joshyface
QUOTE (An @ Sep 3 2010, 02:09 PM) quotecConfirmed Feature:New Attribute-Dexterity Dexterity effects hit rate (vs dodge rate) and increase the chance of unit starting a combo chain. Combo chains allows units to link many attacks without having to wait for the delay.QuoteEndQuoteEEndPlease read the topic before responding to
kismet
QUOTE (Josh @ Oct 16 2010, 09:28 AM) quotecPlease read the topic before responding to it.QuoteEndQuoteEEnd I have been. I just didn't notice that part of the p
macfluffers
But I like the idea a lot aesthetically. Maybe instead of weapons changing, once you hit a certain stat number, the overall appearance of the character chan
gsniper18
The character's look changing is more what I was going
flaxo
More interactions with TarotsI find it sad that the only time you interact with them in the story is when you first meet them. Have a few scenes in which they talk and do something.Choosing the order of unitsLet us choose the order in which units act. Have us click on the units and select attack or move. We should be able to attack first and move after. It should also be possible to move or act with one unit, do something else with another unit and go back the previous unit. For example, I want to move Neraine there, then I attack with Gelyan and finally attack with Neraine.Ability for Gelyan to act and move in one turnI'm not asking for the ability to attack and move in the same turn but simply allowing us to conjure and move in the same turn. It's also a pain to accidentally click on "Next Phase" and be unable to undo the action, this made me lose quite a few battles.Ability to grindNo, I'm not asking for random battles nor the lack of stat limits. I just think that we should be able to maximize the stats of each character before ending the game. It would still be possible to beat the game without grinding a single time but it would be difficult (like playing the game on Insane). Grinding shouldn't be too overpowered though, it would be like playing the game on Easy. Leveling should no longer be determined by specific battles but by experience points. There would be areas where you can do rematches and fight random enemies in order to gain more EXP.Larger mapsI don't mind the occasional narrow maps but the overall maps should be larger.Addition of chat logsIt happened a few times when I accidentally double clicked and skipped a text bubble. We should be able to re-read old conversations with the help of back and forward arrows.Addition of equipment and shopsIt would be very nice to be able to use restorative items in battle, equip different swords for Neraine with varying effects, stats and elements, get gold in battles and be able to spend it in shops.More side questsThings like an arena, trading quests, search for best weapon and optional objectives in battles that give you bonus EXP and gold if accomplishes (like win in under X turns and do not lose a single unit) would be great additions.No more linearityThe addition of exploration, treasure chests and the ability to do certain quests in a different order should kill linearity. A linear RPG is never a good thing.New Game +Ah, the good old NG+, a staple in any good RPG. Being able to replay the game with overpowered stats and equipment is always fun. Well, some people don't really like it so letting the player choose what he or she wants to transfer is recommended. Add a non-linear game, multiple side quests, a new level of difficulty and an extra dungeon exclusive to NG+, it makes the feature even more enjoya
joshyface
QUOTE (Flaxo @ Oct 21 2010, 03:07 PM) quotecChoosing the order of unitsLet us choose the order in which units act. Have us click on the units and select attack or move. We should be able to attack first and move after. It should also be possible to move or act with one unit, do something else with another unit and go back the previous unit. For example, I want to move Neraine there, then I attack with Gelyan and finally attack with Neraine.QuoteEndQuoteEEndI think we should choose our order, but I do not think separating giving the ability to separate attack and movement phases is a smart choice. quoteo(post=4642:date=Oct 21 2010, 03:07 PM:name=Flaxo)QUOTE (Flaxo @ Oct 21 2010, 03:07 PM) quotecAbility for Gelyan to act and move in one turnI'm not asking for the ability to attack and move in the same turn but simply allowing us to conjure and move in the same turn. It's also a pain to accidentally click on "Next Phase" and be unable to undo the action, this made me lose quite a few battles.QuoteEndQuoteEEndagreed.quoteo(post=4642:date=Oct 21 2010, 03:07 PM:name=Flaxo)QUOTE (Flaxo @ Oct 21 2010, 03:07 PM) quotecAbility to grindNo, I'm not asking for random battles nor the lack of stat limits. I just think that we should be able to maximize the stats of each character before ending the game. It would still be possible to beat the game without grinding a single time but it would be difficult (like playing the game on Insane). Grinding shouldn't be too overpowered though, it would be like playing the game on Easy. Leveling should no longer be determined by specific battles but by experience points. There would be areas where you can do rematches and fight random enemies in order to gain more EXP.QuoteEndQuoteEEndNo, I disagree. If the game is lvling is more based on EXP then, the challenge is almost lost and at the moment Ge.ne.sis isn't that difficult. If An were going to put in a "grinding" option then, I the reward should be something other than exp, maybe gold for a shop feature. quoteo(post=4642:date=Oct 21 2010, 03:07 PM:name=Flaxo)QUOTE (Flaxo @ Oct 21 2010, 03:07 PM) quotecLarger mapsI don't mind the occasional narrow maps but the overall maps should be larger.QuoteEndQuoteEEndagreedquoteo(post=4642:date=Oct 21 2010, 03:07 PM:name=Flaxo)QUOTE (Flaxo @ Oct 21 2010, 03:07 PM) quotecAddition of chat logsIt happened a few times when I accidentally double clicked and skipped a text bubble. We should be able to re-read old conversations with the help of back and forward arrows.QuoteEndQuoteEEndagreedquoteo(post=4642:date=Oct 21 2010, 03:07 PM:name=Flaxo)QUOTE (Flaxo @ Oct 21 2010, 03:07 PM) quotecAddition of equipment and shopsIt would be very nice to be able to use restorative items in battle, equip different swords for Neraine with varying effects, stats and elements, get gold in battles and be able to spend it in shops.QuoteEndQuoteEEndI'm not really a fan of restorative items, but i can see why other players might want them. Also, I do not see a purpose in multiple equips, perks kinda already take that over. Adding equips might just give the player too many options. It could be nice to choose weapons, but i don't think it would serve a good enough purpose. quoteo(post=4642:date=Oct 21 2010, 03:07 PM:name=Flaxo)QUOTE (Flaxo @ Oct 21 2010, 03:07 PM) quotecMore side questsThings like an arena, trading quests, search for best weapon and optional objectives in battles that give you bonus EXP and gold if accomplishes (like win in under X turns and do not lose a single unit) would be great additions.QuoteEndQuoteEEndagreedquoteo(post=4642:date=Oct 21 2010, 03:07 PM:name=Flaxo)QUOTE (Flaxo @ Oct 21 2010, 03:07 PM) quotecNo more linearityThe addition of exploration, treasure chests and the ability to do certain quests in a different order should kill linearity. A linear RPG is never a good thing.QuoteEndQuoteEEndIf done correctly, a linear RPG can be very good. For example, FFXIII was very linear, but it was still very entertaining. I do like the idea of treasure though.quoteo(post=4642:date=Oct 21 2010, 03:07 PM:name=Flaxo)QUOTE (Flaxo @ Oct 21 2010, 03:07 PM) quotecNew Game +Ah, the good old NG+, a staple in any good RPG. Being able to replay the game with overpowered stats and equipment is always fun. Well, some people don't really like it so letting the player choose what he or she wants to transfer is recommended. Add a non-linear game, multiple side quests, a new level of difficulty and an extra dungeon exclusive to NG+, it makes the feature even more enjoyable.QuoteEndQuoteEEndAgreedAlso, welcome to the foru
triskie
example sisy and magician can fuse to make a flaming socoress and u could have a lvling system for that to make the special attack evolve just like wings of genesis also some voice acting....maybe i dont care the game would still be epic either way but there are some lazy readers and they would just ignore the dialog,jump straight in to the action and not know what to do.....definition of a noob.thats about all i can think /biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif
joshyface
think An is already going to make certain tarot's soulbursts transform characters. So yeah, that's kinda cove
mokona96
Welcome to the forum. If you would like to introduce yourself formally, there is a topic dedicated to the cause in the Life & Rants section. I believe it is pinned.If not, then just start posting!With that, I welcome both Flaxo and TriSkie to the forum. Have a nice time here!...and to prevent this post from being spam, might I suggest... hmm... Ah! As was said before, chat logs are wanted. You could make it into either a scroll or book visual format. Also, I like the idea of changing weapons, so maybe there could be an outfit/weapon for each central perk. Also, because there are now 5 attributes, I would appreciate another perk tree. Or just a central perk. Either
joshyface
EDIT: maybe we could divide the new weapons by range. I mean providing a ranged weapon for sisi would help people who use her as a battery. It would give them the option to attack without sacrificing her safety. (that may be overpowered though, hmm, balancing characters is annoyi
plaguexroamer
Ya de ya de ya de blah blah blah, hello and all that stuff.Anyway, on topic, I was thinking that like in Wings of Ge.Ne.Sis, the three should be able to equip different weapons prior to battle. Not necessarily changing all your skills, perhaps the 'ultimate', but mainly to provide unique builds in conjunction with different colored perks.
mokona96
I think we're in consensus for different weapons, be they as equips or purely aesthe
macfluffers
QUOTE (Flaxo @ Oct 21 2010, 04:07 PM) quotecAbility to grindNo, I'm not asking for random battles nor the lack of stat limits. I just think that we should be able to maximize the stats of each character before ending the game. It would still be possible to beat the game without grinding a single time but it would be difficult (like playing the game on Insane). Grinding shouldn't be too overpowered though, it would be like playing the game on Easy. Leveling should no longer be determined by specific battles but by experience points. There would be areas where you can do rematches and fight random enemies in order to gain more EXP.QuoteEndQuoteEEndI don't think this is a good idea. One of the great things about Ge.Ne.Sis is that you CAN'T grind. This means two things: 1) you can't make a fight easy just by fighting mooks for a couple hours; and 2) every fight is one that you can win, but each one is also challenging enough to be interesting. It is harder to design a game from that approach, but it's more rewarding, since you don't have to deal with random battles to be stronger to defeat your enemies. The player is given a pool of resources that is never larger nor smaller than it needs to be--just like the enemies. Yes, having max stats would be cool, but that's not the point of the game, and the game is very playable without godlike characters.quoteo(post=4642:date=Oct 21 2010, 04:07 PM:name=Flaxo)QUOTE (Flaxo @ Oct 21 2010, 04:07 PM) quotecAddition of equipment and shopsIt would be very nice to be able to use restorative items in battle, equip different swords for Neraine with varying effects, stats and elements, get gold in battles and be able to spend it in shops.QuoteEndQuoteEEndAgain, the lack of shops is one of the unique things that's good about Ge.Ne.Sis. You can't buff a character or heal them with an unlimited stock of items in order to get through a particularly difficult fight. Also, money in Ge.Ne.Sis would be confusing with the lore. After all, the characters travel to various planes of reality. What kind of substance could be used in all of them?I suppose if there is no infinite amount of fights to get through to earn a potentially infinite amount of money (say, if instead you got the money at story events), then a shop might not be a bad idea. In that case, the shop would be more like another story event more than anything else. That said, I'm sure that's not what you're thinking of.Other than that, the things you mentioned were good ideas. Some have been brought up in this thread already, actua
allanpike
/coloroHmmm... idea for the sequal... well it seems that most people want different weapons and I wouldn't mind them, and I wouldn't mind if they where just purely aesthetic changes. Changes to the costume's/armour of the characters would be quite cool as well.What I realyl want to see however is an expansion on the Tarots. Get them involved in the plot, give them more abiltiy, have more off them. I would love to see some type of Tarot fusion where they either fuse with their summoner, or fuse with another Tarot.colorc/co
joshyface
QUOTE (Fury of the Tempest @ Oct 22 2010, 08:45 AM) quotecHmmm... idea for the sequel... well it seems that most people want different weapons and I wouldn't mind them, and I wouldn't mind if they where just purely aesthetic changes. Changes to the costume's/armour of the characters would be quite cool as well.QuoteEndQuoteEEndI don't think weapons are a terrible idea, but we still need to understand that perks are kinda already the 'equips'. I don't think each weapon should have individual sets of perks so, you what is your suggestion for what they add. I guess it could change the center perks, but I don't see how that is needed. As Macfluffers pointed out, the lack of shops and equips did make the game somewhat interesting. While I have nothing against giving more equips, they need to actually do something because I do not support the equips adding stat bonuses. quoteo(post=4658:date=Oct 22 2010, 08:45 AM:name=Fury of the Tempest)QUOTE (Fury of the Tempest @ Oct 22 2010, 08:45 AM) quotecWhat I really want to see however is an expansion on the Tarots. Get them involved in the plot, give them more ability, have more off them. I would love to see some type of Tarot fusion where they either fuse with their summoner, or fuse with another Tarot.QuoteEndQuoteEEndAll the main characters are getting 2 more tarots. From what I remember, Nera is getting The World and Justice, Gely is getting The Wheel of Fortune and The Tower, and finally Sis is getting The Emperor and something else. Also, if you do not know the tarots are based on Tarot Cards' Major Arcana so, do not go suggesting name changes. Also, as I have stated before, An is thinking about soulbursts that transform the charact
allanpike
/coloroLike I said about the equips. I won't mind them being purely aesthetic. If people don't like that through, but don't like the idea of them giving stats well... why don't they have attak specfic perks?Well now, this makes things very interesting.. and I wasn't even think the names to be changed, I like them!colorc/co
joshyface
f they are purely aesthetic, i think equips should pair with outfits. If they have a purpose, then let the player choose. I think that will work. And with the weapon change there can be slight variations in an attack's animation. For example, if an let us use the Wings gear sisi's warp assault could be her warping up in the air and shooting something at then en
lexace
But is Wing of Genesis the sequel to the original Genesis and the prequel to the second series of Genesis ?Despite being said that Genesis : Into The Rabbit Hole is the true sequel to the orignal Genesis.For some reason, I find it hard to believe Gelyan will actually be included in the sequel.Since he has betrayed our dear friends in WOG ( the storyline just clicks with each other ! Hence my question )In fact, I think he will be made one of the bosses instead.I personally think the girl in a halloween costume with a sword and shield would probably replace Gelyan.You should update on us more about the plot of Genesis D: Until now, we have no idea who is the girl in a halloween costume.. D:I hope Esis is usable in the sequel tho...And since, there are threads about Genesis couples.I think it'd be good for you to include some uh.. say.. some kind of love confession scene O
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