macfluffers
don't like the idea of limit breaks. They're hard to capitalize on, since your ability to use it is caused by something that's not in your control. If you do try to get access to the limit breaks, then you're acting counter-intuitively, since you need to try to get the characters hurt, which is something you shouldn't want to do, needless to
joshyface
imit breaks are not a bad idea. Although I am indifferent to them, I can see how some strategies could benefit from them. I prefer the idea, as An mentioned before, about soulburst activated transformations. I think if all the main characters had that there would be no point in having limit breaks. And I think An is putting them on all the main charact
athenas129
ea but thats a great Idea! getting voices for the charact
kismet
hy not be able to choose which tarots you can recruit? I think The Pope (and yes, he IS a part of the major arcana. 6 i believe) would be humorous, given his position on magic and therefore the sorceror
joshyface
a. It give to many choices to the player, they will get frustrated trying to play with all of them. b. The tarots represent the characters to an extent. Therefore, giving a character like sisi the hermit would not be a good representat
seelkadoom
Could I asks will there be spirit Beasts and Zodiac animals and stuff. Because i like those in the Wings Of Genesis version on kongregate:DI also like the idea of Limit Breaks but it's best to put time because if they use limit break continueously, there's no battle you can't win.I disagree about the timer battle because I once played a extremely fun game. But then it's the last part of the game and I HAD to go to toilet and just like that i lose. I dont want to face that situation once again, I left that game from that day. I would love voice for character but choose good voices:D I liked the High Priestess's voice in the tutorial at the start of Genesis 1
joshyface
Also, I think the only reason people disliked the tutorial voice is because you cannot make a tutorial extremely interes
seelkadoom
QUOTE (Koty129 @ Sep 11 2010, 04:29 AM) quotecoh well never mind then /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />QuoteEndQuoteEEndI still like a new element though because White is hard to beat so I would like something rival with white etc Space or t
seelkadoom
I would like pets that fight, that will be a great help. Also the monsters are too weak in Genesis 1 I think, so the monsters should be stronger.If An disagree about the pets then they could also be just there for some extra entertainment. Some people just like obseving and watching and understanding their cuteness.Also could I ask a personal question in this topic? If no then where coul
joshyface
Also, I think we have mentioned before that the AI's strategy's are slightly disappointing.Next, umm, if the personal question has something to do with the original Ge.Ne.Sis then you could put it in the Ge.Ne.Sis: Down the Road of Tales> Questions/Feedback/Strategy, just make a new topic. If it has nothing to do with Ge.Ne.Sis, then put it in Life, the Universe and Everything> Life and Rants which is basically our miscellaneous section. Also, to add a signature you go to My Controls, then in the menu box there is a sub head called Personal Profile and under that is something like, Edit Signat
anemonemeer
Team up does NOT add another character to the fight, and IS not random, and ONLY works if the characters are on touching tiles, although range to enemy and the like does not matter.Teaming up allows the fighting character to have the other step in and perform an action via weapon handoff.For instance of how I can invision it. Neraine is attacking, and Gelyan is supporting. At the start of the fight, Gelyan throws Neraine his guns, which she grabs, and fires as she approaches before throwing back once she reaches midrange. This gives her an approaching attack Her Royal Frostyness would otherwise lack access to. Good damage for its cost, though much less than what Nera could do once she gets close. Another example is Neriane and Sisily. Neriane approaches the target, and at midrange, Sisi would teleport in, and pass Nera her weapon, allowing Neraine to use it to warp to her target, cutting 50% of her approach time off and delivering very light damage before tossing it back to Sisi.In the case of Gelyan and Sisi, Sisi could warp in and warp Gely away a bit, giving him a better escape.Just my idea on the matter.Also, it would be interesting to see the characters be able to change weapons. NOT change attacks, or the like, but be able to change their weapons based on character stats. For example, an agility stacked Neraine would possess more lithe, curved iceblades, while a strength stacked Neraine would possess sharper, fanged iceblades. Endurance build would give them a handguard, and magic build would make them shimm
joshyface
o not have time to comment on the team-up thing, but the weapons. I like the idea but I think it will become more complicated than it's worth. Not everyone builds their characters the same. For example, one of my neras is pure magic so, if you do not give the player's nera something based on that it's kinda unfair. Futhermore, how would you sovle a balaced character? If all their stats are equal then why should they be punished. Just some food for thou
macfluffers
If that's the case, then I like the idea. It's a simple aesthetic, and it shouldn't be that hard. I mean, it's not like it changes the movements in the animations or anything, just the object in the animati
joshyface
hat is the point I'm trying to make. There are so many builds that it would be kina impractical to make the weapons cha
anemonemeer
If you take the amount of possible stat points across the game, and distribute them so that the ending stat is either not divisible by the amount of statpoints required to bump all stats by 1, or so that when calculating for weapon appearance, the last point spent decides the appearance in the case of a tie, it works.As there are only 4 stats, then 4 additional weapon models per character are all that are nee
mokona96
eminds AnemoneMeer that there are now 5 st
joshyface
QUOTE (AnemoneMeer @ Oct 15 2010, 12:26 PM) quotecNot really that hard.If you take the amount of possible stat points across the game, and distribute them so that the ending stat is either not divisible by the amount of statpoints required to bump all stats by 1, or so that when calculating for weapon appearance, the last point spent decides the appearance in the case of a tie, it works.As there are only 4 stats, then 4 additional weapon models per character are all that are needed.QuoteEndQuoteEEndOkay that makes sense. I was thinking it would be every stat gets a tier point type of thing. and after each tier something is added to the weapon. Also, yes now there are 5 st
anemonemeer
kay, 5 stats. 5 weapon appearances t
kismet
QUOTE (Mokona @ Oct 15 2010, 03:35 PM) quotecReminds AnemoneMeer that there are now 5 stats.QuoteEndQuoteEEndWait, strength, endurance, magic, agilty/speed/whatever.....what