chamomileess
What kind of achievements could be integrated into ItRH?"Chain 3 combos with Gelyan" (who, supposedly with the least agility in any given build, will have very little chance of doing so)"Defeat 15 enemies with Sisily" (Who, in this big, blue world has died to a battery? Well, Sisi and a Duracell AA are a little different... but hey.)"Unlock every side character" (Typical "complete EVERYTHING" achievement...)
mokona96
eminds Chamo that Gelyan will probably have a fair amount of Dexterity, which is the combo stat. Sisily, on the other han
day&night
"Get to level 20" of course."Finish every side quest""Unlock every other skit"And we need...... EASTER EG
joshyface
QUOTE (Mokona @ Dec 30 2010, 10:53 PM) quotecReminds Chamo that Gelyan will probably have a fair amount of Dexterity, which is the combo stat. Sisily, on the other hand...QuoteEndQuoteEEndThat is all dependent on how you choose to build your character. Sisi doesn't have to be a battery >.
mokona96
o, but she will always have magic. Which means that unless you are going for a Striker Sisily, she probably won't have much Dexter
macfluffers
don't like achievements. I'd rather avoid t
chamomileess
QUOTE (macfluffers @ Jan 1 2011, 06:07 AM) quotecI don't like achievements. I'd rather avoid them.QuoteEndQuoteEEndReasons?We won't take them into consideration if we don't have a rea
day&night
ou know, we're tossing up ideas, but we keep leaving some off. We should organ
wishfulthinking360
What's your reason, macfluffers? Yeaah! Easter eggs! *starts chanting*One thing that might work like skits is like in Mardek, where you can press a button to talk to members of your party at any time. What do you guys think of that idea? @Day&NightYes, we do need to organize. So... who wants to do
day&night
emember Blank, An has to approve and do all this, so we have to keep it simple for ease of making it. On another hand, I would organize, but I have school soon. Better idea would be a poll, but since An started this thread, he has to do
an
kit system? You meant like side-story like the one about Sisily and the Cloud Hopp
joshyface
QUOTE (An @ Jan 1 2011, 10:33 PM) quotecSkit system? You meant like side-story like the one about Sisily and the Cloud Hoppers?QuoteEndQuoteEEndWhen I thought of this idea, I was thinking "I like these characters, but i want to know more about them." Unless you read the guide, their normal lives are basically unknown. A skit system would be, like the side conversations they have on their journey. I do not care how it is done, but I think in an rpg it is important to understand characters motivations. To understand their motivations, you should have a good understanding their past and personalities. I was also thinking, why do they never talk about their surroundings, the people they meet, etc. Plus as someone said, it would also be a good way to get tarot interactions. I do not know how you would look in a game like ge.ne.sis. That is why i linked to the video about 'it', so you get an understanding to the type of thing I was looking
macfluffers
QUOTE (Chamomile @ Jan 1 2011, 08:04 PM) quotecReasons?We won't take them into consideration if we don't have a reason.QuoteEndQuoteEEndThey don't add anything to the game. At best, they give you bragging rights, which is something you don't actually need achievements for. At worst, they're a distraction, for both designers and players.quoteo(post=5312:date=Jan 1 2011, 11:33 PM:name=An)QUOTE (An @ Jan 1 2011, 11:33 PM) quotecSkit system? You meant like side-story like the one about Sisily and the Cloud Hoppers?QuoteEndQuoteEEndMore like little visual novel-esque sequences between main story events, like in the Tales RPG series. (Tales of Symphonia, Tales of the Abyss, etc).Examples (From Tales of Symphonia):http://www.youtube.com/watch?v=jyYE7zm2x2k&NR=1http://www.youtube.com/watch?v=tOHPBxbl4mEhttp://www.youtube.com/watch?v=4u1g9HUW2rIhttp://www.youtube.com/watch?v=bvYnf-tRH7UThey're good for character exposition and humor at the expense of the characters in a way that doesn't intrude on the main story. The important part is that players are told via a message at the bottom of the screen that a skit can be watched/read, which is why it's so non-intrus
joshyface
.. those dubs... my hea
macfluffers
hey're not professional, but they're not that
joshyface
ome of them are not bad, but the voice they gave Kratos and Raine bug
dasragon
The skits thing in my opinion is a go, plain and simple, we need moar cutscenes/story and that is a good way of doing it without annoying the kind of people that like to skip tutorials and the likeSo...why not link the two?there are plenty of ossibilities for achievements actually:-Specialist: have a team with all central perks different from the initial ones-siS.eN.eG: complete the game(assuming it will end like WoG)-Ge.Ne.Sis: complete the game(otherwise)(branching storylines anyone?)-Silly Killy Sisily: kill 15 enemies with sisily; would actually encourage players to try out different builds-Ob.Liv.Ion:kill a monster with a single ability\attack-Juggler: use castling 5 times in one battle-Manipulator: use castling and dark gravity 2 times each in one battle-|B|--|J|: soulburst both the death and the high priestess in one battle-Overcharged: waste at least 20 energy in a battle because of the energy cap-THIS:[attachment=68:He__s_LEEET.jpg]e
mokona96
ou realize there's three 3s in your picture, ri
akkarinkhr
QUOTE (Dasragon @ Jan 5 2011, 10:08 PM) quotecWell actually, achievements are a *very efective way to make a gamesuccesful;most players stay with a game if they feel there's something left unacomplished, not 100% yet(and drop as soon as they have everything);acieveents and level-ups are the reason epic battle fantasy 3 was immensely more played/rated than the previous 2, for example, and the one reason idle games are more liked than button gamesThe skits thing in my opinion is a go, plain and simple, we need moar cutscenes/story and that is a good way of doing it without annoying the kind of people that like to skip tutorials and the likeSo...why not link the two?there are plenty of ossibilities for achievements actually:-Specialist: have a team with all central perks different from the initial ones-siS.eN.eG: complete the game(assuming it will end like WoG)-Ge.Ne.Sis: complete the game(otherwise)(branching storylines anyone?)-Silly Killy Sisily: kill 15 enemies with sisily; would actually encourage players to try out different builds-Ob.Liv.Ion:kill a monster with a single ability\attack-Juggler: use castling 5 times in one battle-Manipulator: use castling and dark gravity 2 times each in one battle-|B|--|J|: soulburst both the death and the high priestess in one battle-Overcharged: waste at least 20 energy in a battle because of the energy cap-THIS:[attachment=68:He__s_LEEET.jpg]etc..QuoteEndQuoteEEndI can't help but think that achievments in the first game wouldn't really work. An achievment of summoning x tarots or using energy could easily be done by leaving one really weak enemy alive though right? I think the best achievment type things are the moon shard idea. By doing something difficult you are rewarded with an item that increases your strength etc. That sort of thing is worthwhile doing for the reward. If people really wanted to bragg over it maybe there could be a picture of a shelf, and everytime you get on the of the shards it gets displayed on the shelf, something like that.---I think the idea to learn more about the characters interatction would be great, although some of it comes through in the first game, some more added would be really g