bryanone1
OW!!! that hurted!!! !Who slapped me?anyways, it explains why shes so *slapp'd* OW! i was going to say mean this time! GOD!!!i think... luckily she might get a good life... if she stops acting like a lone wolf, *slapp'd*OW!!! what the-?*Transmission cut
timbits1o1
/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />it only says she was RAISED in an orphan
chamomileess
QUOTE (timbits1o1 @ Dec 23 2009, 08:01 PM) quotec@cham: you could say nera was adopted. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />it only says she was RAISED in an orphanage.QuoteEndQuoteEEndOhhTRUEThanks tim. THis really helps.OFFTOPICNESS: It's weird typing "tim"... It's almost like talking to mysel
an
ctually, Nera is not adopted. She had a series families who tried to adopt her when she was younger, but due to unfortunate events, she always get returned to the orphanage. About the weapons, go wild with your fan
cin
quoteoQUOTE quotecAbout the weapons, go wild with your fan fic.QuoteEndQuoteEEndLOL...like giant booger weapons?? /biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif
bryanone1
so, heh, hey An, what are these 'unfortunate events' that occasioned Nera to be sent back to the orphanage? ummm... i guess... she, umm... was either loud when playing an instrument... although thats not a good reason, but i dont know, in my country that deserves you to get a whoopie, and its not a hamburger... ummm... did Nera ever used anything before the swords, TWO BIG ONES?cuz that could explain why shes so good fighting... but, im digres
mokona96
t says in the game that she's never used swords before, but she might have done rythmic gymnast
bryanone1
think that probably the families that adopted her, probably made her mad and do something bad enough to return her to the orphanage? cuz u have a mystery ther
mokona96
uys, I would appreciate it if you stayed on topic. You can still talk about this, but at least try to come up with weapons. And no stupid ones just so you can p
paladin
gely should have a weapon called the conflict not only because of his internal conflict but also because of the conflict between hades and zues and it should have yellow and black att
athenas129
For nera i can think of one scorpios pinchers a pair of gauntlets that were red as fire but thanks to the preistess they are imbuened with nera icy persnality and turned blue, with help from the death they are adorned with retractable blades on the finger tips. ITs attacks are blue and black element based.For Gely two come to mind two Angers balance A pair of pistols one engraved with red markings the other engraved with blue. They use magic bullets and never need to be reloaded. when gely is angry the red turns into a shot gun but when he is sad the blue turns into an assult rifle. They are red and blue based but gely can use his pistols as a hand weapon so there can be black based damage. zodiacs attack Once again A pair of pistols but in their barrels are Different elements. When used they are glowing the color that is being shot but when not used they are a grgeen tinted metallic color . Can be used as hand weapons. The first abillity is a surprise shot that can be any element. but other then that it is whatever element you'd preferI can think of two for sisily tooThe first one isTIme splitterA huge axe which is yellow and white and adorned with a cracked Clock in the middle. will come to sissily through whatever time line. When used the axe will send volts through sissily whichwill make her super fast. Yellow and white based damage i guess and some black if you decide.Space tearsA huge hammer twice as big as sisily but with the magicians magic it is as light as a feather. Crafted from a falling meteorite it disshes out huge black and red damage, but due to the meteors unusual metals and the magicians magic it has high magic capabilitys. It will come to sisily no matter where she is in a timeline (only in a time line though).I guess red and black damage i dont care you decide again.Like i said first time writing or making up weapons there probabaly no good though
blah701
So sorry, I cannot give you realistic weapons. But imaginary weapons that is measured with imaginary numbers, I'm ur man!Let's see... Disclaimer: ALL my weapons are godmoded. You nerf it down on your time.I think Chimera is overrated myth character. If you want multi-barreled cannons.... well, okay, multi-barrel itself is overrated. Just go for Hydra.HydraHydra is one-barreled gun with approximately 15 cm barrel length, 5 cm barrel width. Everything else would probably your average pistol from the old days, where pistols looked more like shortened muskets. Its decoration is in polished silver of a single-headed snake, while the overall gun itself is emerald, yet metallic green. Its trims, like the snake decoration, is done in polished silver. The decoration itself is simple, with almost no decoration other than the snake at the barrel. This is because the decorations in Hydra serves other purposes. The snake's mouth is open. However, its fangs, which it should be seen, is not there.Hydra's strength lies in technicality and calculation. Hydra has three different types of bullets: cumulative, active, and toxin. Each of these bullets can be changed at will prior to the gun being loaded. Cumulative bullets are the standard bullet for Hydra, and it is always loaded. It is the bullet that is used to to empower Hydra's active shot. Each time Hydra misses the target with cumulative shots, the snake head in the barrel increases. Each time Hydra hits the target with the cumulative shots, each head's fangs increase in length. These decoration disappears in time of approximately twenty minutes after the last shot is fired. Active shots are the "empowered" shots that results from the decorations of the bullet. With each snake head in the barrel, the more the active bullet splits, being directed into multiple targets directed by user's will. The longer the fangs are of snake heads, the stronger and more accurate the active shots will be. With right amount of calculation, Hydra can effectively decimate the targets with deadly accuracy. However, you have to be careful when using active bullets. With every two shots of active bullets, the Hydra reverts back to normal form of one head, with no fangs. Now, toxin bullets are something else. They are usually used when the Hydra is the weakest. When Hydra is at its normal state of one head and no fangs, Hydra can fire toxin shots, which, if the targets are hit with it, poisons the target with special venom. It is usually used in support, or when owner of Hydra needs to retreat into safe place, as the poison dulls the senses of the target. The longer the toxin bullet stays on the victim, the more blur will the senses become. Hydra's passive ability is to treat user's wounds in one head, no fangs state (also known as Vulnerable State). This allows user of Hydra to fulfill roles of both tanking and sniping depending on the situation, and it also allows user to retreat to heal its wounds.Ultimately, Hydra is created for solo-purposes, as its requires almost no dependence on other roles. It is capable of playing all the roles in the battlefield, and with right calculations, one can play one-man-army using its powers. However, Hydra's abilities truly shine in support role. It can fill all roles, and can easily make up for any part in the team. With truly calculative user wielding Hydra, team can truly be invincible.Okay, that's one weapon... I'll write more later? Depends on whether you like this or not /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />EDIT: saw hydra comment. Obviously, Hydra's name was a bit overused. I think mine is unique enough to be still named on
athenas129
/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif
blah701
Well, I'm awake now, and I think I can come up with Nera's or something...Let's see...Okay, Mokona, for Nera, I have a fighting style instead of weapons. However, if you use this wrongly, I am so going to kill you, because it is the most EPIC sword fighting style that I know... I sometimes believe that it is possible, but then I realize that no human can move that fast.So you start with... number of swords. The most I've seen used with is nine. Because the delicacy of the style, I've only seen women use it, and I'm pretty sure that guys would prefer much more force to the blade anyways.You initially start by unsheathing all your swords and throwing it up in the air. Things gets more complicated from then on. You grab one sword, then slash a target ONCE. Right after that, you let go of the weapon, then grab another sword that is closest to the ground. Rinse, repeat. You would most likely use swords one-handed, and cuts will not be too deep. The point of the sword is to cut the enemy in a frenzy that they do not know how to react. In other words, you completely sacrifice your power for speed. It isn't like single-draw style, where you strike once really quickly and end all. Usually I use this technique for serious tanking more than dps. Usually the sword scratches, but the nine swords coming at ya is a bit terrifying. Another big advantage is that this style cannot be parried, while it is okay to take certain amount of damage from the style. Another advantage is that it can force opponents into defensive, and that this style can take multiple opponents with ease. This skill works best with unarmored opponents, but such style can easily prevent heavily armored opponents from moving as they please.This style's greatest weakness is mobility. You cannot jump from one place to another. Most of the times you have to "walk" all your swords, or grab them instantly in yours hands and then jump. In other words, startup and end time is more labor-intense than other styles. Another weakness (which can be remedied incorporating "infinite sword style" from Soul Eater Mifume /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> ) is that while the style cannot be parried, it cannot parry easily. In other words, greatswords striking down would be difficult to fend off, unless you give change to the style or sacrifice your other swords (they will fall to the ground by the time you effectively block it).By far the highest "stat" it requires is speed. You have to quickly move from one sword to the next with somewhat of a pattern. Its key concept is that you are "walking" the sword rather than fighting with it. It is quite a difficult style to execute correctly.I prefer to, therefore, use with, Mifume's infinite sword style and sword juggling. ISS requires you to strike your own sword to keep them afloat or to strike the opponent with flying swords. Meanwhile, sword juggling is different from (okay, I do not know the name of the sword style, but I call it "Nine Swords Style," or NSS, after the max. amount of swords I've seen it used) NSS in a way that there is meaningless movements to keep swords afloat. NSS, therefore, isn't quite energy-inefficient, since for every strike you give damage. But mixing them with ISS and juggling, NSS can become something that can be used in all situations. ISS allows NSS to have more striking power in every strike, and often times incorporating multiple swords in on strike. Sword juggling will allow NSS to "walk" their swords without having a line of opponents to fight. In other words, ISS and juggling completes NSS.The finale move with NSS that I like is definitely stabbing. You position your sword that everything is pointing at a single opponent, and jab every sword into one target. Not only is your initial opponent dead,you now have a portable sheath to draw your sword from /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> .Disclaimer: I usually don't trademark crap, but I REALLY like NSS. The reason I said this is because I can so see Nera using the technique. Trademarked by Stragas, and anyone that uses it STUPIDLY will be stabbed by
mokona96
QUOTE (Stragas @ Sep 14 2010, 09:05 PM) quotecI prefer to, therefore, use with, Mifume's infinite sword style and sword juggling. ISS requires you to strike your own sword to keep them afloat or to strike the opponent with flying swords. Meanwhile, sword juggling is different from (okay, I do not know the name of the sword style, but I call it "Nine Swords Style," or NSS, after the max. amount of swords I've seen it used) NSS in a way that there is meaningless movements to keep swords afloat. NSS, therefore, isn't quite energy-inefficient, since for every strike you give damage. But mixing them with ISS and juggling, NSS can become something that can be used in all situations. ISS allows NSS to have more striking power in every strike, and often times incorporating multiple swords in on strike. Sword juggling will allow NSS to "walk" their swords without having a line of opponents to fight. In other words, ISS and juggling completes NSS.QuoteEndQuoteEEndThis part confused me. And while I like the style, it would be extremely hard to implicate and probably not very efficient. Sorry. (On the other hand, three would be quite easy to work, and would have increased mobility. Four might work too.)On another note, this reminded me of Cloud's final attack in FFVII Advent Children. (Which is actually a good movie by the way.) I think it's an aerial attack there, and I think it defies gravity a bit too, but I remember it to be completely fucking awesome. I haven't seen the movie in a while, though, so i don't remember much. Except Tifa's slo-mo battle, everyone throwing Cloud, and Cloud's awesome multisword with which he uses the attack. End Of R
blah701
Like I said, nine is the maximum amount of sword that I think is logically possible (and have see max of nine... the style was originally seen in Manwah that I read, and the character used 7 sword and later 9.... she was epic!). I personally think three is alright... although it doesn't compete in epicness.Advent Children? Hmm... I wasn't thinking of that... but I'm glad that you got some preference.ISS is basically clashing your own swords against each other to your favor. You usually hold one sword, and control other swords in midair by striking them with the sword at hand. It is effective in a way that if you have a lot of sword, you can spread them out and fight, making your own swords the terrain of its own. For instance, positioning three swords in a particular manner and striking them at once, you can have three-sword strike. If you use one sword as a bat and other sword as a projectile, you can utilize counter mid-range weapon. ISS's advantage is that it can overwhelm any number of opponent easily, and that you NEVER run outta attacks to use. However, the drawback is that it isn't mobile. You cannot fall back easily, and if you do wish to retreat, you just lost almost all your swords. ISS is used for "stand my ground" kind of battle, and usually defensive, despite the deadly-ness it has.Sword Juggling is a style that is more flashy than effective. It basically juggles the sword around, and usually there are four swords max. The swordplay is similar to ISS in a way that you strike your own sword, but striking the sword is purely for the purpose of keeping the sword afloat. SJ is for chaotic minds, as it is very irregular and often time confusing. The key point of SJ is that you keep the sword afloat in a fancy way, which differs from ISS, which uses swords as a terrain advantage. Your primary striking power is the two swords that you hold, while the other two swords kept afloat is usually a distraction or projectile. Out of all the multiple-sword styles (I mean multi as in more than three.), this style is most mobile, quickly being able to progress from one point to next with ease. However, it is probably most energy-intensive, as it utilizes useless moves the most to keep the swords afloat. The greatest advantage of SJ is that you can keep the enemy at confused state and that the striking power, despite mobilizing all four swords at once, is relatively strong. However, unlike other multi-sword styles, SJ is usually used for duels, not as much for one-man-army type of fights.Cloud's Omnistrike is in a different realm than multi-sword style. Finale is, after all, different from utilizing every sword at once. Cloud's fighting style is usually duel to one sword style utilizing a lot of spare swords. Cloud doesn't fight using EVERY sword at once (with exception of that scene from advent children, and even then he uses one at a time...), so I don't think it is multi-sword st
chamomileess
Gely's gun in DtRoT is called Hydra.As for weapons, I give you full permission to go and scavenge my old threads and Character Responses for weapon ideas. I believe I gave you a few alre
rainen
Ill think up something better tomorrow. also with clouds final attack in advent children, he splits his ultimate weapon up into the many swords that creates it and then he jumps from sword to sword while slashing sephiroth. Every time he gets to another sword he begins to reassemble his ultimate weapon and then he gathers all his power for a final slash. The entire move is done in mid air (even sephiroth is held in place at the center of the circle) and the swords are kept in place vertica
blah701
I was originally thinking of scisilia, but that was my hydra w/o limits, so I changed the weapon. The point is that hydra name matches the weapon.... I guess if you are rly mad about it, then it can be changed to hidera or somet
macfluffers
ame repeating matters because if names are repeated it can get confus