mokona96
sizeo:4/sizeoRules:sizec/sizec1. No more than three characters per person. Otherwise it gets unbalanced.2. All characters must be in by New Years Day, 2011.3. No spamming.sizeo:4/sizeoPrize:sizec/sizecThe winning character will get a playable cameo in one of An's games.sizeo:4/sizeoFormsizec/sizec (Borrowed quite heavily from Stragas' character contest.)Full Name:Nickname or Preferred name (Optional):Age (Optional):Birthplace (Optional):Physical Appearance:Biography:Personality:Weapon:Fighting Style (Optional):Moveset (Optional):Stats and Perks (Optional): Extra Information (Optional):The judges for this are everyone who cares to put in their vote, as per request of An. Plague and Roamer get two votes since they are two people.Judges are debatable, rules may be added, etc. This is a public (Public? Oh well, I'm not sure what other word I should use, so public it is!) contest after all. I'm debating with myself over the fact that people with fanfics are judges anyway.And so... Let the GCC (Oh no, not acronyms again.) be
mokona96
Mill.Ennia Full Name: Millia CaranPreferred Name: MillieAge: 14Physical Appearance: Millie is extremely short and somewhat skinny. Though she doesn’t look it due to her young look and thin limbs, Millie is extremely strong, and can uproot a stump with her bare hands. She has large brown eyes and long silvery hair. Millie always wears shorts and a t-shirt, along with the boots, gloves, and occasional cloak that are typical for an adventurer. Biography: Millie was a great help to her family when she was young. Due to the fact that she was small and yet almost as strong as a grown man, she was able to do many things, and help her parents as much as possible. She has an eidetic memory, so she remembers everything since a young age, including her father’s murder. Millie gained the Adventurer’s Title at the age of twelve, while most get it at eighteen. She promised her mother that she would come back once she was rich and famous as an Adventurer, but this has proved harder than she thought it would be.Personality: Because of her analytic nature and eidetic memory, Millie can often finish sentences or answer questions before the speaker has finished or even begun speaking. This annoys most people, so she tends to hide this behind a façade of positive emotions for people she doesn’t know. She is very selfish and arrogant, and usually acts without saying a word. She is usually quiet, but when she talks about something, she talks a lot.Weapon: Magic Gloves. While they can control gravity in a short radius around each (about 10cm from the centre), they also give their user bursts of energy and a small boost to muscle makeup, all three of which together will allow extreme feats of strength.Fighting Style: Millie is a reckless attacker, only blocking and defending when she isn’t close enough to reach her target. Using her gloves and unnatural strength, Millie can punch through most objects. She can punch relatively quickly as well. She also uses magic to turn her hair into metal for use in attack and defense. She uses black abilities.Extra Information: Millie is actually over 1000 years old, but due to magic, cannot age. She will still die, but cannot die by herself; by which I mean that someone else must kill her.Full Name: Ennia StornseiPreferred Name: En Age: 24Physical Appearance: En is tall, lanky, and thin. She has short fiery red hair, and somewhat thin green eyes. She has dark skin, which contrasts greatly with her eyes and hair. Her head is rounder than one would imagine from the rest of her body. En most often wears tight, form-fitting clothes because excess clothing would get in the way.Biography: En has always loved music. She liked what it conveyed, how it sounded, and the fact that anyone can make it. From a young age, En was raised as a performer. However, she was not a performer of music as she would have liked. She was a contortionist, and a very good one. She was sold off to a circus at the age of twelve, and was forced to work to pay her parents’ bills. One day she ran away, and at a campsite she found, there was a young girl. That’s how she and Millie met.Personality: En is not a talkative person. While she talks more than Millie, it’s not much. She generally ignores other people when in thought, and is in thought very often. While Millie is more logical, En is more ruled by emotion. She is constantly sorting out everything, and re-sorting it when she feels doubtful.Weapon: Daggertail, WireFighting Style: En is smart, and along with a variety of blue and yellow spells, she can easily lure her enemies into traps. Once trapped, she will mercilessly attack them. Also, through the last thousand years, En has learned quite a lot about combat, and can usually dodge and counterattack anything she's seen before. She will occasionally help her friends in a fight using this knowledge.Extra Information: En is also over 1000 years old, and like Millie, doesn’t age. They parted ways 300 years ago, and have just met up recently.While these two characters are related (not by blood, by history), they can be used as standalone characters.I'd like to motion that the character limit be moved to five. Whilst three is a good number, five allows for a band of characters of many different styles and gives people a better chance of getting a good character down on paper. (Or in this case, the forum. )Okay, I'm talking too much. There are still possibilities of change. Good night everyb
an
il and Ennia. I see what you did there lol. Interesting concepts, you should add some male characters too. Most playable characters up to this point are females
mokona96
eah, my original three had a guy but I wanted to keep them for another story. My next character will probably be a guy. What does everyone think on there being five characters per person instead of three. This doesn't mean you have to make five though. Also, I edited the first post so that everyone gets a vote. Plague and Roamer (and maybe Chamo) should get two votes because they're two peo
allanpike
/colorocoloro:#4169e1/coloroFull Name: Arren Pikku - his mother's surname, as his mother wanted to forget her past as much as possible Nickname or Preferred name (Optional): Arashi no GekidoAge (Optional): 24 Birthplace (Optional): Chibu. A Small village in Japan with a population off less then a thousand people. Physical Appearance: Tall and well built. Arren has dark blue eyes and brown hair. Most of his face is covered by a grey metal mask due to the horrific scarring he has. His mouth, eyes and hair are see able however. Arren is dressed in dark blue body armour (modern day.) with yellow highlights. Biography: Arren spent the first five years of his life in Chibu, where he had a peaceful, if somewhat boring life. One his fifth birthday however, his mother's dark past caught up with them, and they had to flee from Japan, they took shelter in the country of his father's birth (his father being someone he doesn't know.) England. For one year Arren struggled to fit into the different land. With its new language and its new culture. After this year came to a close however, his struggle was no longer required? as his life was destroyed when three men came to his home and broke in. They brutally raped then killed his mother. The youngest of the three stabbed Arren in the back and threw him into the Thames River (as they had been living in London.) It's only because of the kindness of beggar that saw Arren floating down the river that the youngling lived? however the beggar got a cold and quickly became seriously ill. Arren soon learnt the rules of the street, and learnt how to fight so he could require the money needed to buy the medicine to save the life of the beggar that saved him, in return the beggar taught him how to read and write. After three years on the street, Arren has a chance encounter with a group off free runners, who impressed him a lot. He wanted to join them but they rejected him, so he spent a year training so when he met them again, he could join them. Through all of this time however, Arren had never forgotten his quest for vengeance against those that he slain his mother. So after spending five years with the free runners, Arren left to hunt the first man down at the age 15. It took him a full year for him to find the man, and then figure out a way to attack him while he was alone. As it was, Arren was exactly 16 years of age -ten years after his mother was killed - that he struck. The man had a gun one him and tried to pull it on Arren, however knocked the shot wide. The man fired multiple times before Arren managed to wrestle the gun out of his grip and turn it on him. Killing him in one clean shot. Soon after, the police arrived. Through it was obvious the Arren killed the man, the fact that he did was kind of skipped over by the police, and the man he killed was one of three brothers who ran a huge criminal empire that was based in Britain - and the other two brothers where the other two men who murdered his mother.However, Arren didn't right after the other two brothers however. As one off the officers that found him ? the CO of the police division that found him ? invited him to come and live at his home. Which he did. It was here that Arren found he had passion for reading, as well as a touch with animal? he took up horse-riding, and learnt multiple sea-based actives as the police officer was an ex-navy man. The favourite of the actives was windsurfing which he quickly picked up as well. Among this all, Arren also got a rapid education and rapidly got to the same level of education as those around his age. Arren learnt he had a passion for maths, science and history. As well as a talent for writing. Even with all of this going on, Arren got taught how to shoot, and when the police officer managed to return his family heirlooms to him ? a pair of hook swords ? and learn how to wield them among quite a few lessons of how to fight.After two years however, the peace was shattered when Arren learnt that the middle brother of the three that had killed had been arrested, but was forced to be released without charge. Upon learning this, Arren stole a pistol from his to be foster father's armoury (he took a Glock 18, his favourite type of pistol.) and ran away, quickly hunting down the second brother and killing him.The third brother however, took the longest time to finds as not only was he forewarned by the deaths off his brothers but he was extremely paranoid and security tight. However Arren managed to find him after a year and a half... but it took him a long time to figure out a way to kill him. On the eave of if 20th birthday, Arren called upon all of his experience to infiltrate the final brother's headquarters and reach his office - where he found the brother was waiting for him. The brother quickly disarmed Arren and tried to turn the gun on him but Arren managed to knock the gun out of a window. The two then fought fiercely, but Arren lost... the brother drew a gun and was about to kill him, gloating... but was interrupted by an explosion that rocked the building. The explosion caused by a SBS (Special Boat Service) squad that was assaulting the building. The surprise let Arren escape from the brothers hold, before rugby tackling him through a window several stories up with nothing but the Thames bellow.Once again, Arren was saved from drowning in the Thames, but this time by someone he knew? the officer he had lived with was actually the captain of a SBS squad, the same squad that launched the attack on the headquarters of the final brother. The 'police' officer admitted that people have been keeping an eye on him and that he was quite impressed with the way that Arren had performed and invited him to join the SBS. At first Arren refused, stating that he was done killing. However the officer said it was possible to do both, so Arren accepted.After a year of extensive training, Arren joined the officer's squad with a prototype non-lethal pistol and quickly established himself as the squad's ace ? unintentionally ? and soon the squad became one of the most elite of SBS squads. Just like they where before Arren joined.Personality: Most of the time, Arren is quite, not very talkative. However he is always kind and generous with an extremely high sense of morality. He is a bit of an adrenaline junkie however, and during/after battle is quite loud and hyper thanks to the adrenaline rush he gets from it. Arren never, ever kills.Weapon: Twin Hook swords. Fighting Style (Optional): Arren plays a unique role? he works as a striker, moving quickly to an enemy, hitting them hard with blade based attacks before retreating away. However he has low power and magic, with high Agility and Dex. Even so his average stat total (at all levels) is lower than any other character's. Uses all of the elements. Arren has two main builds: 'Glass Machine Gun' In this, Arren is all about getting to the enemy, and hitting their weakest element with a lot of attacks, doing a much damage as he can before retreating to a save distance, however he dies quickly. This build specailizes in agility and dex.'Survivor' with good Dex and Endurance, not only is this build hard to hit, but hard to take down because of his high endurance. He may not hit as hard as the Glass Machine Gun, but he can continue hitting a long, long time after. Hell he might even be able to take a boss down by himself. Moveset (Optional):Attack 1 - Strike of Zephyrus: Energy usage 0 Attack: 1. Hit. 100 Special: Element Seeking. Amount of hits: 5. Description: Use the power of the West Wind to strike at your opponent's weakness! Animation: Hook swords are covered in an aura of wind, and Arren zips forwards, dealing two strikes with each sword before ending with an x-slash.Attack 2 - Ice of Boreas: Energy usage: 5 Attack: 3. Hit 200. Elemental Blue. Special: None Amount of hits: 10. Description: Channel your hatred through the North Wind to chill your enemy to the bone. Animation: Weapons get covered in frost, and then Arren moves forwards and stabs the enemy ten times in quick succession. Attack 3 - Fire of Notus: Energy usage: 5 Attack: 3. Hit 200. Elemental Red Special: None. Amount of hits: 10 Description: Allow your anger to ignite the flames of the South Wind and incinerate all those who stand in your way. Animation. Swords ignite in flame and Arren attacks with ten powerful, but slower strikes. Attack 4 - Lightning of Eurus: Energy usage: 5 Attack: 3. Hit 200. Elemental Yellow Special: None. Amount of hits: 10. Description: Unleash the energy of the East Wind as you strike with the speed of Lightning! Animation: Swords are engulfed in lightning and Arren strikes the enemy ten times an almost unseeable speed.Attack 5 - Wrath of the Storm: Energy usage: 10 Attack: 7. Hit 200. Elemental: five hits from each. Special: Power of each hit different on an enemy depending on their weakness. Elements that they are weak against get more power while those they are strong against get less power. Description: Combine the power of the Four Winds and Your own inner power to launch a blitzing assault on the enemy! Animation: One sword gets engulfed in the enemy's strongest element (Resist wise) and the second in the enemies second strongest element before Arren teleports behind the enemy's and rapidly deals eight hits (four from each sword, and thus four from the two strongest elements) before dealing and double upwards blow which knocks the enemy into the air. The aura of the blades then change to the enemies mid and 2nd weakest element as he jumps after them and deals another ten hits (again five from each blade), before the aura of both blades changes to the enemy's weakest element and deal a double blow which slams the enemy into the ground (the impact being the third point of damage for weakest element) and Arren then dives into them blades first for the final two attacks.Attack 6 - Tempest Blitz: Energy usage: 0/5/10. Attack: 1/4/7. Hit. 100/150/200. Elemental: Ten hits from each. Special: Ranged. Counter only. Selectable power/energy cost. Uses Dex. Description: The Four Winds love to deal payback, and they give you a special weapon just for that! Animation: Arm-mounted Gatling guns appear and open fire on the enemy, rapidly dealing fifty hit, ten for each element. Stats and Perks (Optional):Main PerksWhite Perk (default): Has two movement phases. One before his attack and one after. Additonaly his Agilty affects the damage of his attack at half the rate of Power.Green Perk (Three Green Perks): Has two movement phases. One before his attack, and one after (with reduced speed). Takes 25% Less damage when being attacked. Additonaly his Agitly affects the damage of his attack at half the rate of Power.Red Perk: Has two movement phases. One before his attack, and one after. Increase damage of attack when attacking by 25%. Reduce health by 50% Additonaly his Agility affects the damage of his attack at half the rate of Power.Sub PerksStatsExtra Information (Optional):TransformationThis is a new - hopefully one of a kind mechanic - that Arren has. Now I know that some of the Soulbursts will transform characters, but this is a bit different... the mechanic works like this: every time a Tarot is summoned, Arren's abilities decrease by a small amount (around 1/12 or if you wish, 1/6). If three tarots are summoned, then Arren doesn't fight that well. However if they are soulburst, Arren is empowered by their sacrifice (by the same amount as the decrease is). So if three tarots are summoned and then one is soulburst, Arren's decrease in abilities is 2/12. However if the character that soulburst their tarot summons another one in their place. The previous soulburst in cancelled out, and Arren still affected negatively by the Tarot. Transformation is called as thus because when a Tarot is soulburst, he gains a storm-like part of them. E.G When Death is Soulburst, his weapons turn weapons of ice bone. When the Priestess is soulburst, he gains wings of lightning. Table for Transformation. ____________________x______ No. Of Tarots on Field_______________________0_______ 1______ 2______ 3 ____________________0___ 0____ -1/12__ -2/12___ -3/12 ____________________1 _+1/12__ -1/12 __-2/12___ -3/12 No. Of Soulburst Tarots ____________________2_ +2/12____ 0____ -2/12____-3/12____________________3_ +3/12__ +1/12__ -1/12___ -3/12 Please excuse all of the _'s. I tried to simply space everything out but that wasn't liked much, so I'm afraid I had to use _'s to make it possible to use the table.colorc/colorccolorc/co
mokona96
dislike being pretty much the only one who posts in this thread. I wanted to make sure: Have we agreed on five characters? or is it still th
animemaster
and What character slots are open? "compared to the characters" i want to add maybe a bit more story. to
chamomileess
It may (or may not) be very anime inspired.... I've been watching a lot recently, and there are just TOO MANY cool abilities that I'd love to incorporate...EDIT: I WILL ADD MY CHARACTER HERE!!!Name: Karl NeumannAge: 19Nationality:GermanPhysical Description: Height: 168 cm Weight: 75kg Appearance: Karl, being of High German descent, has sandy blonde hair that is around medium length. His hair curls outward slightly at the ends, giving him a fairly defined frame around his face. His eyes are not purely blue like those of his Father, but are starbursted with streaks of grey from his Mother. Karl owes his ears to his Mother as well. Rumours are that his Mother came from a family of Half-Elven witches who hid in the forests of West Germany, so both he and his Mother have slightly pointed ears. Fairly well built whilst being on the short side, his bulk packed into his 168 cm frame makes him seem larger than he actually is. His strict martial arts training regime keeps his body in peak condition, and he trains daily with his vintage polearm handed down through his family. He prefers inconspicuous clothing so as to blend in with the general populace, and ofter wears a beige coat over hunter green turtle neck and khakis.Bio: Karl Neumann, son of Baron Willheim and Lady Gloria Neumann, was born under normal circumstances. A clean smelling hospital, bleached sheets, the hustle and bustle of a few dozen maternity staff clamouring around him. He remembers all of it. From an early age, he showed remarkable intelligence, amassing a vocabulary of 500 words by the time he was two. When he turned four, he was reading works like The Lord of the Rings and The Screwtape Letters. He wrote his first University-level paper at the age of seven ?just to see how it would turn out? and won a national award for his work. Karl finds himself caught up with out protagonists as he goes off to study in England.Personality: Karl, despite being generally disliked by those around him for his intelligence, gets along well with mostly anyone, so long as they don't insult him or his family in any way. His major pet peeve is when someone talks about a subject that Karl knows, but doesn't do a good job conveying what they are trying to say. The best thing to do if you want to get along with Karl? Let him do all the talking, and just listen.Weapon of choice: Elven Polearm, Aegnor (See for reference: Aeglos )Fighting style: Karl prefers too keep his enemies just within the reach of his weapon. Aegnor is perfect for this since he can effectively cover a 480 square feet area with Aegnor. When his enemies draw near, he switches to a very defensive fight style that incorporates less use of the blade and more of the pole for blocking incoming attacks.Do we need to come up with a movel
animemaster
Im still working on o
mokona96
Full Name: Garuda HalyonNickname or Preferred name (Optional): GaruAge (Optional): 16Physical Appearance: Garu is average. He?s of average height, weight, voice tone, muscle, eye colour (brown), hair colour (black), skin colour (tan), everything about him is ordinary. The only reason anyone would notice him in a crowd is because of the half-smile that is always on his face and the gold coin he is constantly flipping. He wears usually casual clothes, and refuses to wear anything black.Biography: Garuda was born during a very auspicious time. In fact, everything about his life has been auspicious. However, Garu seems to somehow counteract this with much personal bad luck, and was reduced to staying in bed to avoid inadvertently destroying anything. Then, when Garu was about ten years old, his grandmother gave him an old lucky coin that had been in her family for generations. So Garu kept it, and was allowed to leave the house. However, one time he decided to flip it, and unfortunately, it landed face down. This worsened his luck, but he was still able to move around without destroying everything in sight. Since then, he has gathered as many lucky coins as possible, and has taken to flipping each one until it lands face up, which it rarely does. He keeps these coins in two pouches, which the coins automatically return to upon hitting the ground. Because he is always flipping his coins, Garu has taken to multitasking.Personality: Garu is a serious person. Despite this, he is absolutely unable to sit still. He always has to be pacing and flipping his coin, which he can do even with his eyes closed. Therefore, unfortunately, most people get fed up with him very easily, and he has no friends. He is cynical, and won?t trust anyone he meets.Weapon: Gold CoinsFighting Style (Optional): Garu attacks by flipping his coin(s) at his enemy. Despite how it sounds, it is quite strong, and extremely versatile. He has an unlimited supply of the coins, can shoot up to six at once (three each hand), and can imbue them with red and/or yellow magic.Extra Information (Optional): Garu keeps his original coin by his heart, vowing to flip it and have it land face up after he has flipped all his other coins.Full Name: Roc KormerNickname or Preferred name (Optional): KoAge (Optional): 20Physical Appearance: Ko is tall, lanky, and lean. Because he is an albino, he has spiky cream-coloured hair, red eyes and pale skin. He was raised as a girl, and for whatever reason always wears female clothing. In particular, he has a pale pink veil to keep him from burning under the sun. Ko especially likes wearing traditional Japanese clothing: a yukata or kimono.Biography: Ko?s parents died when he was very young. Despite this, he has never been sad because of it. He just resents his family for discarding him and leaving him with his neighbour. Ko?s foster father doesn?t like him. For the first while, he pampered Ko, treating him like the daughter he never had. Then, when Ko was thirteen, his foster parents had a child, and a girl at that. So Ko?s foster father made up for the years of pampering by abusing him. Never, of course, did he do this in front of his little girl. So as soon as he could, Ko left home. At the age of sixteen, after enduring four years of abuse, Roc Kormer went to school. His life from then up to now was filled with little hardships and pleasant times.Personality: Ko is playful, and enjoys confusing people. He often lies, but not about important things. He especially enjoys pretending to be a woman, and seeing how long he can keep up the façade without the other realizing it. Despite his playful nature, Ko is quite a sad person on the inside. He plays the violin when he feels lonely.Weapon: Two Large FansFighting Style (Optional): Ko primarily uses wind magic with his fans in the form of yellow and blue attacks. While the ends are sharp and the fabric of the fans is tough, the only time Ko uses physical attacks is to use combination short range magic attacks.Extra Information (Optional): Ko got one of each of his fans from his real pare
animemaster
Age: 17 - 20Appearance: Slightly taller than average (maybe by 1 or 2 cm) slightly buff in the arms and legs. Skinny though. tan(more towards the white side) Prolly a mix of Filipino and Chinese.Biography : Raised as an orphan in China, he had been gifted with an insane amount of intellect. With it, he taught himself how to read/(speak some) english. He was adopted by 2 tourists, at the age of 8, just visiting the area. When he and his new family moved back into America, Chen grew more towards receiving an education, and has taken an very heavy interest in Technology, and aspires to become an Engineer. One day, he wants to meet his real parents.Personality: He Respects the people who care for him and can be playful and cheery with people hes known and trust. Most of the time, he is more of a maverick type character wanting to trust no one but himself if he can, (most likely from his parents "overly" caring in his opinion). He gets often lost in thought a lot of the times, and if people ask what hes thinking, depending on the subject, he will make silly lies, or fake being enthusaistic.Weapon : He carries 2 blades one black and one white. they have short hilts: and they resemble a machete.EDIT: I can't think of a concept to match this. Potentially Light and Darkness?The White blade represents Grace, Speed, and Precision. It is the white dragon. Its unique qualities are it feels almost weightless. Is imbued with White magic. There is a circular hole towards the end of the blade.When thrown, it can almost be faster than the eye can see, and grows faster.The Black blade, Represents Power, Brutality, and Strength. It is the black dragon. It feels like it automatically points itself towards the enemies weak points, and it feels like it hits harder. There is a circular hole towards the hilt.When thrown, longer the distance, the harder the hit. but it homes in less.These blades versions can be thrown to spin and revolve around the victim slashing them.Fighting Style: He primarily uses the white blade to strike in first, due to its speed, then he strikes with the black blade in an alternating power. He can switch these blades from hand to hand. He also moves with great agility, to like slash around and X patterns.Overall, He Throws the Blade he isn't using to distract. Then go in with the main blade he is using.It is a rare occasion where he uses both blades to fight with.Edit: Changed Fighting style. Still think i over exaggerated on the properties of each bl
mokona96
'm confused by the god-modded weapons. Does he throw them or slice/stab with them, or both? Nice age, by the
animemaster
and I cant tell if your being sarcastic about the age. Tone doesnt transfer well through chat....The just neglect the critical points thing. Just a creative idea. It should only increase his power. if anything.Its a combination of both.Like, if you want his preference, he prefers melee. and I was debating the lesser thing. I might just remove that. I was thinking his "best attack" was like a culmination of throws "with lesser" Revolving around the target then the slashes are coordinated.Do you want me to remake it?Edit: One of the things i was debating about throwing his weapons was 25% or 50% of dmg from me
animemaster
orry, messsed up on the edit
mokona96
1. I just thought that 17-20 was a funny age.2. Please refrain from double-posting unless necess
blah701
Sorry guys, NaNoWriMo has been getting the better of me. I don't think I'll be able to give you decent profiles atm...but I have started to read each characters. And I kind of share EL's realism factor now... I didn't care much about it because I was just going to edit it, but since this is going to An, I want to make a polished works.I'll try to cast my two cents on how each characters can be polished until I can say no more. That way, An doesn't have to fiddle and try to work out these things in his already-busy sched
blah701
Millia and Ennie AnalysisMillennia, right? The Span of? 1000 years? Nice, btw. Nothing to say about names right now. Although I wish that the power of Millia and Ennie was more symbolic of its name. Millennia symbolize everlasting, something that lasts for a very long time. It represents something that is beyond the span of time? something that gives you assurance that it will be remembered for all of eternity.I would most likely want to give Millia and Ennie resistance to magical attacks, since magical power has something to do with nature, which is not going to affect them at all. (Nature usually works with time? erosion, decay, evolution, etc. ? which are not going to affect the concept of ?forever? as much.)I also was expecting something more along the lines of weapons representing the concept of forever. I have a few ideas, but I won?t share right now, since this is your idea. But given the circumstances? I think very little tweaks of the weapons are needed to get Millia and Ennie to be more representative.One thing I didn?t like about your two characters was unjustified strength of Millia. I think that muscles should be represented if you want to give unjust superhuman strength. However, I believe that if you include this inhumane strength in Millia?s weapon, you can fix this very easily.Ennie?s weapon seemed also a little to ?normal? for Genesis games. All weapons made by An is VERY flashy and VERY multitaskable. So I think that you might want to make use of that. Bladed whips and wire also sounds like something that can be incorporated into one weapon, so I don?t think it would be hard to do.Don?t get me wrong. I really like the character. I think that the symbolic value of the characters are amazing... and compared to others, I think these characters deserve my vote because of what it stands for. However, apart from the name, I don?t think that you are putting enough thought into the value that you have established, which I thought was tad bit disappointing. Any chance you can edit that? It will make the character that much better.Arren Pikku AnalysisOkay, Temp, I really enjoyed seeing your very detailed biography. It made me smile that your character has a decent history behind it. However, it is exactly that story that I?ll pick on, not because it is bad, but because I think you haven?t really put effort into it.I am going to say this because EL will say it anyway: if you want a Japanese character, make it Japanese. Your head and tail doesn?t match up. Here, let me make a list for you to EDIT, because otherwise, you are just going to get owned when voting happens.1) Pikku? Thought your father was English? Should more stereotypical last name should be used? like McDonald, etc? You should be more careful when choosing the last name. Also, you should have a Japanese first name, since you have been from Japan. Or you should explain why. I think that you can also give your character Japanese last name, but make sure that the particular part is within the bio.2) Fury of the Tempest? Okay, Temp, you are just being UNORGINAL here. The FotT name that you have is? not realistic for a Japanese-base character. Here?s my suggestion? make it Japanese or scrap the nickname. Your nickname makes you sound like Native American, one ethnicity that you are not.3) More explanation please!!! When you say ?Arren has never forgotten his quest for vengeance,? I was so confused!!! Was it his vengeance for his father, who have never cared for him? Was it for the robbers that brutally raped and killed his mother? Was it Japanese society that just couldn?t leave them alone? Or was it towards people in the streets that did not help the old beggar that saved Arren?s life? Arren had so much hardship, I think you need to define what is his quest for vengeance.With that said, let?s move on to weapons. You sound like you are creating an all-round DpS character with high-dodge-rate character. So you are, in short, making a ?glass machine gun? so to speak. Awesome, and it is definitely something that I like about the character. However, I don?t see how your incorporate the hooked-swords into your fight. And your attacks in option also seems to be a little? one-hit wonder-ish. As in it doesn?t seem to mirror your weapon at all. Twin hook-swords should have more of furious attack, and not ?BOOOOOOOM!!!? cannon attacks. So? I think that you should put more focus on Agility and Dex? more than Nera? and ignore all othat stats. You will have uber dodge rate, and you will be just able to spam out attacks. In that sense, all your attacks should be furious, dealing several damage for one attack (Hitting like? 5 times). I also think that the perk should be instead focused on giving more boost for critical (elemental counter) attacks, instead of just power in general.I think this change can give you more the sense of ?Tempest? look that you want to go for. Your lack of power and magic will be made up for spammage and having counter for all elements. And you will really give more? ?flavor?? to the attacks.Don?t take this the wrong way. I love your character and your bio. However, I really wanted to give more? edge? to the character, so that it isn?t dull and uninteresting. More characteristic your character is, the more thoughts you put into it, the better chance you will get picked by the voting masses. The fighting style that I mentioned was only because I don?t know your capability as a writer. If you can think of better stuff? please go ahead and do it, because I only gave one that I thought at the top of my head.
mokona96
can do that, but I don't know really what you want me to do. How could I put millennia into these charact
macfluffers
-----------------------------------Name: EXan (Short for Alexander)Age: 16Birthplace: CaliforniaPhysical Appearance: Average height, with a slim, athletic build. Fair skin, blond hair that's been crudely cropped short, and ice blue eyes.Biography: He was born and raised in a Southern Californian city with his family, and there's no tragedy or drama to speak of. He gets decent grades, and he's good at basketball and a few other sports. He's ended up in a few fights trying to defend his friends' reputations from others, which is probably the most interesting thing about his life. That, and his older sister using him as a lab rat for hairstyling; his current hair is the result of a recent escapade(she's training to be a hairdresser).Personality: He has a hard time adjusting to new environments, so waking up in a parallel timeline is just about the most stressful thing he could go through. He's a bit shy, but he's friendly and loyal. His loyalty has even caused him trouble, as the more loyal he is to someone, the more likely it is he will compulsively defend someone, even when it's inappropriate.Weapon: Dory and aspis (Greek spear and shield). They are the Alpha (α) and Omega (Ω), respectively. They're very heavy, and only particularly strong people can use them.Fighting Style: He's tougher than he looks, but he's also slower than he looks. He best at fighting defensively, focusing on performing counterattacks. His magic is poor, and what magic he has is primarily blue and defensive in nature (but not healing).quoteoQUOTE quotecAbility 1: Unstoppable Alpha- A powerful thrust with his spear. Deals damage as if enemy's defense were halved. Black damage.Ability 2: Unmovable Omega- A a charge with his shield. Delays enemy's next attack. Black damage.Ability 3: Glacial Revenge- Next attack against Exan during duel does half damage to Exan, and immediately after the enemy's attack, Exan summons spikes of ice to rise up from underneath the enemy, dealing blue damage.Ability 4: Impending Attack- During the turn in which this ability is used, Exan does nothing. Next turn, he automatically does a powerful series of attacks, starting with him throwing his spear, then his shield, then creating and launching large icicles at the enemy, and finally calling back his weapons, causing them to fly back to him, hitting the enemy once more. First two attacks are black, the third is blue, and the last is black.QuoteEndQuoteEEndTarot: Commands the Knight of Swords. He's cocky, sarcastic, and oppositional. He looks sort of like a centaur, but only metal can be seen, except for a piece of cloth that covers the face of his helmet. His weapons are a lance and an arming sword.-----------------------------------Name: ODetteAge: 15Birthplace: FrancePhysical Appearance: Shoulder-length auburn hair with a side parting and olive green eyes. Normal height, with a light-build.Biography: She is the only child of a family from the upper-middle class who could afford to have her spend her education in private schools. She excels in language and mathematics, and is decent or better in other subjects. Although she's friendly, because she grew up as an only child, she prefers to have a small circle of friends.Personality: Although she can be enthusiastic when she sets out to do something, she is also quick to get tired and is subject to complaining fits. When she isn't distracted by her own grumbling, she shows intelligence and insight. She's friendly to everyone, but she only gets close to those she has known for a while.Weapon: Shoulder cannon, 80mm bore, named Psi (Ψ). It has no magazine, as the ammunition is magical. The shots can be as intense as Odette wants them, for a barrage of light shots or a singular powerful one. It's not as heavy as it looks, but it won't work for anyone but Odette.Fighting Style: Odette prefers to stand in the back, acting as artillery support. That said, she is capable of handling herself, being a decent runner and a quick shot. She can use red magic through her weapon.quoteoQUOTE quotecAbility 1: Solar Burst- A six shot attack. Red damage.Ability 2: Solar Blast- A single powerful attack. Red damage.Ability 3: Dark Star Rain- Odette concentrates her energy into physical form, then releases it in a barrage. Black damage.Ability 4: Nova Shot- A high energy attack that does high continuous red damage.QuoteEndQuoteEEndTarot: Commands the Two of Coins. A curious one, the silent and stoic Two looks sort of like a white egg two-meter tall egg, with a large, red, whiteless eye on it. The area around the eye can peel open to reveal the inside: a mess of hoses, pumps, tanks, and a series of forward facing pipes. These pipes can spew out extremely deadly flames. When closed, the Two is effectively invincible, but is slow moving and harmless. When open, the Two can move at a decent speed and can cause great destruction, but its insides are very fragile. It is summoned in defensive mode.-----------------------------------Name: USamaAge: 19Birthplace: EgyptPhysical Appearance: Dark skin, dark eyes, and short dark brown hair that's been brushed back. He's a little tall, with long limbs.Biography: Born into a lower-middle class family, Usama studied hard so he could support a move to the city, like his older brother had already done. However, just the year before he would leave to go to a university, his father fell terribly ill, and Usama had to remain at home to head the family business. To suppress his frustration and quench his desire to experience new things, he started studying on his own, reading books of all fields whenever he had the chance. A year after he began this practice, he began slipping into alternate timelines. Another year has passed since then, and he has been regularly jumping over to alternate timelines, trying to understand what is happening.Personality: He generally seems cold and distant, but that's only because he views the whole parallel timeline thing to be serious matter, not an opportunity to play around. This serious attitude leads to inflexibility and an inability to loosen up. He can be argumentative, as he wants everything to be run efficiently. He prefers full-flavored cigarettes.Weapon: A khopesh, an Egyptian axe-sword, named Lambda (Λ). It's only 60 cm long, but it's light, easy to handle, and useful for chopping and hacking for its size.Fighting Style: Usama is light on his feet, preferring to outsmart or outmaneuver opponents rather than overpower them. He can also use some offensive yellow magic.quoteoQUOTE quotecAbility 1: Crescent Cut- A lunging strike from his sword, followed by a series of quick attack. Black damage, the number of attacks following the initial lunge is dependent on how high Usama's agility is.Ability 2: Bladestorm- A quick series of slashes is followed by a leap back. As he moves back into position, he releases arcs of lightning from his offhand. Black damage for the first set of attacks and yellow damage for the rest.Ability 3: Crescent Storm- Usama swings his sword in the air, generating a series of yellow crescents that fly into the enemy. Yellow damage.Ability 4: Assassin's Wit- Usama raises his agility and magic.QuoteEndQuoteEEndTarot: Commands the Ten of Wands. The melancholy Ten of Wands moves slowly with a body that, while not necessarily in pain, is always burdened. He has the appearance of a hunched man, draped in heavy chains, which block from view most of his body even his face. He supports his movements with a long steel staff held in rusted claw-like hands. He wields yellow ma
allanpike
/coloroquoteo(post=4780:date=Nov 8 2010, 08:06 AM:name=Stragas)QUOTE (Stragas @ Nov 8 2010, 08:06 AM) quotecArren Pikku AnalysisOkay, Temp, I really enjoyed seeing your very detailed biography. It made me smile that your character has a decent history behind it. However, it is exactly that story that I?ll pick on, not because it is bad, but because I think you haven?t really put effort into it.I am going to say this because EL will say it anyway: if you want a Japanese character, make it Japanese. Your head and tail doesn?t match up. Here, let me make a list for you to EDIT, because otherwise, you are just going to get owned when voting happens.1) Pikku? Thought your father was English? Should more stereotypical last name should be used? like McDonald, etc? You should be more careful when choosing the last name. Also, you should have a Japanese first name, since you have been from Japan. Or you should explain why. I think that you can also give your character Japanese last name, but make sure that the particular part is within the bio.2) Fury of the Tempest? Okay, Temp, you are just being UNORGINAL here. The FotT name that you have is? not realistic for a Japanese-base character. Here?s my suggestion? make it Japanese or scrap the nickname. Your nickname makes you sound like Native American, one ethnicity that you are not.3) More explanation please!!! When you say ?Arren has never forgotten his quest for vengeance,? I was so confused!!! Was it his vengeance for his father, who have never cared for him? Was it for the robbers that brutally raped and killed his mother? Was it Japanese society that just couldn?t leave them alone? Or was it towards people in the streets that did not help the old beggar that saved Arren?s life? Arren had so much hardship, I think you need to define what is his quest for vengeance.With that said, let?s move on to weapons. You sound like you are creating an all-round DpS character with high-dodge-rate character. So you are, in short, making a ?glass machine gun? so to speak. Awesome, and it is definitely something that I like about the character. However, I don?t see how your incorporate the hooked-swords into your fight. And your attacks in option also seems to be a little? one-hit wonder-ish. As in it doesn?t seem to mirror your weapon at all. Twin hook-swords should have more of furious attack, and not ?BOOOOOOOM!!!? cannon attacks. So? I think that you should put more focus on Agility and Dex? more than Nera? and ignore all othat stats. You will have uber dodge rate, and you will be just able to spam out attacks. In that sense, all your attacks should be furious, dealing several damage for one attack (Hitting like? 5 times). I also think that the perk should be instead focused on giving more boost for critical (elemental counter) attacks, instead of just power in general.I think this change can give you more the sense of ?Tempest? look that you want to go for. Your lack of power and magic will be made up for spammage and having counter for all elements. And you will really give more? ?flavor?? to the attacks.Don?t take this the wrong way. I love your character and your bio. However, I really wanted to give more? edge? to the character, so that it isn?t dull and uninteresting. More characteristic your character is, the more thoughts you put into it, the better chance you will get picked by the voting masses. The fighting style that I mentioned was only because I don?t know your capability as a writer. If you can think of better stuff? please go ahead and do it, because I only gave one that I thought at the top of my head.QuoteEndQuoteEEndFirstly, I thank you very much for your input and I have taken it into consideration.1.) A valid point, and one that I have explained with his name.2.) He's not completely Japense based you know... as he will be spending the majority of his life in England. However I have taken what you said into consideration an I am trying to find what 'Fury of the Tempest' is in Japense... through its not just going ot be in plan Japense, as that's just boring.3.) The history is not yet complete, but I have expanded on it so you know who has want vengange for.Weapons: A glass machine gun? Interesting way of descibing him, but that's not acautly what I want him to be... machine gun yes, but glass? No... Arren is going to be a very interesting character as his main fighting style consists of moving to an enemy, hitting them with a barrage of attacks and then moving away out of range, but even when he does get hit, he takes a lot of punishment... as for the hookswords being used for multi-hit attacks I agree with you and didn't intend for them to be purely 'cannon' attacks so I have added the ammount off hits each attack does... (thinking about it, the glass machine gun style of gameplay could work for him, but I prefer the style where he is about wearing an enemy down... better against the bigger bosses.).Also to give my character extra 'flavour' I am thinking about describing his attacks in a bit more detail and give thme names to give them a bit more of a 'Storm' feel... an maybe a little transformation ability, through I don't know how that would fit in.colorc/co
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