si.ner.ge
* Why isn't the game's subtitle "Down the Road of Tales" used more often? If nothing else, it makes it much easier to find the game in search engines.* Should have a "skip cutscenes" button. Some of the hardest fights have really long cutscenes before them /angry.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="angry.gif" /> Saber /angry.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="angry.gif" /> * There are a lot of interface quirks that made the game somewhat frustrating:** No "undo" button for moving Gely, I wasted a lot of turns this way.** "Walk" characters cannot move through allied spaces, something which is done in virtually every other TRPG. This means I spend a lot of time, especially in cramped battlefields, having to devise "Wait" orders and precise positioning. A lot of wasted turns and restarts when I inadvertently moved one character in front of another, and she couldn't attack as a result.** Speaking of which...why can't I move my characters in the order I want?* There is a strange and lethal bug where a character may randomly 'die' (disappear from the battlefield) after clicking the "End Phase" button during the Action Phase. I noticed this happens more often when I have not moved, or when I move/undo, or when I do nothing for an extended time. I cannot reproduce it because I have already beaten the game, but maybe when I start a new game.* There are arrows on the "Inventory" screen that don't appear to do anything. I assume there will be more inventory items to collect in Part 2.* The Holy Egg (from the strategy guide):"For the first 30 minutes of any hour, the physical shield is active. For the rest of the hour, the magic shield is active. You can also test this by throwing a field skill, such as Meteor Strike or Thunder Rod, on the Holy Egg. If it doesn't deal any damage, then the magic shield is active and the Holy Egg can only be damaged by physical attacks. The shield can change during battle. For example, at 7:29 PM the Egg will be immune to magic but at 7:31 PM it will be immune to physical attacks."This is very confusing. Through trial and error I found that the Egg is immune to magic from :00 to :29 and is immune to physical from :30 to :59. This should mean that the "magic shield" is active first, then the "physical shield".* "Devil Egg" in the strategy guide: intentional teaser/spoiler?* "Fate's Diary" is misspelled "Dairy" in the strategy guide.* Counting the number of level-ups in the strategy guide, I only found 10 for Nera, when she can reach level 12. I will figure this out when I replay the game on hard m
an
Thank you for dropping by the forum and leave such great reviews on the game. To answer some of your question:+I suspect the strange but that character "die" randomly is actually the Poison Ability. Saber has and special skill that will cause all his victim to lose 33% of thier HP every turn after they was hit by him. Therefore, if your HP is lower than 33%, your character will die.+ You are correct about the Holy Egg. When I mention physical shield is active, i mean it is immune to physical attack. I guess my wording was a little confusing. Sorry about that.+Devil Egg is and Master of the Tale Symbol is the two items that you would need to obtain the password to continue the game in sequel with your characters and items. I will impliment the feature to extract the password from part one of the game when part 2 is close to coming out.+ Currently, the max level you can get is Nera 12, the rest 11. The max level in the sequel will be 20+For the rest of the stuff you mention, it is mostly my fault and and odd design decision. I will look over them again and make sure the unnecessary annoying stuffs will go away in the sequel/ or next update for genesis.Again, thank you for dropping by and leave your great reviews. I hope you will continue to enjoy the g
si.ner.ge
* A button that lets you see the Map/Win Condition/Lose Condition/Hints during the battle would be nice.* For some reason Gely started with the Level 10 Hanged Man from the previous save file. Not that I'm complainin
an
QUOTE (Si.Ner.Ge @ Oct 24 2009, 09:25 AM) quotecBeginning second playthrough on Insane mode. So far I've beaten the Hobear honey battle without much difficulty.* A button that lets you see the Map/Win Condition/Lose Condition/Hints during the battle would be nice.* For some reason Gely started with the Level 10 Hanged Man from the previous save file. Not that I'm complaining...QuoteEndQuoteEEndOh ops...I probly should fix that. Thank you for the rep
si.ner.ge
[Bug] After I beat Charlus in Battle 10, the victory screen appeared, then the "AI Phase" started, Armlus killed Emi, and the screen returned to the victory screen.[Bug] When I view The Magician's profile during battle, the "Corresponding Tarots" box shows rapidly flickering images of The Magician and The Lovers.I noticed, in the cutscene immediately following Battle 14, the vine which should be in the background isn't there.Stat boosts/changes from The High Priestess and The Death's abilities are reflected in the characters' battle stats, but Emi's resistance boost from Lightning Aura is not. Also, the game says it's +15%, while the strategy guide says it's +25%.Why does the forum log me out even though I checked the "Stay logged in"
EternalLurker
Invision has cookie problems.If you really care enough, bookmark http://1manstudio.net/genesis/forum/index.php?&CODE=00 instead of just genesis.1manstudio.net/forum to avoid having to log back in as of
si.ner.ge
* Sometimes characters who can move around obstacles are shown moving through them instead. For example I moved Gelyan left and down, instead he moved down (through a crystal stalagmite) then left.* Nera gains a level in Battle 16 - Rebellious Reptite Part 2. This is not stated in the strategy guide.* [Bug] Had an incident where I reduced an enemy to 0 hp and he didn't die. I attacked him again (in the same fight) and the second time he did
EternalLurker
As for the movement thing, fixing that would probably take irritatingly complicated algorithms and just waste processing power, so it's unlikely that'll be changed if you wanna keep the game's specs low. Unless I'm wrong about the battle engine. I'll take a look at the code later, actually, as I'm always curious about these things; I haven't peeked inside it yet and it seems well written.
si.ner.ge
Lurker: It was a sword bandit. Battle 15 I believe.Yeah, I'm not arguing that An should rewrite the code over that...just pointing out some interesting things that may not be intended, or could be improved. The only bugs I'll argue should be fixed are the gamebreaking things like dead enemies attacking or Gely mysteriously having the Hanged Man tarot at the beginning of the game (which made the bandit battles insultingly easy).Battle 23. A good night's work. Surprisingly I beat Insane! Saber on the first try, using a Power build on Gely might have helped.Interestingly, the bandits are not assigned numbers in the dialogue surrounding Battle 23.After I beat the Extra Battle with Death, the music stopped until I returned to Deep Grotto.Finally finished the main game! Cerberus was killed with Death's Essence, oddly enough...I have a new respect for that Essence now...When using Field Abilities there are two boxes to choose, both "Cerberus". I suspect this is because he has two turns per ro