mokona96
t's awesome. Seems like it could be either the mentioned shelf or an unlocka
akkarinkhr
Edit: Had an idea. ( I hope this hasn't been said but 10 pages is a lot to look through and i don't have much time at the moment.)In the first game you fight the Rabean in the second scenario. If you defeat them all you don't get anything extra that just running to the end. Maybe there could a couple of scenarios where if you complete a condition, like killing all the enemies when you don't need to, you get something extra? +1 to one person's strength or something similar. I don't remember this being in the first game anywhere but i haven't played it in a while so i might be wrong. These could also be hidden, so the game doesn't say you get a bonus if you kill all enemies as well, and made good 'Easter Egg' parts of the game that are rewarding to f
macfluffers
QUOTE (AkkarinKHR @ Jan 5 2011, 06:32 PM) quotecI think the best achievment type things are the moon shard idea. By doing something difficult you are rewarded with an item that increases your strength etc.QuoteEndQuoteEEndI agree. I dislike out-of-game achievements because they're so meta-game and uninvolved in the game itself. In-game rewards are much ni
dragoonalpha
ello, Just want to thank you for the hints for the in game extras. Ill most likely keep donating cuz I'm that kind of nice person :3 cant wait for the next GE.NE.
speedlightning
There are several ideas in the previous posts that i agree to and disagree to but currently i dont have much time.I feature i would like to see in DtRH is that players who have completed DtRoT and WoG should get extra tarots. (like it was for Death in the first game except instead of a side quest you can keep the tarot only for people who have completed DtRoT and W
day&night
hadow, most people would not really like the last one you mentioned. You can only have so many Tarots, so there is a limit. Another thing. If you read through some of the earlier threads, you would know that tarots follow the Major Arcana, and have to be related to the characters. Also, attaching Wog to DtRot to each other would require a long time to work, and An is busy. Plus, not many people would play WoG. I didn't because I did not have time, and because I thought it was the sequel of the games. Roots, to Down the Road, to Into the Rabbit Hole, and finally Wings of Genesis. An is either making a paradoxical game, or he's releasing it in the way that the games don't necessarily go in order. As for build, why doesn't An just make it so that you can allocate your points at the beginning, and there's a limit to how much you can put into one. The limit could only last for around 2 levels, then it's gone. And welcome Shadow and Salarzaar, and hope to see more of you both in the for
macfluffers
nter-game stuff is COOL, but also unnecessary and diffic
speedlightning
This will encourage people to play both ^^^the ga
EternalLurker
ncouragement to play the original would come automatically from the second one being a good game. People want to play a prequel if they think it'll be as fun as the sequel. There's no need for further enticement beyond the incentive caused by the urge to play an entertaining g
speedlightning
/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif
day&night
hadow, that's already being done in D
joshyface
QUOTE (Day&Night @ Jan 27 2011, 05:54 PM) quotecShadow, that's already being done in DTRH.QuoteEndQuoteEEndI think you need to replace the 'D' with an
day&night
eah, I was thinking "down the rabbit hole." I got the titles mixed
speedlightning
QUOTE (Day&Night @ Jan 28 2011, 05:24 AM) quotecShadow, that's already being done in DTRH.QuoteEndQuoteEEndK Day n Night. I just wanted to conf
epictehlulz
How about letting each character talk to one of their tarots to improve their compatibility and the characters' personality changes to that of the according tarot.e.g When Neraine Talks to The High Priestess she becomes more kinder and when she talks to death she becomes more cynical.Or if they get their Tarots angry or happy when they talk to them, they receive certain amount of increses or decreases in one of their stats when that tarot is in play. e.g If Sisily made the Magician angry, her magic would go down by 2 or three, but if she made him happy, her magic would increase by two or three.This would only be temporary (once a battle finisshed and this effect is in play, it is gone after the bat
EternalLurker
omeone's played too much Fire Emblem. >_
chamomileess
QUOTE (Day&Night @ Feb 2 2011, 03:27 PM) quotecThat would require too much coding and time. While we are giving ideas, we need to think about how much work is needed to make all that happen.QuoteEndQuoteEEndJust so you know...EVERYTHING mentioned in this thread will require coding and time. It's not an unreasonable request in that respect, it's just that An will probably have to write multiple endings, story arcs and quest paths based on the various personality traits of each character, as well as the general alignment of the whole pa