Law of Equivalence, true in both known science and Alchemy, is of course applied, but I added a twist of magic, as in, the control of nature. Anyway, Elkea's mother died when she was 4 years old, due to an illness she conceived when Elkea was 3, and her father killed in war. When she was born, she had the mutations of alchemy, the elfin features and the extra organ, but could not harness the power of alchemy. Doctors that studied her stated that the Umbrilium was fine, yet she could not alchemise. After her death, she was sent to an orphanage for Alchemists. She spent 5 more years there, every other kid taken by a family, to be raised and have their powers nurtured and grow. She was left, written off like a culled animal, left for dead. Due to the insults and torment from other kids, as well as abuse from the orphanage's caretakers for being different and "broken," the called her, she developed her complex, as well as her alter ego to fill in the void left from loneliness. 3 months after her alter ego was made, at the age of 7, a new caretaker was put into the orphanage. She was the only Commoner(one without the powers of alchemy and the mutation), and treated Elkea and Elken equally. Her name was Elisa, and she was 20 years old, with brown long hair and a nice, caring face. She took care of Elkea and Elken more so than any other orphans, and was like a friend and mother to them. One day, sneaking a special, but illegal powder, she did artificial alchemy and had the memory loss part of Elkea's MPD gone. She was later found guilty of using the powder, and at the age of 8 for Elkea, she was hanged. Elken developed autophobia, having only Elisa as a friend, and also claustrophobia due to being locked in the the a tiny cell, as punishment. Elkea withdrew into herself, becoming an unfeeling shell. They had each other for company, which kept there sanity in check. After Elkea's 9th birthday, and Elken's 2nd one, they made a plan to escape, and so they did. Leaving the town of Alread, they traveled for a year, living off odd jobs and thieving, until they were caught. She was sentenced to work in the mines, but escaped from the trial using a stolen sword(which she enhances later and becomes the sword she uses). Around the age of 11, before the trial, both of them developed androphobia, mostly due to phyiscal punishments set on prisoners by the guards. All the bruises, cuts, and gashes have already faded, but the emotional consequence stays. After running from the law for 3 months, she stumbles upon a gentleman. He was kind and caring, a Commoner, and took her in. This man, Clydival(cly-dee-val) soon became Elken/Elkea's father, and one of the only man that they were not scared of. At the age of 12, she/he was found by the law. Running away with Clydival, the only managed to get to the outskirts before Clydival was shot down. Distraught and her emotions pouring out, Elkea followed her father's directions to the Alchemic Rebellion, situated 100 miles east of the town they were in. This town, known as the Cylte(cel-te, with a soft e after the t) was the headquarters for the secret rebellion. Elken withdrew into their mind, and stayed there, depressed. After finding the rebellion, by going to the temple of Irela(eer-ell-ah) and opening the statuette's head, a door opened and she was promptly knocked out. waking up, she was questioned and later joined the rebellion. Because of her androphobia and claustrophobia, this led to complications, and they later set her into a prestigious school for alchemy as a spy. During this time, Elken finally let himself out, which led to more complications, as he thought they were a boy. The headmaster, an idiotic rich man, promptly set them into the boy's dormitory. They had a roommate, called Reyka(ray-kah) who had gynophobia, which led to even more complications(a description of him: 5'5, brown hair past the ears, bright green eyes, a cheerful face, also with elfin features, and mostly wears the school uniform. After finding out Elkea was a girl(not going to say how) he was going to tell the headmaster until Elken surfaced and disabled him using the bed(by throwing it on him). After promising not to tell, as Reyka was a nice guy, if a little bit strange, both Elkea and Elken were able to tolerate him, to a point. In class, 14 years old now, Elken already made a lot of friends, all girls, and was consequently admired by them, and boys tended to try and hurt him. Elkea, leaving most of the social life to Elken, did most of the work, getting straight A+'s in all non-alchemy classes. The only class that actually does alchemy was taught by another AR(short for Alchemic Rebellion) spy, and she helped Elkea/Elken by giving them their bracelets, which enhances alchemy skills, or in her case, unlocked it. Learning much, they became top of the class. Reyka, the only one privy to their secret, became a real lifelong friend. Elkea harbors some feelings for him, but hides this from Elken and him. After her 15th birthday, the school was attacked by monsters called Relta, from unknown origins. Both Reyka and Elken escape. After getting out alive, they set out to find the rebellion. 2 months later, though, Reyka disappears, seemingly into thin air. Elken, who saw everything, said Reyka disappeared into a strange dimensional hole. Elkea, in grief, tried to find out how to open the gateway, but bore no fruit to her labor. One day, she dreams of finding him, and gets wisked away, as a drifter, to a world full of strife. She, at this point, wore only the clothes(which is explained) that were on her, and enhanced them to defend herself. Elkea searches for Reyka, finding a special necklace he always wore one day, and moves on. After 8 months of searching and surviving, she stumbles upon Reyka. Bursting with joy, she runs to him, only to be disappointed that it was a inanimate copy of him. In one hand though, held a note, which said," For Elkea and Elken, I am sorry for tricking you into thinking this statue was me, but I have left this world. No, I am not dead, but was sent to another world. You are the only one who can see this note, my copy, and most of where I stand. Head north, the direction I face, and look upon a pool. walk into it, and dive deep down. There, you will find a stone, which is known as the dreamstone, and sleep with it tucked between your chin and shoulder. You will be transported to another world, the one I believe I am in, and try to find me. How do I know this? From a traveler. I am sorry I could not wait for you, but there is an organization, called the Warden of the Tale, that has taken me. I can say no more, but i hope you will find me. Follow my footsteps, but not my destiny." Elkea did as the note said, and woke to find herself in Alternate London. She searches for Reyka, and meets some friends along the way(this is to tie her into the Ge.ne.sis storyline, just like the others).Personality: She is slightly shy and has an Inferiority Complex, due to her inability to do alchemy for most of her childhood(which I explained in the bio) and consequently does extremely well, though the complex does not clear up and any mistakes she makes is unfortunately blown out of proportions, by herself and her classmates(again, put this in bio, just saying). She also suffers from multiple personality disorder, and has an alter ego which believes she is a boy. This alter ego, which Elken, has a completely different personality. Slightly rude and loud, he(as Elkea will be called in this state)is cheerful and very social. He unfortunately suffers from autophobia and claustrophobia, fear of being alone and inclosed spaces, respectively, and will panic. Both suffers from Androphobia, the fear of men, which makes both of them hang out with girls more. While Elken is rude and like a boy, he is very open and is liked by every girl he knows. Elkea, on the other hand, has a slightly less popular status because she's shy and is always on guard, due to her complex, and due to slight paranoia, and suffers from agoraphobia. These rather opposite personalities lead to a lot of confusion and fear, but luckily, her MPC does not have the memory loss bit, due to an alchemy experiment that was conducted that lets her be aware. This also leads to a lot of "in head" arguments, and has them at each others' throats, more or less. Elkea is more intelligent and cautious out of the two, and Elken the more risky and athletic, but only slightly for their physical and mental differences.Weapon:The power of alchemy, her bracelets that give her more power, and a small, straight, one side razored blade, slightly below the length of 2.5 feet, that's colored midnight blue. She can also summon dimensional "pocket-holes" a half feet away from her hand, which store every conceivable element of use, their bases, and combinations. The four basic types, liquid, solid, gas, and plasma, are also included, and can be mixed with the baser ones to form many types of matter. She can rearrange her sword, taking off the blade mostly, and transforms it into different types. She uses the 4 natures of elements, are sub categories of them.Fighting Style (Optional):She/he uses alchemy to give her/him the upper hand, making weapons, as well as creating golems and other creatures using the elements. At desperate times, she/he uses the sword, but not without a power-up. These include making it a flaming hellfire blade, a freezing icicle knife, an earthen spiked club, and a razor wind longsword(or lightning)Moveset (Optional): The mutation affects her/him, so she moves at 3 spaces. has a range of 2, because of short ranged alchemy.Stats and Perks (Optional):7 Power, 7 Endurance, 12 Magic, 7 Agility, 8 Dexterity.They have a move called Switch, which is between the two of them. They have the same stats, and perks, but different moves.Black Perks:Base Alchemy: Resist is raised by 25% defense is raised by 15% Requires 15 magic and 9 enduranceAdvanced Alchemy: Resist is raised by another 25% All physical damage dealt has 20% dealt back. adds 200 defense Requires 18 magic and 12 enduranceMaster Alchemy: Half of all magic damage is dealt back raises resist by 25% and Defense by 35% Requires 21 magic and 14 endurance.Default perk: Split Life: This character has less hp than normal. For every 5 magic, 1k hp is added. Can only move 3 spaces and has a range of 2.Green perks.Growth Boost: Gains 50% health regen. Requires 14 endurance and 10 powerEnhancement: Gains 50% defense rate and deals 20% more damage. Requires 16 endurance and 12 power. Loses 5% max hp per turnSuperhuman: Gains 25% resist rate and deals 30% more damage. Requires 20 endurance and 15 power. Has max hp cut by 20% to become max.Mutation: Can only attack from one space over. Can only move 2 spaces. Takes 10% more damage from attacks.Red Perks:Leakout: Causes 20% more magic damage. Loses 10% hp per turn Requires 15 magicOverclock: Causes 20% more magic damage. Max hp is cut in half. Requires 19 magicOverdrive: Causes 10% more magic damage. Resist is upped by 50% Opponents lose 10% hp when fighting character. Requires 24 magicPure Blowout: Can only move 1 space. Has a range of 3. All magic attacks dealt will have 50% converted into hp.Extra Information (Optional):Attacks: ElkeaSummon Golem: Summons a golem to do her bidding. It charges at the opponent to smash into them. Has a hit of 1, hit rate of 85%, and a damage rating of 6.0 Random type. Has a 15% chance to be Red, Yellow, or Blue, a 5% chance to be White, and a 50% chance to be Black. Rather unreliable. Opponent loses 100 defense after attack. Red is fire, Blue is Ice, Yellow is air(or lightning), Black is earth, and White is a shining white golem. Requires 17 energyCreate Spear: taking an element, she summons a spear, floating in between her hands, with the left hand in front of her, the right behind, and her stance at a side ways angle. She puts her left hand to the side of the spear, and pushes forward with the right. Has a hit of 1, hit rate of 85%, and a damage rating of 4.5 Has 20% chance for the three types, and 40% chance for Black. No white. Same appearance for this as well. Requires 12 energySpike Rush: Slamming her hands into the ground, she concentrates all types of metal into spikes, which burst forward, pointing in every way, into the opponent's direction. Has a 100% hit rate, A hit of 5, and a damage rating of 4.0 Black type. Opponent loses 200 defense after this. Requires 15 energySwitch:Requires max energy. Attacks switch to Elken's. Self targetting.Elken:Hellfire Streak: Changing his sword into a flaming one, he holds it out to the side, and rushes at the opponent, the blade cutting through, leaving a flaming streak hovering in the air for a moment. Has a hit rate of 150%, damage rating of 5.0 and a hit of 1. Red type attack, and costs 18 energyBlizzard Rush: Changing his sword into a long icicle knife, he holds it to his hips and charges forward. The blade stabs in, a blizzard in its wake. Has a hit rate of 150% damage rating of 4.0, a hit of 2. Blue type attack and costs 20 energyRockslide: Chnaging his sword into a large, spiked club, he jumps up, and the club grows long enough to slam into the opponent. Has a hit rate of 150%, damage rating of 6.0, and a hit of 1. Black type attack and costs 30 energy.Shockwave: His blade takes a charge, turning it into a large lightning longsword. He slashes forward, and a lightning wave appears, slamming into the opponent. Has a hit rate of 200% and a damage rating of 7.0 Yellow type attack and costs 40 energy.Switch: Same thing.I spent over 2 hours on this character, starting at 3:30 am till 5:30, so I might have made mistakes. I spent a lot of time and my brain is nearly shorted out. For some reason though, I have my best work when it's really late and my brain is on overdrive. Bye, and thank you for reading this. Please comment and give me your opinions, no matter how rude or scathing it is.EDIT:Added more as of 12/19 starting at 3:32om and ending at 4:25pm. I made the bio, in itself, a story, so please read it. I might add more to the others, but I only made this one lengthy because my brain is on overdrive late night, and I wanted to finish the job. Will add more later and update the others.EDIT AGAIN: Elken looks very OP, but you have to sacrifice max energy and can't really launch attacks since both agility are low. Perks are rather strange, because I ran out of ideas, but it seems pretty good, in context. No time to polish though. That is it. I am done with everything /biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif
mokona96
ell, boys and girls; it's Christmas. Which means that any characters left unfinished or un-submitted have only a week to be posted. As of yet, we only have 6 users (I think) that have posted, and frankly I was hoping for many more. But what can be done? I hope anyone still looking to enter does, and I wish everyone a very Merry Christ