droe
A similar issue : I clicked on the item ?refresher? bought it then clicked on the golden apple. The purchase amount for the refresher was still up and when I conjured the golden apple I really bought another refresher. I discovered that the golden apple is not available to purchase (not sure why). The description and the purchase information for an item should go away when clicking on another item or class. These are not major issue's but a minor nuisance when a player buys the wrong item. Ok now for the stuff that jacks up testing the rest of the items.I went through and made a list and purchased everything (thats when I found the minor issues in the screenshots).There were some items that gave the wrong distribution of increased stats but they may be related to the major issue that prevented further testing. Neraine and Salamander- was being used when I found the problem (1st & 2nd indicate 1st applied and 2nd applied)1st Assassin Bracelet- caused a 6% raise in poison (if that is correct amount it worked). I noticed the poison increase did not leave when I disabled it.) I put the berserker soul on and received the results recorded for berserker. Once Berserk was disabled the 6% increase of poison was still there.2nd Berserker Soul- Did the description but added 4% to poison and 6 % to disable.It was at this point I fully noticed the problem. I was not sure if the berserker badge added 6% of if the 6%was left over from a different item.The stats were not reseting to the original settings so I did not want to continue applying others because they would not be applied to the original stats. I reset the game used the same characters and different equipment. I experienced the same issue that the stats were not returning to the original amount. This issue seems like a cheat or special feature a game player could achieve (increase in stats from equipment stay the same even after removal). I did not want to report anything about the what I found or further my search because I felt they could be compromised by this issue. The screenshot issues are not a big deal and can be added later in final stages (so please just take note and not reply about them.) The stats not resetting, I feel should be fixed before I continue. If you would like me to I can continue but it will take twice as long since I will have to log out every time the glich happens to get the original stats. That said I love the way the game looks and the fast pace. I think this will be a good game. I am available on skype "droe" or reply here. If it requires to have a conversation I would prefer skype.Hopefully you guys can click and see the screenshots. If someone could let me know how to put them in there without the thumbnail that would be great
an
The Report with Assassin Bracelet and Berserker Soul is very confusing. I read your posts several times but still not getting what you are explaining. Are you talking about the Poison Resist attribute on the character profile screen? Poison Resist is a defensive attribute and it decrease the duration of poison on player character. It has nothing to do with poisoning enemies. Each point in Endurance will increase Poison Resist by 2%. The Berserk er Soul item will decrease player endurance by 1, therefore, it will decreases poison resist by
droe
can see how it is confusing. I basically put them on the report because I applyed the poison resist first then took it off and applyied the bezerk and notice the poison did not reduce. I then took all equipment off and the stats were not reset to the original stats, so I was just providing a type of mark of when the issue was first noticed. They can be ignored. The only real issue I wanted to point out was that the stats should be reset to original stats. I was applying every item one at a time to make sure they worked by themselfs. So those two were not combined when I applied t
an
roe, I tested those 2 items out and nothing was wrong. Assassin Bracelet doesn't increase Poison Resist. It adds a chance to poison enemies. Can you provide screen shots to illustrate your po
droe
This next shot is of the original stats.this is the shot showing the stats were alterd from applying equipment. notice that there is nothing applied and the stats circled should be back to the original stats. Can everyone tell what I am talking about the stats not reseting to the original amounts? The issue may not be related to just one or two particular items. Is there a reset switch for the stats so they can return to normal? I see that I made it confusing and I probably should have just posted this to start with, I will try and do better next t
an
If you want to reset all stat, you can refresh the browser and start the game again. The issue you mention comes from Safety Charm. Appearently the effect of safety charm (+3 Endurance) did not wear off when you remove the charm. This bug will be fixed in the next version. Please continue with the tests with other items and equipments. Che
droe
QUOTE (An @ Jan 5 2010, 04:45 AM) quotecDroe,If you want to reset all stat, you can refresh the browser and start the game again. The issue you mention comes from Safety Charm. Appearently the effect of safety charm (+3 Endurance) did not wear off when you remove the charm. This bug will be fixed in the next version. Please continue with the tests with other items and equipments. Cheers!QuoteEndQuoteEEndok will do I will start over frome the begin from the begining a
droe
Items:-Azure Breeze- dropped crimson stones near end of the level (last creatures before boss.) I have screen shot if needed-Crimson Gust- Azure stones dropped near end of level (last creatures before boss.) I have screen shot if needed-Healing Vial- healed health from 0 to 58-Wild Talisman (says summon Forest Spirit for 60 minute. Should it be 60 Seconds? Or 1 minute like adrenaline rush description?)- Lasted 1minute and close to 1 sec. It is barley over 1min 1 sec so it is your choice on modification-Fairy Dust (says cast Arctic Spirit 60 seconds minutes. Take off the word minutes or say 1 minute. Adrenaline Rush says 1 minute)- lasted 1 minute 12 seconds-Energy Vial- restored energy from 1 to 29-Adrenaline Rush- Magma spirit lasted for 1 min 7 seconds, description says 1 minute.-Golden Apple- N/A for purchase-Life Stream- lasted 23 seconds, description says 15-Chrono Matter- locked in current enemies in for 16 seconds, description says 10. (Other enemies continued onto the screen.) Description says all enemies. Either prevent other enemies from entering screen or change description to ?Lock all enemies on screen in time for 10 Seconds?.-Soul Refresher- workedAll times recorded by a hand held stop watch. I started time when I pushed the number and stopped when effect disappeared from screen.I will go through the equipment next using the same characters and then the misc. Do you want me to go through this process with all the character/beasts or will just this pair cover
an
Crimson Gust and Azure Breeze lasts for about 3 minute. The reason the other stone was droped may be because the timer run out by the end of the level. Is it ri
droe
QUOTE (An @ Jan 6 2010, 08:33 AM) quotecDroe, the timer of items may be slightly off because of the frame rate speed. Sometime the game will speed up and slow down a little depending on how fast the computer process the game, so, a few second off is understand able. Chrono matter seems to be the only item with a big time gap. It should last 15 second. I will change the description of that item.Crimson Gust and Azure Breeze lasts for about 3 minute. The reason the other stone was droped may be because the timer run out by the end of the level. Is it right?QuoteEndQuoteEEndI added how I timed it because I figured what you said but I was just reporting what happened. The description of the Crimson and Azure says "for entire level". So I was not expecting for it to drop any other stones. I may have taken longer than three minutes with Crimson but I did not take longer than 3 minutes with Azure. Both of them dropped wrong stones in the same general spot of the game (last wave before flower giant) so I dont think the timer is what caused
an
lway the last wave that drop wrong stones? That seems like a bug then. I will look into it. Thank D
droe
n I dont know if you get my messages on this site but Brian sent me a message. If you have skype I am Droe or you can e-mail me at droe18@hotmail.com. He told me somthing that he wanted me to pass on to
EternalLurker
QUOTE (Droe @ Jan 7 2010, 08:57 PM) quotecI should have added this earlier. When you choose a character Neraine's power is listed as 5, when you get into the game her power is 7.QuoteEndQuoteEEndDidn't you notice that happens for every character? Your beasts change your stats. Read the perks.Yay, I'll have some actual free time again in three days and can get back to testing. Apologies for the del
droe
I dont know what effects what because there is nothing explaining it all. So I just reported what equipment did.Memory Ring- workedCommanding Badge- workedFeather Boots- supposed to distribute 3 to movement. It added .5 to attack speed and 2 to dodge.Safety Charm- added three to endurance. When removed the 3 stayed applied to stats. Pearl Pendant- workedCrystal Armguard- workedVeteran Badge- workedAlchemist?s Stone- worked but could use more description2nd Berserker Soul- worked1st Assassin Bracelet- worked but also added .25 to speed and 1 to dodge.Divine Rosary- worked but also added 40 to healthDeep Blue-workedLady Luck- worked but also added 2% to freezeCursed Pendant- workedArcane Earrings- worked but added 4 to moralPower Overwhelming- Worked but added 4% to damage disableIf I am a hassel to work with, I wont go through the misc list and say thanks for the oportunity to do some beta test
an
I appreciate your help with the testing very much but I think you are being overly defensive. EL merely pointed out some game mechanic and details that you have missed. On the same note, some of the your reports were very confusing, not only because of the language barrier but also misunderstanding of the game mechanic. To clear make it easier to understand, this is how the Primary Attribute effects secondary attribute:Power: Each point increase normal damage from character attacks and 2% Resist to disableAgility: Each point increase attack speed, dodge rate and 2% resist to FrozenEndurance: each point increases Health, HP recovery (hidden attribute) and 2% resist to PoisonEmpathy: each point increase Morale, Energy, Energy recovery (hidden attribute) and 2% resist to Silence.On your newest report on equipments, Safety Charm seems like the only buggy items. Other changes in stat of other items (feather boots ect...) is the result of changing Primary Attribute.For the ending note, I want to say that beta testers, much like developers, should be very opened for criticisms and do not take things personally. I'm a very easy person to please and I don't need everything to be perfect. However, I do want to work with respectful and drama-free folks. So, there will probably be lot of criticism from me, other testers, and from you to other testers and me. But, let try to remember that nothing is personal and the be ready to pointed out if we miss something.If you have questions about the descriptions or not sure how an certain item works. Feel free to point that out and i will try to explain them in detail. The descriptions in game were quickly and temporary put together.
droe
Again thanks for the information about the st
droe
Azure Breeze- Crimson stones started dropping half way into the level. Items used after using azure breeze- healing vial, energy vial and fairy dust.Crimson Gust- Azure stones started dropping half way into the level. Items used after applying crimson gust- Wild Talisman, Refresher, Adrenaline Rush.Other Items seemed to work normally. Good job on fixing the Chrono Matter.