blah701
SO... help? It is cool to use builds that An suggested in strategy guides, but I wanted to make a build... so I was wondering if looking at other's builds or getting tips from those who already have unique builds will help me go through with that.Currently... okay, haven't been playing Genesis for awhile, and I'm outta touch. I'm going By. The. Book here for now... so no ideas currently...Oh and EL, you don't have to emphasize my dire need to try Endurance build... currently trying it, and it is working out so far. Just that I don't have Soul Pact yet so the whole thing sucks a bit...Oh and goal? To eventually make a build that can be useful not only in the late game, but make an early game a breeze as well. I probably will never achieve that, but it helps to set the goal high,
acewing
timbits1o1
e too, but since EL went and looked into the game code and stuff, there basically isn't any other build that will be effective and uni
EternalLurker
But yeah, the level 20 builds are where most of the cool options are hid
blah701
My problem is that when a build is useful in the late game, it is hard to raise in early game. And when your build is great in the early game, it is second to useless in the late game. I wish that there was a way to remedy that situation. I guess I'll think of something...I forget the threshold for Agility. How much do you need for 3x atk per duel and 4x atk per duel again?Hmmm... so in the end, you are saying that next Genesis would be a whole lot better... I forget what An said about the states... will it carry on or do we have to do otherw
EternalLurker
6-13: 2 attacks14-17: 3 attacks18-19: 4 attacks20: 5 attacks*hope my memory isn't failing*Anyway, which of those builds was giving you trouble in the beginning? Sounds like only Moon Waltz would've been an issue; the others (Power Gelyan, Magic Sisily) are your best early-game options anyway. You do get one Divine Breath, so you might as well go for a Power Neraine until then if you prefer.Really, though, I find Magic Neraine to be a decent option even without Moon Waltz. It's obviously inferior later without Moon Waltz, but at the beginning it does give you better resistance against magic attacks as well as helping Gelyan spam his damage, and it boosts Frozen St
blah701
The point was that I had the toughest time fighting melee monsters. But with my recent liking in Endurance build, I think Gely fits into that role nicely. Only bad part is that in Magic build, Nerine cannot take damage, so you have to be super quick... or use one of her tarrot's abilities. Either way, it became really annoying in the early g
EternalLurker
The High Priestess says hi.A solid dodge rate, high natural HP regen, and the ability to cast Grand Blessing on herself makes the High Priestess pretty damn awes
blah701
dunno... HP always dies on me on the early games when I REALLY need her. Sure, she is dependable on tanking against low-lv monsters, but she cannot survive for the next fight for boss fights. Meh, I personally like her more for the blessing, which raises pow of any char as well as heals. Only bad thing is that I love death... such a hard choice, to decide which to take out... but since death usually gets bursted the moment she comes ou
EternalLurker
eh, the High Priestess is the one I usually Soulburst right away. I'm a pure-offense kinda person, so I prefer having tons of Magic to spam attacks, and Blue Paradise makes Moon Waltzers even more ridicul
blah701
mmm... not a bad idea... But you have to account for lack of hp healing, though. How do you manage where a lot of blood is s
EternalLurker
he Fool's Essence is basically healing for Neraine. Endurance Gelyans don't need any help surviving. Magic-focused Sisilies and Emis should be staying safe, or if I've built Sisily towards the Agility-stealing perks then I might just Soul Bond her because Warp Assault becomes pretty crazy t
blah701
rue. Maybe I'll do that in late-game, when I get death. I always felt bad that Death was the first one to go to slow down the enemies... Maybe I can kill recificul with it later... forgive my spelling. Could never spell his name quite ri
EternalLurker
..It's Lucifer. Semi-backwa
rainen
QUOTE (EternalLurker @ Jul 22 2010, 04:25 AM) quotec...It's Lucifer. Semi-backwards.QuoteEndQuoteEEndi usually make an anagram when creating an evil character /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />demon - medondark nova - drakovanAlso I find that gely's agility/magic perks aren't half bad and once you hit the agility/magic limits for the third perk then just boost his endurance with the rest of his stat points or else you can split between power and endurance. I also usually keep the fool off in a corner somewhere strictly for the perk and OBA and once I have the hanged man I usually bring it out in the beginning and either soul burst it right away or keep it a few turns and use it in battle.Also i tend to do a hybrid agility/magic build for sisily using the agility perks and then leave nera with a magic build using the second agility perk. They might be sketchy builds at some points but it's fun to play with. Since I only have the magician for sisily I just keep it off in a corner with the fool and use it's OBA. Wishing I had the lovers for sisily but until I'm old enough to have a paypal account that isn't happening. Also with Nera I tend to keep the HP out so that I don't find myself dying prematu
EternalLurker
QUOTE (rainen @ Jul 22 2010, 11:36 AM) quotecI find that gely's agility/magic perks aren't half badQuoteEndQuoteEEndHis second Black perk reduces his opponent's Defense.This is a character whose damage through Armor Crusher INCREASES as his opponent's Defense increases.Unless you're using solely Trigger Happy, that is pretty much the epitome of terrible pe
mokona96
his is a person who prefers an endurance Gely to a power Gely. He gets up to 14 agility (and 12 magic) and then uses the rest on endurance for a triple Soul Pact battle phase with enough energy to use it at least once per turn. The only bad point is the fact that its power is lowered, but I'm sure he'll get enough for Unshaken Heart which boosts its power by almost
EternalLurker
I'm not saying this build isn't viable; a lot of characters are perfectly good with balanced builds. Perhaps my preference for the flaws of a lopsided build to those of a balanced build are a matter of playstyle; for example, you can avoid killing yourself via x3 Soul Pact with the High Priestess' help through Grand Blessing, but since I usually Soulburst her, wel
blah701
Speaking of Soul Bursting HT, I wanted to ask folks a question...I remember that Death has an ability where she passes her ability to leech HP to other people. I liked the ability, but I remember that someone advised me against it. I tried to find the post, but it is buried within all other comments... help??Oh, and thanks for the comment on Sisily. I'm still having trouble with her. If I go end. Gely and Magic Nera, then I have only one or two (if you include HT, I suppose 3 by the time Fool comes out...) tanks, and I suppose Death is also one if I SB HT. I was thinking of using a different form, but I'm worried about energy cost, and with Emi more viable... having max energy each turn when Emi goes sounds awesome. I would love to use end/magic, but doesn't that damage the energy gain? If so, how m
timbits1o1
don't worry about energy in the end game, sisily (and emi to a point) will give you all the energy you need as long as you switch the order to have them go first, plus the magician can always be backup battery. don't worry about giving emi so much energy, in my opinion it's not worth it since the increase in magic isn't really that much and by the time you can give her full energy she's pretty much useless anyways. /dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif