macfluffers
Other than that, all I can say is quoteoQUOTE quotecIf it were an entirely optional battle, then casual players wouldn't have to touch it, but I see what you mean.QuoteEndQuote
joshyface
QUOTE (timbits1o1 @ Sep 26 2010, 10:58 AM) quoteci dislike the timer idea, simply because ge.ne.sis. is a turn based strategy game, and the reason this has more appeal to me than RTS is because i can take time to think. I don't see the point of a timer on just one battle, it's all or none. Casual players like the feeling of completion too, i consider myself to be fairly casual and i try to complete the game as much as i can, having the timer would be an annoyance and would probably turn me off the game. :/QuoteEndQuoteEEndAgain if we do turn limited battle, the player still has time to think. And Turn/time limited battles are usually only for one or two segments of a game. What they do is add a feeling of, umm, urgency. Lets say you are fighting a certain machine and in a few min it will blow up. If you don't give players a set time to beat it it doesn't fit story line. The whole suggestion is to give more hard-core players more difficult fight, without making it impossible for casual players to win. All this time of battle does is add a layer of urgency. An could also make the amount of time you get based on your difficulty setting, so people on easy get more turns, while people on insane get a more stressful and limiting time fr
mariobros777
/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />Wish I could think of more but, that's all I have in mind right now. I'll write more once I think of some st
mokona96
I think that some, if not all of the game, should be voice acted. Especially the
joshyface
think that some Scenes should be voice acted. Like huge important scenes. Voice acting the whole game would take a while not to mention how much it would increase the amount of memory. This can be a turnoff when you are looking for a sponsor. I know that the guy who created Madrek 3 had issues getting a sponsor because of the game's s
chamomileess
Please, for the love of God, pick someone good. The High Priestess' voice in the tutorial was a bit... monotone for my tastes.However, I DID see some of that voice actress' videos on YouTube, and they were actually pretty good. Maybe she was just having an off day.Something that I would really like to see in the sequel, though, would be something like a Limit Break. As you take damage, you begin to charge a limit break meter for every main character. Each person's Limit Break would be unique, with two possibilities: One as a field skill, the other as an in battle abil
joshyface
mmm, I thought the voice acting in DTRoT was decent. You cannot make a tutorial sound extemely interestin
macfluffers
don't like the idea of limit breaks. They're hard to capitalize on, since your ability to use it is caused by something that's not in your control. If you do try to get access to the limit breaks, then you're acting counter-intuitively, since you need to try to get the characters hurt, which is something you shouldn't want to do, needless to
joshyface
imit breaks are not a bad idea. Although I am indifferent to them, I can see how some strategies could benefit from them. I prefer the idea, as An mentioned before, about soulburst activated transformations. I think if all the main characters had that there would be no point in having limit breaks. And I think An is putting them on all the main charact
athenas129
ea but thats a great Idea! getting voices for the charact
kismet
hy not be able to choose which tarots you can recruit? I think The Pope (and yes, he IS a part of the major arcana. 6 i believe) would be humorous, given his position on magic and therefore the sorceror
joshyface
a. It give to many choices to the player, they will get frustrated trying to play with all of them. b. The tarots represent the characters to an extent. Therefore, giving a character like sisi the hermit would not be a good representat
seelkadoom
Could I asks will there be spirit Beasts and Zodiac animals and stuff. Because i like those in the Wings Of Genesis version on kongregate:DI also like the idea of Limit Breaks but it's best to put time because if they use limit break continueously, there's no battle you can't win.I disagree about the timer battle because I once played a extremely fun game. But then it's the last part of the game and I HAD to go to toilet and just like that i lose. I dont want to face that situation once again, I left that game from that day. I would love voice for character but choose good voices:D I liked the High Priestess's voice in the tutorial at the start of Genesis 1
joshyface
Also, I think the only reason people disliked the tutorial voice is because you cannot make a tutorial extremely interes
seelkadoom
QUOTE (Koty129 @ Sep 11 2010, 04:29 AM) quotecoh well never mind then /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />QuoteEndQuoteEEndI still like a new element though because White is hard to beat so I would like something rival with white etc Space or t
seelkadoom
I would like pets that fight, that will be a great help. Also the monsters are too weak in Genesis 1 I think, so the monsters should be stronger.If An disagree about the pets then they could also be just there for some extra entertainment. Some people just like obseving and watching and understanding their cuteness.Also could I ask a personal question in this topic? If no then where coul
joshyface
Also, I think we have mentioned before that the AI's strategy's are slightly disappointing.Next, umm, if the personal question has something to do with the original Ge.Ne.Sis then you could put it in the Ge.Ne.Sis: Down the Road of Tales> Questions/Feedback/Strategy, just make a new topic. If it has nothing to do with Ge.Ne.Sis, then put it in Life, the Universe and Everything> Life and Rants which is basically our miscellaneous section. Also, to add a signature you go to My Controls, then in the menu box there is a sub head called Personal Profile and under that is something like, Edit Signat
anemonemeer
Team up does NOT add another character to the fight, and IS not random, and ONLY works if the characters are on touching tiles, although range to enemy and the like does not matter.Teaming up allows the fighting character to have the other step in and perform an action via weapon handoff.For instance of how I can invision it. Neraine is attacking, and Gelyan is supporting. At the start of the fight, Gelyan throws Neraine his guns, which she grabs, and fires as she approaches before throwing back once she reaches midrange. This gives her an approaching attack Her Royal Frostyness would otherwise lack access to. Good damage for its cost, though much less than what Nera could do once she gets close. Another example is Neriane and Sisily. Neriane approaches the target, and at midrange, Sisi would teleport in, and pass Nera her weapon, allowing Neraine to use it to warp to her target, cutting 50% of her approach time off and delivering very light damage before tossing it back to Sisi.In the case of Gelyan and Sisi, Sisi could warp in and warp Gely away a bit, giving him a better escape.Just my idea on the matter.Also, it would be interesting to see the characters be able to change weapons. NOT change attacks, or the like, but be able to change their weapons based on character stats. For example, an agility stacked Neraine would possess more lithe, curved iceblades, while a strength stacked Neraine would possess sharper, fanged iceblades. Endurance build would give them a handguard, and magic build would make them shimm