icarus
QUOTE (Stragas @ Oct 24 2009, 06:50 PM) quotecYay Carriers!!!Lol.... sorry about that, I am SC fanatic..... I am S. Korean so it is a requirement for me...At any rate, I am glad that the training issue was solved. Now I can't wait for the second series.... unless you add the "never ending" feature on the game...And who said that we needed anything more than insane? Are you folks insane? I just want extra battles after the game ending. Like fighting moon-shard quest over and over again, so I can see the rest of the perks.QuoteEndQuoteEEndi did, insane was too easy! XD, nah seriosly it was a challenge but 2 attempts MAX, usually just one a fight is not enough for me personally, then again ur talking to a world of warcraft player from the old days, where you would spend 5 hours a day, 4 days a week, learning a
blah701
QUOTE (An @ Oct 24 2009, 10:56 PM) quotecWow Incarus, you are so so hardcore lol... I will see what I can do tho.Stragas, I love starcraft as well. I has been watching commentary on Korean SC scene for about a year now. I hope Jeadong will break another record after his Golden Mouse the last OSL. So far, my favorite player is Zero tho. His Queen play and Inflected terran really make the game fun to watch.QuoteEndQuoteEEndSweet. I didn't have enough time to watch the games nowadays, but Boxer, no matter how bad he is now... is still my number one. He INVENTED microing strategy. He started the whole "box the choakpoint," and "Medic Wall."You know? S. Korean military shouldn't conscript SC gamers and just let them be tacticians or something. It messes up the game skills... At any rate, I should start keeping up with the matches...Btw, An, did you see SCII battle report 4? Talk about scriptin
icarus
QUOTE (Stragas @ Oct 24 2009, 07:01 PM) quotecSweet. I didn't have enough time to watch the games nowadays, but Boxer, no matter how bad he is now... is still my number one. He INVENTED microing strategy. He started the whole "box the choakpoint," and "Medic Wall."You know? S. Korean military shouldn't conscript SC gamers and just let them be tacticians or something. It messes up the game skills... At any rate, I should start keeping up with the matches...Btw, An, did you see SCII battle report 4? Talk about scripting...QuoteEndQuoteEEnddude, theres plenty of games with a save+ feature, start is always just as easy but when you get the party it gets more difficult than before just cuz numbers are scaled to be like that, its not JUST so they can level, i wanna work fo
furb
I think the idea is also good with the training! Only 2 ways I would speak first machen.The Way is the right way.Den which one must go to the game due in spielen.And the 2nd for the Training.Beispiel, you are correct in the game pretty well but you can make it easy besiegen.Dann not the monster it's very easily into an arena and traniert we dort.Sagen dan would be various caps and "may" be machen.Wenn then goes in to catch a cap in one normal an.Aber whom one was for example already in the cap but then walked out then we can once again move on without starting anew müssen.Am end of a cap, so the boss, if the beating gets you something nice. Yes, and the right way to stop right away;) Hah! Me it again a grad Idee.Class Split! But that's still too heavy and would take up too much time;)
yosako
QUOTE (Lexace @ Oct 25 2009, 03:39 AM) quotecHmm now that you mention it.I think it'd be nice if we could battle random monsters instead of battling monsters from the stories only.It'll probably help in leveling up.QuoteEndQuoteEEndI disagree on that. Random battles make no sense, and most games are just about that. Those battles are both meaningless and annoyin
yosako
QUOTE (An @ Oct 25 2009, 03:53 AM) quotecIt is a tactical RPG,MB777. Which is a hybrid between tactical games and RPG games. Pure RPG i would say like Final Fantasy, which include lot of grinding and exploring.QuoteEndQuoteEEndThis game is OK as a tactical RPG. There is no need to fixing what ain't broken. If there should be any changes in the sequel I'd say:- "Fix" Gelyan so he can at least summon/soulburst after moving. Otherwise he is quite a bit of a dummy!- Give Sisi a little more protagonism than just staying in the sidelines providing energy.- Add a few extra moves- Add "0 energy cost" physical attacks for both Gelyan and Emi.- Make the sequel storyline somewhat longer than that of "Down the Road of Tales". The rabbit hole has to dig deeper... /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif"
rickythefish
QUOTE (Yosako @ Oct 25 2009, 07:02 AM) quotecThis game is OK as a tactical RPG. There is no need to fixing what ain't broken. If there should be any changes in the sequel I'd say:- "Fix" Gelyan so he can at least summon/soulburst after moving. Otherwise he is quite a bit of a dummy!- Give Sisi a little more protagonism than just staying in the sidelines providing energy.- Add a few extra moves- Add "0 energy cost" physical attacks for both Gelyan and Emi.- Make the sequel storyline somewhat longer than that of "Down the Road of Tales". The rabbit hole has to dig deeper... /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />.QuoteEndQuoteEEndWhile I agree that 0 energy cost skills would be helpful for all characters that don't have them, their lack of a free ability causes the player to plan his/her attacks... it forces you to strategize, which is the whole point of this combat system. If you use too much energy too quickly, sure Gely might be in range of an enemy low on life, but you wasted too much energy with Nera, so he can't actually attack. Giving characters like the Magician, Gely, and others that require energy to attack a free ability can completely change this game's dyna
draconator
I actually think that there shouldn't be extra battles. One of the great things about Ge.ne.sis is that you don't have to spend hours farming for exp./gold just to beat your current quest/opponents. If you think the game is too hard, just try different strategies for each battle or try different character bui
jakemaster64
QUOTE (Draconator @ Oct 25 2009, 01:44 PM) quotecAddressing the topic:I actually think that there shouldn't be extra battles. One of the great things about Ge.ne.sis is that you don't have to spend hours farming for exp./gold just to beat your current quest/opponents. If you think the game is too hard, just try different strategies for each battle or try different character builds.QuoteEndQuoteEEndwith the on topic i agree with you... the reason i liked it was because it wasn't like most of what i played >< it was unique in it's own way =]quoteoQUOTE quotecthen again ur talking to a world of warcraft player from the old days, where you would spend 5 hours a day, 4 days a week, learning a bossQuoteEndQuoteEEndno way another ex-WoW player!!! then again 5 hours a day is kinda... for me it was more like 3:30p.m. to .... 12:00a.m. then again on weekends it was every second of the day.... *sigh* those were good times anyways sorry for getting off topic >
blah701
QUOTE (Yosako @ Oct 25 2009, 08:02 AM) quotecThis game is OK as a tactical RPG. There is no need to fixing what ain't broken. If there should be any changes in the sequel I'd say:- "Fix" Gelyan so he can at least summon/soulburst after moving. Otherwise he is quite a bit of a dummy!- Give Sisi a little more protagonism than just staying in the sidelines providing energy.- Add a few extra moves- Add "0 energy cost" physical attacks for both Gelyan and Emi.- Make the sequel storyline somewhat longer than that of "Down the Road of Tales". The rabbit hole has to dig deeper... /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />.QuoteEndQuoteEEndOk... here's my opinion on those-I don't think Gelyan not being able to attack after moving is a bug. It is a balancing measure because Gelyan has a range that is almost equivalent to the whoel field... yah about 7 or so range panels?-I actually agree with this one. Sisi needs something more than "Battery" role... Her power is too weak, and she usually dies in few duel... if you went with magic build. Despite what the guide says, her wild tornado is weaker than Crystal Ballad, plus it eats up just as much Energy... One character that could possibly be worse than Sisi would be Emi......... her moves are okay, but way too energy inefficient.-I think we have more moves, just that we cannot reach it... remember that the game was suppose to have more than the game it has.... I'm sure that there are more moves to come in the future.-I completely agree that Emi needs 0-cost moves. But.... Gelyan..... he has too much range to have zero cost moves. Again, it Gelyan is fine as is.... he is already too strong, imagine if he has a move that costs him no energy...-Lol? I want to have third game too.... but.... isn't that too stressful to An? BUT MAKE IT ANYWAYS!!! I am all for the third se
an
QUOTE (Stragas @ Oct 25 2009, 10:18 PM) quotecOk... here's my opinion on those-I don't think Gelyan not being able to attack after moving is a bug. It is a balancing measure because Gelyan has a range that is almost equivalent to the whoel field... yah about 7 or so range panels?-I actually agree with this one. Sisi needs something more than "Battery" role... Her power is too weak, and she usually dies in few duel... if you went with magic build. Despite what the guide says, her wild tornado is weaker than Crystal Ballad, plus it eats up just as much Energy... One character that could possibly be worse than Sisi would be Emi......... her moves are okay, but way too energy inefficient.-I think we have more moves, just that we cannot reach it... remember that the game was suppose to have more than the game it has.... I'm sure that there are more moves to come in the future.-I completely agree that Emi needs 0-cost moves. But.... Gelyan..... he has too much range to have zero cost moves. Again, it Gelyan is fine as is.... he is already too strong, imagine if he has a move that costs him no energy...-Lol? I want to have third game too.... but.... isn't that too stressful to An? BUT MAKE IT ANYWAYS!!! I am all for the third sequelQuoteEndQuoteEEndActually, i plan to balance Emi a bit by lower her energy costs and buff her Energy Linked Perk. About Sisily...she can use a little buff on her skills, i may buff her very slightly but not too much.Gelyan is kinda strong as is right now. I know not being able to summon after move is a pain but I think he deserve that for having such high tanking ability, amazing damage, high range and crazy HP recovery rate.With 20 Endurance, Jaded Moon Shards, Rej Heart and Essence of Life, he recover a freaking 40~% HP per turn. On top with his high HP grow, you have an pretty crazy power ho
blah701
Oh, here's an idea... make Sisi have all three elements. That will make her elemental counter. I liked how Sisi has electric kiss, which can help her on tight situations where she is fighting hear weakness. Having water-based moves will make her be able to be used as complete anti-melee unit..... what do you think???And.... having Gelyan not moving isn't the pain.... its his tarrots that kills me..... why the heck can they not move??? Well... one can drag things to him and other can switch places... but it is like Gelyan and his tarrots are made for artillery rol
icarus
QUOTE (Stragas @ Oct 25 2009, 05:06 PM) quotecLol....Oh, here's an idea... make Sisi have all three elements. That will make her elemental counter. I liked how Sisi has electric kiss, which can help her on tight situations where she is fighting hear weakness. Having water-based moves will make her be able to be used as complete anti-melee unit..... what do you think???And.... having Gelyan not moving isn't the pain.... its his tarrots that kills me..... why the heck can they not move??? Well... one can drag things to him and other can switch places... but it is like Gelyan and his tarrots are made for artillery role...QuoteEndQuoteEEndi'm not sute about you but the hanged man pulling is a bit overpowered in my opinion, first turn you can effectively setup a pwnbox, where you pull a boss that has been stunned by death, and stomp him with all your characters then just deal with the leftovers, i did it in the yeti fight in the memory drift to armalus, and the fool switching places, i love using emi to move to a stratigic point, then switching gely there so he can rain hell from a safe dist
an
Incarus seems to got the idea behind the design and ran with it. What he mentioned is some of the strategies that I think could be used only with those tarots. For example, after Nera attack an enemy, you can use Fool's Castling to swap her out and make space for other character to attack. You can also use him to bring weak character back so they won't die next turn. Remember you can use Castling twice per turn, so you can swap 2 characters. You can also use Castling to do bring slow character into battle field faster. (like swap Emi and Gely position as Incarus mentioned)Dark Gravity of the Hanged man is REALLY useful. I found myself using it so often to pull enemies and gang up on them. It allow you to play very defensive yet still can effectively pick up units. It is actually my favorite field ability after Soul B
draconator
One of the great things about Ge.ne.sis is that all characters are useful in unique ways. The only thing I would change about any of the characters is to give Emi one ability that uses a different element. There were one or two situations where I ended up putting Emi in back of the party to generate energy because the enemies were yellow resistant (so Emi couldn't damage them well), but didn't use yellow attacks (rendering Emi's field abilities useless as we