pyromania
http://www.rpgdl.com/forums/index.php/topic,1943.0.html)Basically I'm looking at different builds for PCs at level 20 based on the moves they have now, and how they would fare in a 1v1 duel with random PCs/bosses. Range doesn't really matter in this format.Note that Nera and Sisily can both do a "Focus on Endurance for Defense and HP and Regen" build. Both have about ~13500 HP and 600 defense with 25% regen. Neither is interesting so I won't mention them.Nera:Build 1: Dodge-haxing Moon Waltzing.Pow/End/Mag/Agi: 7/6/26/20Perks: Power Overwhelming/Flash Steps/God's StepsHP/Def/Res/Dodge: 6050/90/390/760Comments: Can bust out a Moon Waltz->Crystal Ballad*4 (at 40 Power) every turn, and has 76% evade that works against magic and physicals. Can almost full-heal while dealing damage if she so chooses. Damage output is phenomenal. She is frail to attacks (espcially physicals) that do hit her.Build 2: Like Build 1 but with more resist.Pow/End/Mag/Agi: 7/8/24/20Perks: Power Overwhelming/Flash Steps/Celestial RhymeHP/Def/Res/Dodge: 6500/120/610/660Comments: Much like the last build, only with much higher Resist. Can't get to 40 Power with one Moon Waltz due to lacking God's Steps. A more durable version of the last build, but less damage.Build 3: Raving Madwoman:Pow/End/Mag/Agi: 13/5/21/20Perks: Power Overwhelming/Absolute Authority/Divine Supremacy (Rave Dancer)HP/Def/Res/Dodge: 9575/0/0/0Comments: Defense ignoring damage and plenty of it. This is what Nera wants to take when she faces someone with high defense and she wants to blitz them into the ground fast. Doesn't have the healing of the other builds, and the lack of defense hurts.Build 4: Raving Madwoman, now with more HP!Pow/End/Mag/Agi: 13/34/4/14Perks: Power Overwhelming/Absolute Authority/Divine Supremacy (Rave Dancer)HP/Def/Res/Dodge: 16100/0/0/0(22% Regen)Comments: Nera has lots and lots of HP in this build. Can't do the damage output of the others and no healing outside of the 19% regen (which isn't anything to sneeze at, mind). A more HP-oriented take on the last build. Sad that she has to sacrifice Defense and Res for this, but so it goes.Build 5: Magical tanking is in the house.Pow/End/Mag/Agi: 5/8/38/14Perks: Power Enchanting Rhyme/Battle Rhyme/Celestial RhymeHP/Def/Res/Dodge: 5750/120/820/440Comments: 820 Resist. -4 Enemy Magic. Full healing through Moon Waltzes if she so chooses. Can do 2/3rds healing and a 40 Pow/Mag Crystal Ballad if she wants. Evade that is STILL better than anything anybody else can hope to get. Nera just laughs at magic in this build. But uh don't hit her with a physical cause she won't much like that.Overall comments: Nera has several options for dealing with foes. Evade tanking, magic tanking, and brutal ITD damage. Her healing game can certainly be of use, as it lets her deal damage while being almost fully healed every turn. Outside of the Rave Dancer build her HP could stand to be better but she is still very good. 76% evade will let her come out of plenty of matches untouched, while frustrating the likes of status whores. Of the Ge.Ne.Sis fighters she is probably the one most capable of dealing with status-slingers since her evade will let her avoid the worst of it while her damage will let her put them down quickly.Gelyan in next p
pyromania
Gelyan:Build 1: "Real men laugh off hits"Pow/End/Mag/Agi: 5/40/10/9Perks: Unshaken Heart/Rejuvenating Heart/Nature Heart/(Nature Warden)HP/Def/Res/Dodge: 14875/700/150/180(55% Regen!!!)(35% resist to Red/Yellow/Blue, 15% resist to White, 25% resist to Black)Comments: Holy *insert expletive here* is Gelyan a monster. Massive HP, 55% regen, monstrous defense, elemental resists to everything, and resist that... well it doesn't outright suck! Soul Pact*2 is a healthy amount of damage, too. Really he can probably just smack enemies with Armor Crusher until they die, laughing off their futile attempts to hurt them as he chips them to death. Having Soul Pact adds insult to injury.Build 2a: Parasitic healing, damage optimizedPow/End/Mag/Agi: 31/10/14/9Perks: Marksmanship/Sniper Sense/Devil's Hunt/(Sharpshooter)HP/Def/Res/Dodge: 5037/30/210/180Comments: Two Armor Crushers and he is back at full HP, since 90% of his damage gets leeched into his own HP. This is the damage end of the parasitic healing build.Build 2b: Parasitic healing, HP optimizedPow/End/Mag/Agi: 13/28/14/9Perks: Marksmanship/Sniper Sense/Devil's Hunt/(Sharpshooter)HP/Def/Res/Dodge: 9087/300/210/180Comments: Two Armor Crushers and I doubt he is back at full HP. Still, somewhere between 2a and 2b lies Gelyan getting full healed while having the most HP. Where that point lies depends on the enemy he faces.Build 3: Going for a balance featuring parasitic healing and Regen.Pow/End/Mag/Agi: 23/18/14/9Perks: Marksmanship/Sniper Sense/Devil's Hunt/(Sharpshooter)HP/Def/Res/Dodge: 9137/340/210/180(28% Regen)Comments: Two Armor Crushers and his regen combine for decent healing or so. Not a BAD build I'm sure but Build 1 is so monstrously good that even this looks crappy by comparison.Overall comments: Gelyan almost always wants to fight with his first build in a duel. That insane durability with 55% regen is just... something. You can't win against something you can't kill, and Gelyan is so hard to put down that a lot of folks will probably just want to go home. He doesn't much like status spells, howe
pyromania
SisilyNote: Rainbow Blood serves to cut enemy power by 1/3rd. This means it cuts enemy physical damage to a little over 4/9ths. This is very very good and Sisily wants it. As a side note, most foes she would face from other games don't have multiturns so her speed reduction doesn't mean much. A shame but there you have it (and hey, if she faces down a Fire Emblem swordmaster or something it will help!)Build 1: Balanced emphasizing magicPow/End/Mag/Agi: 9/10/23/16Perks: Frost Guard/Flame Guard/Rainbow BloodHP/Def/Res/Dodge: 6125/150/575/320Comments: Well, she has elemental resistances and gets boosted damage from her Perks. She is actually much more durable thanks to said perks than her HP would imply. She isn't horrid but no healing and damage being likely unspectacular means she isn't good.Build 2: Physical build/Speed bustingPow/End/Mag/Agi: 26/3/9/18Perks: Basilisk Blood/Gorgon Blood/Rainbow Blood/(Petrifying Glare)HP/Def/Res/Dodge: 6125/45/60/360Comments: More physical damage than last time, much less defense. This is good in case she encounters an enemy where the speed reduction DOES matter. And the power draining puts her at about 40 Power, so Warp Assault and Warp Tornado do good damage (Alternates between WA*3/WT and WA*4 turns with this)Build 3: Magical Girl.Pow/End/Mag/Agi: 6/5/31/16Perks: Frost Guard/Shining Soul/Rainbow BloodHP/Def/Res/Dodge: 4775/75/540/320Comments: 3 Lightning Kisses probably do a lot of thunder damage with that magic stat. Her HP is terrible. Not much else to say.Overall comments: I should probably include a build without Rainbow Blood but honestly Sissy isn't that impressive in this format. Not being able to reduce enemy actions against most fighters takes the proverbial wind out of her sails.BONUS: EMIPow/End/Mag/Agi: 6/15/17/20Perks: Thunder Child/Energy LinkedHP/Def/Res/Dodge: 7025/225/255/400Comments: Emi is... actually fairly well balanced. Her HP doesn't suck, her Defenses are okay, and her dodge is notable. Relying on as common an element as Lightning for damage is bad, but she immunes it too. She has some crappy healing and if she can build up to 50 Energy she can bring down the pain. 5 actions/round means her damage at least exists, although with only 17 magic it isn't GOOD. At 50 energy she has 27 magic on the other hand, so if she can live to see that her damage will be quite nice. Still not a good figh
EternalLurker
I hadn't heard of the RPGDL until you made that other post, after which I briefly checked it out. Seems somewhat amusing, if irritatingly Final Fantasy -flooded. (Soma Cruz of Aria of Sorrow is broken as hell and should be raping the Godlike competitions, by the way. Magus of CT is a close second.)Anyway. Your Neraine builds are flawed. Your "Build 1" shows 7 Power and Power Overwhelming, which implies that your stats don't include the perks; otherwise it'd be 10 Power minimum. But then your "Build 3" and "Build 4" show 18 Power. That's weak. If you want Rave Dancer, you only need to put 8 points into Power. Her Red perks' Power boost help her qualify for their own Power requirements. (A common trick in Ge.Ne.Sis 1 is to get 10 Power, take Power Overwhelming, use it to qualify for Absolute Authority, then switch Power Overwhelming to Enchanting Rhyme for a total of 50% Defense Piercing.) My preferred level 20 Neraine build is Power 13 / Agility 20 / Magic 22 / Endurance 4 since I like her to be an Energy battery.On that note, all of those Gelyan builds are pretty much useless in a 1v1. He doesn't have enough Magic to fuel his own abilities, which are all incredibly Energy-hungry. My Neraine build in the previous paragraph can fund itself fairly effectively, especially since her 0-Energy attack is lethal with Rave Dancer, but Sisily is generally the best in the party at fighting solo and Gelyan is by far the worst. So yeah, you forgot to take into account Energy.The issue with RPGDL-versions of these characters, aside from the fact that they'll have more battle abilities by part 2, is the question of whether or not you want to include Tarots. Whaddaya th
pyromania
QUOTE (EternalLurker @ Feb 27 2010, 10:54 PM) quotecI'll be nice and accept triple-posting for this purpose. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />I hadn't heard of the RPGDL until you made that other post, after which I briefly checked it out. Seems somewhat amusing, if irritatingly Final Fantasy -flooded. (Soma Cruz of Aria of Sorrow is broken as hell and should be raping the Godlike competitions, by the way. Magus of CT is a close second.)QuoteEndQuoteEEndSoma Cruz doesn't have a stat topic I don't think? I think he is hyped for invincibility though I haven't played his game. Magus is uh good, but honestly he isn't THAT good. His boss form has lots of HP and a gimmick where he is VERY hard to kill, but the damage isn't good. Gelyan himself could probably take down Magus' boss form, since he can just not attack and heal (lots) whenever he needs to. Magus' PC form is okay on pretty much every stat but not outstanding. Contrast that with someone like oh I dunno Ghaleon from Lunar. Doubleacting, Chaos Shield, lots of damage, instant death, tons of HP and defense... Yeah Magus isn't bad but there are a lot of very good fighters in the DL Godlike division. Honestly we would love to have new blood who enjoys RPGs and likes talking about them. Visit us in our IRC chat at #rpgdl. Everything from Super Robot Wars to mainstream FF. I ASSURE you that the mainstream stuff doesn't just dominate. Belial from Wild Arms 4, Lady from Shadow Hearts 3... we have lots of less well-known powerhouses.quoteoQUOTE quotecAnyway. Your Neraine builds are flawed. Your "Build 1" shows 7 Power and Power Overwhelming, which implies that your stats don't include the perks; otherwise it'd be 10 Power minimum. But then your "Build 3" and "Build 4" show 18 Power. That's weak. If you want Rave Dancer, you only need to put 8 points into Power. Her Red perks' Power boost help her qualify for their own Power requirements.QuoteEndQuoteEEndYou can cheat the stat requirements for perks like that? ARGH MUST REVISE. Luckily this only matters for Nera.quoteoQUOTE quotecThe issue with RPGDL-versions of these characters, aside from the fact that they'll have more battle abilities by part 2, is the question of whether or not you want to include Tarots. Whaddaya think?QuoteEndQuoteEEndI would consider Tarots of course. But they are summons that take a turn and don't immediately act, so they aren't THAT powerful. They can certainly help but I was focusing on the individual fighters for now. A far more pertinent question is whether or not they can switch builds to best whip whatever foe they are facing or if they can not and take the same build for every match.quoteoQUOTE quotecOn that note, all of those Gelyan builds are pretty much useless in a 1v1. He doesn't have enough Magic to fuel his own abilities, which are all incredibly Energy-hungry. My Neraine build in the previous paragraph can fund itself fairly effectively, especially since her 0-Energy attack is lethal with Rave Dancer, but Sisily is generally the best in the party at fighting solo and Gelyan is by far the worst. So yeah, you forgot to take into account Energy.QuoteEndQuoteEEndI didn't forget the energy requirements, I assure you. Notice Gelyan's build has 14 energy. Two Soul Pacts take 16, but you always start with 4. So he can do 2 Soul Pacts for the first two turns if he wants. More often he will want to take breathers while his opponents try to hurt him and fail before his HP/Regen/Resists and he just heals his HP back up. I didn't take Energy into account for COUNTERS but those are at reduced damage anyway so matter l
EternalLurker
infinite mana.)Tarots are pretty important. Note that, for example, Gelyan summoning the Fool right away helps him immensely if he's a Power build; same goes for a Magic-focused Sisily summoning the Magician. Each has a passive ability that affects battles, and Ge.Ne.Sis characters can counterattack on defense, though at 66% damage.And yeah, speaking of counters, that Energy issue is what I meant. Green-Gelyan's damage output largely comes from being able to spam Soul Pact, which does stupid amounts of damage. A Red build should be okay since Trigger Happy is significantly less expensive.Nonetheless, Sisily's still got the best solo-game. My preferred Sisily solo-build would be a Petrifying Glare setup: Agility 20 / Power 22 / Endurance 3 / Magic 9. She absolutely her opponents' attack rates (-4 Agility and 33% slow?!) which means, in combination with her 5x attacks per turn, that she's slicing them to bits with impunity before they can even move. Warp Assault scales so damn well with Power that she can just use that as her main damage output against any physically-vulnerable enemies, since her Power is 26 + (enemy Power-equivalent stat)/3, and against anything that's weak to Fire or Thunder she's got those options too. Still, though it's vulnerable to physical attackers, a Divine Retribution build can annihilate magical opponents when necessary, so you could always drop her Agility to 18 for one less attack and her Power down to 19 in order to bring her Endurance up to 10, which would enable her to switch between Petrifying Glare and Divine Retribution depending on the opponent she fights. That level of versatility would be hard to b
pyromania
QUOTE quotecMagus is insane since he's got the best chance of all of the characters at singlehandedly defeating a creature that effortlessly annihilates a planet, which speaks to his offensive capabilities, and since Lavos uses the same world-destroying lasers directly on the party and Magus' Magic Wall tech makes Lavos' damage pretty much ignorable, it's evident that his defensive abilities would scale to Ness-level rape, and Ness is quite easily Godlike.)QuoteEndQuoteEEndOne of our rules is that the only thing we look at is actual gameplay attributes. Sephiroth can destroy the solar system multiple times a fight! But that is just flashiness. Loki of VP fame can destroy the world, but Dragon Orb isn't even an OHKO in battle. And so on. All that matters are the numbers. We also tend to compare PC's damages to the other members of their cast. Ness was Godlike at the RPGDL for a while, but his lack of speed, damage, and status protection cost him the division. Way too much HP and full healing is good but not awesome.As far as Sisily goes...In a duel against other RPG characters/bosses, Sisily's speed dropping doesn't usually help. I suppose you could see it affecting regular RPG speed, if you wanted to. From my view all the Ge.Ne.Sis characters are average speed and just act X times per round depending on their Agility. This is pretty reasonable and true to the game. Sisily's power-robbing is nice, but I kind of doubt it will put her on a godlike tier of damage. Nera probably beats her handily (Nera probably has something stupid good like ~70K damage). And her durability does matter. That said if you see her actually halving most foes' normal speed then yeah that is pretty good.I corrected her second Build to reflect your idea. I think you are right and she DOES want more power than energy for that setup. I used 18 Agility instead of 20 but if her foe has enough power she can swap between power and agility.Divine Retribution build would not be good. Assuming it has Pow/End/Mag/Spd of 11/34/9/10... that means 11675 HP, which means the enemy takes about ~20000 damage bringing her to death's door. This is with her having next to no damage herself. If 25000 damage kills things then she is better off with a damage build to OHKO without needing to risk death. Mind if 25000 kills things then I think everyone in the Ge.Ne.Sis cast kills in one hit turn and that is silliness.I suppose instead of looking at it from Sis's damage perspective you could look at it from the enemy's. Most games, 2x the damage a PC deals is enough to kill them. But I don't really like that way of looking at it mys
EternalLurker
QUOTE (Pyro @ Feb 28 2010, 12:28 AM) quotecOne of our rules is that the only thing we look at is actual gameplay attributes. Sephiroth can destroy the solar system multiple times a fight! But that is just flashiness.QuoteEndQuoteEEndThat's just for show. The solar system isn't left in ruins after he does that move. In Lavos' case, his blasts ACTUALLY ANNIHILATE THE PLANET IN CANON. That's the point of the ENTIRE GAME. You can't "just look at numbers"; otherwise there's no way to tell how numbers in one system scale to another. 15 Speed in Fire Emblem: Radiant Dawn is not equivalent to 15 Speed in Chrono Trigger; in FE:RD 15 Speed is normal for average members of the military while in CT 15 Speed means a blazingly fast character that's pretty much able to wipe out opposing forces before they can react.Same goes forquoteo(post=2692:date=Feb 28 2010, 12:28 AM:name=Pyro)QUOTE (Pyro @ Feb 28 2010, 12:28 AM) quotecI suppose instead of looking at it from Sis's damage perspective you could look at it from the enemy's. Most games, 2x the damage a PC deals is enough to kill them. But I don't really like that way of looking at it myself.QuoteEndQuoteEEndAs forquoteo(post=2692:date=Feb 28 2010, 12:28 AM:name=Pyro)QUOTE (Pyro @ Feb 28 2010, 12:28 AM) quotecNess was Godlike at the RPGDL for a while, but his lack of speed, damage, and status protection cost him the division. Way too much HP and full healing is good but not awesome.QuoteEndQuoteEEnd...Lack of damage? Really? He has a goddamn 1HKO in addition to great damage. Speed is an issue, agreed.quoteo(post=2692:date=Feb 28 2010, 12:28 AM:name=Pyro)QUOTE (Pyro @ Feb 28 2010, 12:28 AM) quotecIn a duel against other RPG characters/bosses, Sisily's speed dropping doesn't usually help.QuoteEndQuoteEEndWhat. It's equivalent to the Slow effect in Chrono Trigger, ie COMPLETE AND UTTER RAPE.quoteo(post=2692:date=Feb 28 2010, 12:28 AM:name=Pyro)QUOTE (Pyro @ Feb 28 2010, 12:28 AM) quotecSisily's power-robbing is nice, but I kind of doubt it will put her on a godlike tier of damage.QuoteEndQuoteEEnd'Course not. I never suggested that Sisily would be Godlike. No one in Ge.Ne.Sis (that's been introduced yet) would be; the main trio are probably lightweights. I'm just noting that it's pretty significant that physical opponents get raped hard by losing a massive chunk of their damage output, and far more so for those whose strength is exponential in damage calculations. She particularly crushes any assassin-like builds, quick + high-damage + low-health: she rapes their quickness, steals their damage, and uses it against their low hea
pyromania
Ref) then 15 speed is 136% average, which means that the person would consistently score their fourth turn before the foe got their third (A->B->A->B->A->A). Very nice. 15 FE:RD speed is terrible. If the average is somewhere between 27 and 29 Ref, then 15 speed is just "doubled by everything ever" at endgame.Thats what I would be doing here as well: Comparing stats to the averages. If you have more HP than your castmates than your HP is good. If you have less than it is bad. If you have more damage than your castmates it is good damage. If you have less than your castmates then your damage is bad. If the person with the least damage overkills lots of enemies then that is just the enemies sucking.So Gelyan's HP is awesome because his HP is more than twice what the others have generally. Nera's damage is awesome because it is considerably higher than the other three's. And so on and so forth. Mind it is a bit of a mess to determine what 'average' is with so very many builds, but it can be done. It would be if I had accurate damage calculations but I'm not really in the mood to reverse-engineer those.As far as rankings... Nera has infinite healing and good damage and high evade so she probably is a Heavy. Gelyan has the regen from hell and is probably a Middle/Heavy borderliner thanks to that. Sisily... her lack of durability probably puts her in Middle despite her gimmicks, while Emi is likely a Light (do you realize how many games have protection against thunder magic on armors?)(interestingly if Nera's evade were much better I could call her a low Godlike, since it works on both magic and physical damage and explicitly evade-ignoring damage isn't THAT common). I really look forward to part 2 when I can make the topic and give them all proper ranki
EternalLurker
hat?!? You can't compare numbers to the averages of that system's numbers! Then you're assuming the averages of every system are identical. That's ridiculous! The average strength of characters in KotOR is far higher than the average strength of characters in FE:RD; you're comparing a group primarily composed of humans to a cast of Wookies, Gamorreans, and Force Sensitives. People aren't Godlike or Lightweight solely relative to their settings; the settings themselves vary immensely in power le
pyromania
QUOTE quotecWhat?!? You can't compare numbers to the averages of that system's numbers! Then you're assuming the averages of every system are identical. That's ridiculous! The average strength of characters in KotOR is far higher than the average strength of characters in FE:RD; you're comparing a group primarily composed of humans to a cast of Wookies, Gamorreans, and Force Sensitives. People aren't Godlike or Lightweight solely relative to their settings; the settings themselves vary immensely in power level.QuoteEndQuoteEEndThat is boring and exactly what we are trying to avoid. The entire idea of our little venture is to compare how good people are in GAMEPLAY. I don't care if you are a "legendary hero". If you suck in gameplay then you suck. Llewelyn from Valkyrie Profile is a GOD!!!!! But uh his damage is absolutely and so he sucks and is a Light. Meanwhile Emily from Suikoden 3 is just a little girl who fights with her fists, but she has near-perfect physical evade and her damage and speed are insane, so she actually won her way up to Godlike. The gameplay-oriented nature of our task is why I care about precise numbers for this game.Speaking of which:Crystal Ballad black damage: 575+12*power^2.Armor Crusher black damage: 1180+9*power^2More to come soon, and then I will fill out/optimize damages. Should be n
EternalLurker
Anyway, comparing how good people are in gameplay doesn't make the tiniest bit of sense unless you take into account the power levels of the settings! If you're assuming every system's averages are identical then you're saying average Star Wars characters are equivalent to average Fire Emblem characters. The average Star Wars combatant will take out dozens of of Fire Emblem characters with a blaster rifle before they can get in arrow range; a lightly-armed civilian transport is invulnerable to anything FE characters can throw at
pyromania
/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />Again man, we don't CARE if it makes no sense plotwise. It's just not what we do. Caineghis may only be a lion but holy crap is damage and defense through the roof. If the plot says you can destroy a planet with your weapon but you can't deal more than average damage than your damage still sucks worse than your 'average' fire-emblemer. Gameplay only stuff for that tournament. In the past there HAVE been other tourneys that did plot comparisons, but we don't. Because honestly "lol I am from Valkyrie Profile i win" is less interesting than "Zophar is amonstrous world-devouring entity. Wugui is a henchmen. Zophar only has magic damage. Wugui immunes magic. Wugui wins. &q
EternalLurker
If you're going to go with that method, then I won't argue the point, but I can't possibly agree with it. >_< I like the idea of interesting gameplay quirks changing things (Reciful is hardly Godlike, but against a character who's Godlike by virtue of always going first and doing a stupid amount of damage, he could very well tie every match), but that doesn't mean I don't think settings should be taken into account.EDIT: A'right, here are the formulas as ripped straight from the game's code. Note that many of the abilities do damage constantly as they pass through an enemy (Gelyan's Jelly Shot, Sisily's Fiery Flowers, Emi's Energy Sphere, the Fool's Lightning Orb, etc), so the wider an enemy is (for horizontally-traveling moves) or the taller an enemy is (for vertically-traveling moves), the more damage the ability will do. Thus these formulas are still only approximations in many cases. The Fool's Thunder Orb becomes tolerably decent on tall enemies like Chio and fails hard on Cloudhoppers; Emi's Energy Shot deals an exceptional amount of damage to Cerberus and would suck on bandit archers if they weren't Yellow-vulnerable. Formulae for moves which just "hit", like Neraine and Sisily's 0-power attacks or Gelyan's other three abilities, are of course not approximations."stuff" = (counter)*(Defense/Resist damage reduction)*(Berserk damage bonus)*(natural resistances)counter = 1.0 on defense or 1.5 on offense (1.5 on defense for Neraine with Battle Rhyme)Defense/Resist damage reduction = Defense for physical attacks, Resist for magical (300 Defense = *0.7 physical damage)Berserk damage bonus = only for Hanged Man (for now), lower health = higher damage (at 30% health = *1.7 damage)natural resistances = relevant multiplier (30% Blue resistance = *0.7 cold damage)rand = a random number from 0 to 1, I assume; it uses Math.random(), which is 0-1 in most languages. Dunno about ActionScript. Probably.Neraine: (80 + 20*rand + 5*(Pow^2)/3)*stuff coloro:#0000FF/coloro(10 + 5*rand + 2*Mag)*stuffcolorc/colorc (80 + 30*rand + 2*(Pow^2))*stuff + coloro:#0000FF/coloro(5*rand + 3*Mag)*stuffcolorc/colorc Heals for Mag*50, increases Pow by Mag. Also does some weird amount of physical damage multiplied by 0. I kid you not. ^_^Gelyan: coloro:#C0C0C0/coloro(35 + 10*rand + 2*(Mag^2)/9)*stuffcolorc/colorc and -25 Dodge per impact (30 + 20*rand + (Pow^2)/3)*stuff (400 + (8 + 2*rand)*(Pow^2)/3)*stuff except edit "stuff" to reverse Defense (300 Defense = *1.3 physical damage) maxHP*.66*counter, ignore Defense/Resist/natural resistances/etc and Soul Pact cannot leech health, costs 14.85% HP on offense, 15% on defense-Note that damage reflection is coded as negative HP-leeching for an opponent. For example, Reciful's 50% damage reduction is coded as causing characters who fight him to drop their HP leech rates by 50%. Since Soul Pact ignores HP-leeching, it also ignores damage reflection. This is probably an unintended glitch and should not be taken into account.Sisily: (250 + 30*rand + 10*(Pow^2)/3)*stuff coloro:#FF0000/coloro(5*rand + 2.5*Mag)*stuffcolorc/colorc coloro:#FFFF00/coloro(60 + 20*Rand + (Mag^2)/9)*8*stuffcolorc/colorc (300 + 30*rand + 10*(Pow^2)/3)*stuff + coloro:#FF0000/coloro(5*rand + 2*(Mag^2)/9)*stuffcolorc/colorcEmi: coloro:#FFFF00/coloro(100*rand + 32(Mag^2)/9)*stuffcolorc/colorc Spark scales so fricking well with Magic. Biggest non-Esis Magic coefficient. <3 Emi coloro:#FFFF00/coloro(5*rand + 2.5*Mag)*stuff*colorc/colorc Energy Orb hits a _lot_ of times, so don't be fooled by that formula.Basically the same as what I posted in the other thread in terms of the stat-based numbers. I told you that it was based directly on the code. All I hadn't posted was the added constants and added randomness.If you wanna know the damage formulae for Esis, the Tarots, any bosses, or even normal enemies for reference purposes, I can look up those too by tomorrow.By the way, if you go purely by gameplay mechanics, Soma Cruz is by Aria of Sorrow's endgame one of the most broken characters ever. Permanent invulnerability to any source of damage + ridiculous amounts of damage in ways that don't even require any degree of accuracy (Chaos Ring + Final Guard + spammed Red Minotaur or other such offensive abilities), or permanent invulnerability to everything, status effects included, + constant high damage to anything in melee range (Chaos Ring + Manticore/Curly/Devil), are pretty ridiculous abilities. I don't know why this guy didn't mention the Chaos Ring; it's the most broken item ever and it's achievable without a New Gam
pyromania
http://www.rpgdl.com/forums/index.php/topic,4674.0.htmlThe short of it: Nera and Gelyan are Low Godlikes. Nera on account of damage and evade and healing, while Gelyan is just insanely hard to kill in his Endurance build. Sisily is a Middle of some flavor due to the okay damage and good durability with ranged counters for extra spice. Emi is a Light but not so bad a one as she couldn't occasionally win matc
maleokore
hanks for builds but is it possible to get people to lvl 20 for now since i have mostly get around 15- 16lvl without finding lovers yet (if there is batles
plaguexroamer
Lovers will have a battle, but with only Sisily (can't spoil anything else
maleokore
QUOTE (PlagueXRoamer @ Apr 19 2010, 12:37 PM) quotecLovers will have a battle, but with only Sisily (can't spoil anything else ^ ^)QuoteEndQuoteEEndthanks for info... was little confused when in stragedy guide there was builds up to lvl 20 so wanted to make sure if higher difficulty allowed lvlup higher... /biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif
eksodus
his is all great but what means ^ ? What kind of counting is
EternalLurker
t's an exponent sign. 2^3 = 8, 2^4 = 16, 2^5 = 32, 2^6 = 64, etc. 3^2 = 9, 3^3 = 27, 3^4 = 81,