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coloro:crimson/colorosizeo:20/sizeoTsizec/sizecsizeo:15/sizeoosizec/sizec sizeo:20/sizeoRsizec/sizecsizeo:15/sizeoejectsizec/sizec sizeo:20/sizeoAsizec/sizecsizeo:15/sizeopocalypsesizec/sizeccolorc/colorccoloro:green/colorosizeo:22/sizeoGsizec/sizecsizeo:20/sizeolossary O' Terms of Stuff.sizec/sizeccolorc/colorcHello people!!! I'm sure you guys have all forgotten about To Reject Apocalypse, a not-so-original work by me. I recently re-read the prologue and got the sudden urge to write again... although I'm thinking of changing the plotline a bit, because the plot that I was thinking of is a bit cheesy.But I thought that since I'm going to be really complicated with stuff, it would be neat to have a glossary that everyone that cared can look back on. I'm planning on writing down characters and their current insight once the story REALLY gets going, but for now I thought that I will introduce some tarots that I will use, as well as some terminologies that I will use consistently throughout the story.sizeo:15/sizeoDisclaimersizec/sizec:I usually do not edit spelling/grammar of my initial works when I start off. I tend to polish those at the end. So when I jot down some rough words for descriptions, know that the words here WILL NOT BE PERFECT. Just a thumbs up, so you guys don't murder me with grammar Nazism. Sorry that I'm such a spazz in grammar... I try not to be, but when writing, I tend to miss an article here and there and often times I think the sentence and not type it in... anyways, enjoy!sizeo:15/sizeoChapter Indexsizec/sizec:I'll link the Chapters to here for your easy viewing.QuoteBegin-Chapter Index+QUOTE (Chapter Index)QuoteEBeginPrologueChapter ONEQuoteEndQuoteEEndsizeo:12/sizeoTOSsizec/sizec[Intro][Terminologies][Characters][Tarots][The Pervious][Q&A]
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/colorosizeo:22/sizeoTsizec/sizecsizeo:20/sizeoerminologiessizec/sizeccolorc/colorcThis section is reserved for terms that are confusing for readers... or so I deemed it. If you want this part to expand, I need your help. Whenever you have question, sizeo:20/sizeoASKsizec/sizec the questions, and I'll answer and place on this section. (or Q&A section)sizeo:20/sizeoFactionssizec/sizecTRA's story is based upon struggle of three factions. In essence, there are factions that you need to recognize. Here are the tree main factions and what I'll reveal about them:Adventurers:Well, they aren't really called that. They are simple people that are tossed into the crazy world of Timelines. They were normal humans from our timeline before they are sent to another timeline or realize the "truth" on their own. They are almost always bonded with Tarots, be Major or Minor Tarots. Once they figure out about Apocalypse, they seek to save people from the phenomenon and find a way to travel beyond Apocalypse, like The Bearer has done in the past. As such, they seek The Bearer.Currently, they are the most clueless. Most of them are living normal lives, while some travel between timelines. And others like one timeline that they got lost in and decided to stay. They do not know the existence of the Bearer, and even if they know Apocalypse, they do not know how to stop it. For now, they are least gathered, while probably the ones with most potential.They currently have no clear leader. Heck, they aren't even gathered, but that just means that they are capable of working together and joining forces as equals to come up with ideas. However, for now, they are the most clueless.The Previous:Remember the Prologue? Well, these are the to-be owners of the seven powers that The Bearer (see "The Previous" Section if lost) have lost. Each wields the past Previous's powers. There are SEVEN in all. Each Previous has unique "sword," which they use to harness the past seven's powers. They seek to break the cycle of Apocalypse and Genesis through the wisdom of The Bearer.Only few are "awakened" to their powers. Okay, I'll explain the rest on "The Previous" section. Basically, few are currently aware of their goals and powers. And they are separated.They are Least in number, but probably stronger as individual. Seven's powers are beyond what tarots can normally manifest. And as thus, they are more capable of roaming alone than other factions.In the past timeline before Apocalypse took place, Jernoitce was the leader of the Seven. However, because Jernoitce had to use his power to "Reject" The Bearer outside the timeline, his manifestation is the weakest of the seven. (This is actually to make story fair. I cannot have a character that is capable of simply "Rejecting" every single attacks. That would make Pervious win every time... not fun.) And thus, there is no clear leader at this point for The Previous.Strangers:Strangers have similar objective to Reciful, with a few differences. They believe that all timelines are not worth saving, and they seek to make their own timeline, and destroy all others. They believe that only a distinct individuals can pass on, and they believe that this is the ONLY way of saving the world from Apocalypse. They use Tarots, mostly major, and each wield enormous power. They seek to destroy anyone who oppose their ways, and they seek The Bearer's knowledges to help them create a utopia that they dream.They have already destroyed a few timelines in the past, and they are the ONLY one at the beginning of the story that know the current location of The Bearer. Well, they know what TIMELINE she lives in, but they do not know just WHO is the Bearer yet. But they got the head start. Their power goes beyond that of might; they partially control the governing systems of each timeline. The more they control, the closer they are the destroying that timeline.They recruit using sweet-talking, mixed with making the potential recruit's life even worse that it is. They seek those with power to awaken tarots of their own. They not only recruit other Strangers, but cannon fodders as well. They don't need to have good potential, but anyone who hates the world. They recruit them with the hope of salvation.Strangers are the only faction with a distinct hierarchy. They have a leader, known only as Nox, who controls the rest of Stranger. Each Strangers in turn controls their miniature squad of operatives, called Orderers. Orderers have minor tarots, and they usually do the field work for Strangers. Orderers in turn control the cannon fodders named Callers. They have no particular powers, but they are most numerous and do most work. Anywhere from influencing timeline's politics to seeking out new recruits is up to them, mostly.sizeo:20/sizeoArtifactssizec/sizecThe Book of Lender:A mysterious book from the past, recounting the tale of the Seven Instructors and the Bearer's mission to reserve knowledge of past timeline and sending it to the present timeline. It is written in the language that seems untranslatable, as they are written not related to any language that has been invented in this timeline. This book recounts not only what the seven did, but it also criticizes some of the seven's actions, such as traveling back in time to obtain knowledge, knowing well that it will rapidly speed up Apocalypse and could potentially create a paradox. The book has survived the Apocalypse by unknown method, although it could be speculated that Jernoitce is more than capable and did send this book into the future beyond Apocalypse.The book itself is indestructible of any means left in the current timelines, and it reacts with no known elements in this world. There is a dual seal, which was created AFTER the book as arrived in this world. This suggests that there used to live someone who has translated the words written in the book and feared its knowledge.sizeo:12/sizeoTOCsizec/sizec[Intro][Terminologies][Characters][Tarots][The Pervious][Q&A]
blah701
/colorosizeo:22/sizeoTsizec/sizecsizeo:20/sizeoerminologiessizec/sizeccolorc/colorcThis section is for Characters that have been introduced into the story. I shall not, unless out of necessity of clarification, add characters or their unknown personalities before its has been introduced.I'll divide this also into sections: coloro:red/coloroPastcolorc/colorc and coloro:blue/coloroPresentcolorc/colorc.sizeo:20/sizeocoloro:red/coloroThe Pastcolorc/colorcsizec/sizecThe BearerGender: FemaleAge (At the time of the Story): 3Description:The Bearer of Knowledge (her full name) is the girl from the past Apocalypse that has received all the knowledge and information from all of the previous timelines. She knows every last invention, every last events, and every last school of thoughts from the previous timeline, which have all been found by the Seven Instructors. She is being instructed, by the Seven Instructors, of every one of those knowledges. When the teachings are complete, she shall be sent beyond the Apocalypse to help create a world without Apocalypse.The Bearer believe that out of all the Seven Instructors, she thinks of Jernoitce as closest, while she sees Craveh as least caring of her, the Bearer's, needs. Although she is still a baby, and therefore she does have babyish desires, she is already knowledgeable of many things and can converse easily with the Seven Instructors.The Bearer speaks in telepathy, although she is capable of speech. The reason that she does this is because her telepathy sound more mature and knowledgeable than her speeches. In her telepathy, she speaks in roundabout matters, and always speaks in odd ways that reminds you of pseudo-Middle Ages speech. This is because she wishes to look more mature, and while some of the Seven Instructors believe it is childish, few, including Jernoitce, considers it cute, and encourages the speech, often responding in kind.Recently, the Bearer does not like this instructions, for the fear of leaving this world and everyone that she knows. Terribly afraid of being the only one to go, she wishes to stop and live with everyone that she knows within the Apocalypse, and meet her end that way. Although she knows that probably nobody will agree with her, she believes that perhaps Jernoitce, the most emotional and sympathetic of the seven, might listen and act.JernoitceGender: MaleAge (At the time of the Story): who knows...Description:Jernoitce the Rejection is a code name given to an individual who has awakened his power of Terrible Imagination when his two sons died. He is the leader of the Seven Instructors, and he is also probably the most emotional of them. His power is to Reject anything, from space and everything inside to time and everything inside. He will use much of his power to send the Bearer outside the current timeline, beyond Apocalypse.Jernoitce often fights with Craveh because of his emotional attitude. Jernoitce isn't perfect, and his orders are often ignored by the seven. However, Jernoitce is almost always capable of handling the missions that he gives out himself. Jernoitce is the only one of the Seven Instructors that works alone, while everyone works in groups of two. He was responsible for collecting the unwritten and forgotten history, often needing to jump back in time in order to find them. He was also responsible for proving and finding cryptic or paradoxical phenomenons that doesn't seem real from the other seven's jurisdictions.CravehGender: FemaleAge (At the time of the Story): around 20'sDescription:Craveh the Archive is a code name given to an individual who has awakened the power of her Terrible Imagination: coding. Her power lies in being able to encode, encrypt, and access any type of objects. She is limited to area of Space, as she does not have enough power to change Time into codes. She is one of the Seven Instructors who are most involved in teaching the Bearer with the knowledge that she needs. She is also the person responsible for allowing the Bearer's mind to store all the information in the timeline and access is when needed.Although she is dubbed the most beautiful of the Seven Instructors by male member of the seven, she is probably the most cold. She believes that only the cold logic can help in the times of Apocalypse, and has long since encrypted and stored away her own emotions. Her relationship with the Bearer is probably among the worst, second only to Sys Rensov, who simply hates the Bearer. Craveh sees the Bearer as nothing but a tool for future generation to use to prevent Apocalypse from happening again. Everything that she does is only for that purpose. She was responsible for all the architecture in the world, and creating blueprints for forgotten and destroyed buildings based upon other people's works.sizeo:12/sizeoTOCsizec/sizec[Intro][Terminologies][Characters][Tarots][The Pervious][Q&A]
blah701
/colorosizeo:22/sizeoTsizec/sizecsizeo:20/sizeoarrotssizec/sizeccolorc/colorcI am going to be scolded by An for using his idea, but my story does have Tarots. Soul Burst is also used, but less frequently.Also keep in mind that unlike in the games, tarots will be used for all sorts of applications, like how tarots might be used in Real Life. Also note that there will be parts where characters will be part of warring factions. Logics of Tarot usages and summons work kind of different there. I'll elaborate as soon as I know what the crap I am talking about. But here are Tarots that I am working with.sizeo:20/sizeoTarot Rulessizec/sizecTRA is a multi-timeline-based story, and thus you will have people traveling between timelines in many ways.However, Tarots are being of sizeo:20/sizeoONEsizec/sizec timeline. So... you guessed it, you can only obtain tarots when you go to that timeline, and when you exit that timeline... well, here's where author's intervention comes in.Originally, tarots shouldn't travel between timelines, if I went by the logic. But that is no fun, right? That would make Strangers and Adventurers THAT MUCH WEAK. So here are rules for tarots traveling in timelines. Read and enjoy:1)Tarots can move across the timeline, but with a cost. When a tarot dies, it dies. No resurrection or retreat to different dimension. It is gone without a trace. Only exception to this rule is Justice, because Justice is the only tarot who is used to traveling timelines.2)Tarots cannot stay in our own dimension (as in the summoned state) for no longer than 20 minutes at a time. Once tarot reaches this limit, it can either go back to the dormant state for 2 minutes before being allowed to stay extra 10 minutes (continues until tarot gets over an hour rest, after which it can stay out for 20 minutes) or it can continue to stay at the exchange of its life. Life depends on tarot to tarot. Exception to this rule would be Justice, Empress, and World. However, Justice is the trickiest tarot to control to start with, and Empress's creations have timed life of 20 minutes after "birth." World is different altogether, because World is never out in its whole form, and thus can be called out infinitely.3)While supportive tarots maintain all of its powers, offensive tarots are weakened somewhat. Offensive tarots cannot fight as effectively or doge as effectively as they can in their own timeline. Exception to this rule is World, because World, although offensive tarot, is always out at fraction of its power, and thus a person will not notice the difference as to whether the World has been weakened or not. But World's maximum output could be deterred somewhat.4)Tarots cannot be Soul Burst-ed, unless you wish to sacrifice its own life. Only exception is again the Justice, because Justice has always existed in multiple timelines and Soul Bursts on her own, and thus can maintain parts of her life for continuation. And thus, Justice's Soul Burst has somewhat less effect than before... which, I suppose is a good thing.5)If a tarot DOES NOT travel through timeline with the summoner (by this I mean when a summoner travels through timeline, his or her tarot is out with him or her), then tarot needs to travel a great distance to reach its partner. And thus, when tarots who are not in the timeline is summoned, it takes approximately 5 minutes.sizeo:20/sizeoList of Tarotssizec/sizecThese are tarots that have already been conceived. Note that this isn't the final draft of the tarots if these tarots are NOT being used. It is subject to change.Emperor The Emperor is the strongest of Tarots, whose strength is unmatched. He is always confident in all aspects. He is proud, arrogant, and authoritative. He has tendencies to look down upon all other beings, especially other tarots. The Emperor, however, has rights to do this, since his raw power is unmatched by any other tarots. What is truly astounding, however, is his ability to command. His authoritative voice allows him to at least half-convince everyone that he just might be right and knows what he talking about. His air of command makes even his enemies doubt matching their strengths with his. This power is the Emperor?s greatest shield and his greatest strength.The Emperor resembles king of old, charging into the battle with his paladins, commanding his soldiers from the front lines. He wears a bishop robe; however, under it is a full suit of armor, which is trimmed with gold and silver. His helmet is the pinnacle of strength, grandeur, and authority. This magnificent polished steel helmet is adorned with jewels and gold trimming. Two slits are opened for his eyes, but all else is covered with thick coverings, including his mouth. Inscribed into the helmet?s forehead is the centerpiece of authority: the crown of the Emperor. The crown itself isn?t of gold or silver, but of pure, black onyx, which is adorned with titanium trimming. In the middle of the crown rests a single diamond, which shines brilliantly under the sunlight.The Emperor?s weapons are mace and sword, which he wields without a shield, symbolizing his dominance over the field of battle. Mace in left hand and longsword on his right, the Emperor battles his opponents by matching the entirety of opponent?s defense with his sheer might. Indeed, the Emperor is a fierce sight to behold in any battlefield, inspiring awe and reverence even from his greatest adversaries.Empress The Empress does not have a shape. She is a thin cloud of silvery white mist that surrounds the battlefield. The Empress, for her voice is indeed that of a female, resembles strangely of mother to all those who hears her. He echo isn?t heard, however, but rather resonated inside one?s mind. In other words, one can only ?perceive? Empress, and can never see or hear her. Through this ?perception,? one can perceive the Empress as a lady with plain dress, with no decoration what so ever. The color and the style of the dress differ from person to person, for no one person can ?perceive? the Empress the same. Her head, however, is always same. Her head is encased in a thick helmet of polished silver. Her hair, which changes in length and color depending on who is perceiving her, is the only part of her head that is shown, which is beyond the encasing of the helmet.The Empress has no weapon, neither does she have a defense. She exists beyond the realm of violence, and therefore she has no need for such tools. She, instead, creates creatures at the summoner?s call. The battlefield becomes thick with silvery mist as the creatures appear from the mist. The creatures can only stay within the stretched limits of the mist, and obeys only the orders of the Empress, who, by choice, obeys the orders of the summoner. When these creatures die, the Empress is badly wounded at heart. She can only take so much destruction of her children before she retreats to tend to her own emotional faulty.The Empress?s voice gives people sense of kindness. She enjoys giving advices and also enjoys listening to other?s problems. She has, however, protective nature towards her summoner and will try to stand by his or her side until she is too ?wounded? to stay. She is by far the closest tarot to come to being invincible.Judgment The Judgment is among the few tarots which is purely supportive. The Judgment is an angelic figure with black judge robe. His white wings spread out as he descends from the heavens. His face is completely covered, for he wears a judge?s wig and a pure white mask which covers all but his mouth. Not a fold of his clothes bears any unwanted folds, not a single strand of hair from his wig is out of place, and not a single blemish is shown from his chin and mouth, which is the only part of his flesh that shows. He speaks in pure, clear, and authoritative voice that booms out into the battlefield. Unlike the Emperor, who gains his authority from strength and confidence, Judgment gains his authority from respect and fairness. He judges all fairly, even his enemies. He will not stand by the summoner who cannot justify his or her positions, and he will aid even adversaries who can justify his or her positions. Judgement, however, stays faithful once he resides on a position that he wishes to say, and stays as long as the position is justified. In this way, one can say that the Judgment is the second most trickiest tarot to use, with Justice being slightly more vexing to control.The Judgment?s power is in aiding his allies. His technique isn?t in healing the injured or dulling the pain, but making his allies able to accept the injuries and conditions and being able to move on. He doesn?t direct the cure, but rather allows the cure to take place. This is truly a frightening ability in terms of psychological warfare. His targets will be able to accept their fears and fallings and move on towards their goal. Therefore, fleshly injuries no longer flinches them, and they march on fearlessly, or rather, accepting the fear and being in peace with it, towards their goal. The Judgment?s greatest ability, however, isn?t in the art of acceptance, but in art of resurrection. When one dies in the field of battle, if he or she is deemed unfit to die, the Judgment revives the fallen as if such injuries had never happened. Using the same technique, the Judgment can rejuvenate people?s energies and drives to strive towards their goals. In the field of battle, the Judgment is truly a sight for sore eyes.Hermit In a way, the Hermit looks like a priestess. She wears a full black robe that seems to stir at her every movement. Her head is covered in the robe?s black hood, and she wields a long torch which she almost uses as a staff. The torch is always lit and illuminating the area no matter how dark it is. Her voice is soft and cryptic to all but her summoner. In fact, most people can only hear a whistle of wind when she speaks, for her voice only takes form to her summoner alone. She always whispers, and almost always directly to the ear of the summoner. She speaks to no one else, and is always reserved.The Hermit?s strength is in analysis. Her deep, emotionless black eyes penetrates into all aspects of the target, and she carefully and quickly deciphers the cryptic of the target. She enlightens even the most entangling riddles, and she can always tell the straight path from the crooked. The Hermit?s torch, which is always lit, is not only the source of light even in the world of no light, but also an aura of inspiration. Any ally of Hermit within the torch?s enlightening warmth is inspired to action even if the path was puzzling.The Hermit has rather reserved personality. She never speaks to all but her summoner. However, she does like to assist people in endeavors. She, although never speaks, points the way for others, or guides the tools which her allies use. For instance, she can hold the bow with a bowman, and through that, guiding the arrow?s trajectory. People who have experienced such guidance call it ?Pathway,? where, through Hermit, they are guided into the correctness. Hermit, however, does not attach herself into one being. She glides from one ally to next, guiding their attacks with her Pathway.Guidance, however, isn?t her only weapon. Hermit?s secondary weapon lies in her staff. Using her staff, she grants others the desire to become secluded. Smack from her staff makes anyone who has been stricken with desire to crawl up into the cave and seclude him or herself from the world. Hermit, however, doesn?t directly cause damage. Her staff?s smack is merely to cause the infliction of anti-social desire, and she wields no other physical powers.Justice Justice is a mysterious tarot. She is wearing a black robe, with a play mask of a hag, like the ones used during plays from Middle Ages. She is indeed an elderly female, with wrinkly fingers. Within the robe which shrouds her lies a simple peasant dress, and her hood, which hides her aged, gray hair, is always over her head. On her hand she holds a scale, which she always uses during the battle.Justice?s outfit is all worn out and riddled with dirt. She is truly the most weathered of all the tarots, of which she looks the worst. She is filthy and her black robe is patched with different but equally dark cloth and the bottom of the robe as well as its sleeves are all worn from striking the dirt. Compared to the Judgment, who looks the most clean of all tarots, Justice is truly peasant-like, with no positive aspect to her appearance.Her scale is precisely the reason why she is so tricky to use, although her ability is by far the most versatile and powerful of all tarots. Using her scales, she judges the fairness between the two parties: the allies and the enemies. If she deems that the allies are treated unfairly, she aids allies until she deems that the scale has been met. If she deems that the enemies are ill-matched, she uses her Soulburst, Scaling, to gravely wound the allies, to balance between the enemies and allies.Despite this dangerous gamble, Justice is a tarot worth summoning. Justice?s abilities are widely flexible. Her first ability is to take wound, be it physical or psychological, and transfer it to other person of summoner?s choice, which are often times towards the enemies. A cut of bruise will disappear from one person and will appear on the same place of another person. Diseases and curses can also be transferred. Her next ability is to phase in and out between dimensions. She can make anyone transfer into her dimension. Anyone within her dimension cannot harm those in the other dimensions, but neither can they be harmed from the other dimension. And to prevent unjust fights, Justice also prevents movements of those within her dimensions, making victims within her power motionless and hopeless.Justice?s final ability is not for battle, but for traveling. Justice can choose anyone and move to any place, which includes other timelines. This is done, as with all her other abilities, when she deems it to be just.Although seemingly insignificant, Justice greatly differs from Judgment. While Judgment is completely biased towards whom he believes has justified their positions, Justice judges everyone with an cold logic, and can change her allegiance at any moment, which Judgment does not. All in all, Justice cannot be destroyed. Justice is kind of like Empress in this way, where he leaves when he feels like it, or when Soul Burst (which, in this case, is unfavorable to the user) is used. Justice leaves the field of battle when she believes that the scale is achieved, or if she uses her Soul Burst to destroy herself and her allies along with her.Hanged Man Star Devil Strength World Wheel of Fortune Sunsizeo:20/sizeo"Tarots" Beyond Tarotssizec/sizecBy no means does this mean that there are tarots sizeo:20/sizeoBettersizec/sizec than other tarots. I'm stating that there are tarots that do not belong to "tarot" timeline. So what does that mean? Well, some "tarots" exist in different timelines, where different rules follow. They ARE NOT tarots, but they follow the same rule as the tarots.sizeo:12/sizeoTOCsizec/sizec[Intro][Terminologies][Characters][Tarots][The Pervious][Q&A]
blah701
/colorosizeo:22/sizeoTsizec/sizecsizeo:20/sizeohesizec/sizec sizeo:22/sizeoPsizec/sizecsizeo:20/sizeorevioussizec/sizeccolorc/colorcQuoteBegin-From To Reject Apocalypse: Prologue+QUOTE (From To Reject Apocalypse: Prologue)QuoteEBeginThen one renegade came to be.Rebels they were, rebels of fate. Each held enormous power within their minds, and in the times of hopelessness, they unleashed it into the colliding world. Seven individuals they were, and only thing remembered of them is that they had terribly imaginative mind. They came from seven different, distinctive, stable timelines. Though their minds and thoughts were different, their goals were same: to preserve the last of this world.QuoteEndQuoteEEndsizeo:15/sizeoTsizec/sizeche Pervious is an organization made from the maelstrom of timelines during previous Apocalypse. Their strengths comes from their imagination, where each had distinct powers that they wielded. Nothing is known about their identities. What the world currently knows is their objective and their code names that they have used during Apocalypse.sizeo:15/sizeoTsizec/sizeche Past Previous, that is, the Previous from before the Apocalypse, referred to themselves as "Minds of ..." (... obviously refers to their powers) as individuals or the Seven Instructors as a group. They did not refer to themselves as "the Previous."sizeo:15/sizeoBsizec/sizececause the Seven Instructors knew that the Apocalypse was near, they did not hesitate to go back in past to collect knowledge, knowing that this could cause further division in time. The Tale of Lender reasons that this caused the Apocalypse to occur that much quicker.QuoteBegin-From To Reject Apocalypse: Prologue+QUOTE (From To Reject Apocalypse: Prologue)QuoteEBeginFinally, they succeeded.Knowing that their archive will not live through the apocalypse when the worlds finally ended, they searched for a container, the one who can, with their combined might, survive the end and distribute the knowledge.QuoteEndQuoteEEndQuoteBegin-From To Reject Apocalypse: Prologue+QUOTE (From To Reject Apocalypse: Prologue)QuoteEBeginThe eve was near. Each of the Seven blessed the girl with their powers and gave her the essence of their strengths so that she can survive the everlasting maelstrom of Genesis. And then, using the last the power invested in them, one of the seven, whose strength was to reject all and any object, thoughts, or beings, rejected the girl from the current timelines or the ones before them, in which the seven hopped will transfer the girl into the very next beginning of the timelines.QuoteEndQuoteEEndsizeo:15/sizeoOsizec/sizecnce they have accomplished their goal, The Previous passed with knowledge into the mind of a three-year old girl. Once that was done, they send the girl, known as The Bearer, into the world beyond Apocalypse, along with their strengths. However, because of miscalculation, The Bearer is sent not to Genesis, but towards a timeline beyond Genesis after the previous Apocalypse. Her powers given by The Previous was also lost and sent into different timelines.sizeo:15/sizeoNsizec/sizecow, these powers have awakened, and each searched for someone with equal imaginative mind as their previous owner. The Previous's strengths seek only one goal: to prevent Apocalypse from happening. But first... they would have to find The Bearer. Each powers of The Previous goes by their past owner's code names, and their powers have been solidified into distinct blades, each with spirits that accompany them.sizeo:15/sizeoCreation of The Previoussizec/sizecAlthough it will be explained in the story, I thought it was beneficial for Pervious-creation procedure to be well-known.During the travel, each of the seven powers that Bearer lost fragmented, each being released into different timelines. In other words, each powers of the Seven is no longer whole. While the smaller of the fragments found themselves a host within a body of sentient being, the largest of the fragments manifested into a sword. Only beings who has parts of that Seven's fragment can hope to wield the sword. Eventually, when the individuals with the Seven's fragment dies, the fragment travels between timelines to seek another individual who is most fit to host them. Most of the time it is the individuals already with the fragment.When the individual with the fragment finally finds the sword, and the sword accepts the individual, then the individual becomes The Previous. However, the process can fail. This is NOT because the swords have will of their own, but because of how the sword "accepts" the individual. When the sword comes in contact with the individual with the fragment, the fragments attempt to become one, while still wanting to be within the host's body. If the host has grown enough tolerance to allow these foreign powers to be within his or her body, then the acceptance is successful. However, if the body rejects, the powers of the fragment is too much for the individual's body, and the individual self-destructs.Okay, this is confusing, even for me. So I'll make an example.During the travel, the Bearer looses ALL of Seven's powers. Among those power is the power of Previous of Vitality, called Raccaid Met. Now, Raccaid Met fragments from the separation, separating into smaller fragments and larger fragments. The largest of the Raccaid Met fragments arrives in Earth during prehistoric ages. (Okay, I was tempted to involve this into extinction of dinosaurs, but I manage to keep myself from being THAT lame.) But because it it too large and cannot find suitable host, it manifested into a sword, which sleeps to this day.Now, the smaller fragments arrives in different worlds and timelines, and manages to find suitable host. They do not know their powers. Unknowingly by them, the power of Raccaid Met allows them longevity and good health, since Raccaid Met is Previous of Vitality. Blessed by their powers, they live long, and die happy. When the host dies, smaller fragments of Raccaid Met moves onto different host. Usually the next host is either the child of the previous host or individual who is hosting another fragment of Raccaid Met. The cycle continues.Now, one of the host of Raccaid Met happens upon a fancy sword that is largest fragment of Raccaid Met. Because ALL fragments of Raccaid Met wants to become one again, the host is drawn in, mesmerized by the artifact. The host touches the sword.Ouch.Now, two fragments of Raccaid Met will try to unite and go into the host. If successful, the new host will become the new Previous of Vitality, and will be granted eternal life to seek The Bearer, traveling through time. But... it seems that the fragment was too large for this host. The host rejects the Raccaid Met, and self-destructs. Sad ending. Because of the explosion of the host, the connection is severed, and the two fragment again becomes apart. The smaller fragment goes to meet another host, while the largest fragment waits for another host.If the largest fragment of Raccaid Met DOES find the host, then the journey of Raccaid Met is not finished. The new Previous of Vitality must now find the rest of the fragments, as well as seek for The Bearer. He or she do not need to kill, but simply meet the individual hosts and extract the power from them, with their consent. If not, Previous of Vitality simply needs to wait. Once the Pervious has manifested, all deaths of the host of the fragment will result in the pieces of fragment to fly to the Pervious. This will not fracture the timeline, because the past and the future where the fragments has landed simply bides its time, and not travel excessively to reach the Previous in a hurry. When the Previous obtains all of its power, with exception of Jernoitce, the full power of the Pervious will be manifested upon the world.Did this help?sizeo:15/sizeoBonus of being The Previous[b]sizec/sizecLike all jobs, this particular job of being The Previous has its perks. All Previouses are given the gift of eternal life. Well, eternal until they met their goal. This is to prevent any Previous from dying before reaching The Bearer. Also, Perviouses can travel [b]Between timelines. They can travel from one timeline to next, as long as it is within the PRESENT timeline. While Previouses' powers allows them to travel back and fourth in time, it creates a fragment of time, and the last thing they want to do is to shorten the Apocalypse. Because ALL of the Seven's powers were lost and fragmented BEFORE The Bearer crashed into the timeline, majority of the Perviouses will be created in the past, and thus can reach The Bearer using the normal way of aging. Again, Jernoitce is the only exception of being created AFTER The Bearer has landed, but his special powers will amend for that small factor.Each Perviouses also have a specific pull. They somewhat know the location of The Bearer in an indirect way through some kind of reaction. Each of those emotions are different from Previous to Previous, as they are the most pronounced emotion that the Seven experienced for The Bearer before the Apocalypse. For instance, Asynauct, Previous of Safety, will have an emotional pull of necessity to protect The Bearer, as Asynauct before Apocalypse was always protective of The Bearer. Meanwhile Sys Rensov will house jealousy against The Bearer, as before the Apocalypse Sys Rensov was the youngest of the Seven and wanted as much attention as The Bearer.To make things simpler, each of The Pervious will know the EXACT location of each of their fragments, if not united. Although difficult, they will find them eventually.sizeo:15/sizeoThe Previoussizec/sizecJernoitce - Previous of RejectionCraveh - Previous of ArchiveSys Rensov - Previous of NervousRaccaid Met - Previous of VitalityRocNoit - Previous of CorruptionWorrmot - Previous of TomorrowAsynauct - Previous of Sanctuarysizeo:12/sizeoTOCsizec/sizec[Intro][Terminologies][Characters][Tarots][The Pervious][Q&A]
blah701
reserved for all intents and purposes
joshyface
inor detail, but when tarots are dormant do they have any effects to the user? like do they give them abilities beyond normal human bounds? (super strength, super genius, telepathy, cytokenisis,