EternalLurker
f course not. That's a given. You of all people should know I'm pretty careful about your privacy. :P That ImageShack account isn't accessible without direct links like the ones I posted here; all the images are marked as priv
EternalLurker
I think the third-tier beasts are quite unbalanced. The more Azure Stones you spend, the better your third-tier beast is. Pegasus has utterly crappy damage at a pitifully short horizontal and vertical range, and Life Pulse isn't powerful enough to make up for that. Griffin's breath is useless as its damage isn't great and using it pretty much guarantees you're going to take tons of damage as you sit still for five seconds; his perk is decent but again insufficient to compensate for how bad he is otherwise. Gargoyle is pretty powerful and his defense matrix combos very well with a close-range attacker like Neraine. Siren is overwhelmingly powerful, his breath is extraordinarily useful, and he combos extremely well with Neraine. Really, Simurgh, the second-tier Crimson beast, is a dozen times better than either of the third-tier Crimson beasts.Haven't tested the fourth-tier ones out yet, but I will s
an
Thank you for the info. Please continue with the t
EternalLurker
eah, but the beasts don't seem to attack unless the controlling character is attacking. So isn't the Morale score checked every time the controlling character attacks? That would mean it's indirectly based on attack sp
an
ah. It is not related to attack speed. The beast chance to attack kick in when you hold down the attack button. It doesnt matter how often the rider att
EternalLurker
h, by the way, I know that's an old issue, but I figured I should clear it up anyway...I was using a +Morale item for Neraine at the time. Silly me. >_
EternalLurker
showmethemoney version posted; all posts after this one refer to that version
EternalLurker
kay, before I post my thoughts I'd like to know which difficulty is closest to the full game's expected difficulty: Easy, Medium, or Hardc
an
asy is the default difficulty. THe medium and hard mode was only for testers before we didn't have many levels bef
EternalLurker
oes Lady Luck increase all drop rates by +30% as in 20% goes to 50%, or as in 20% goes to 26%? And does it apply to Crimson and Azure Stones as well? Kinda hard to tell on the later lev
an
0% go to 26%. It applies to Crimson and Azure Stones
EternalLurker
he Unicorn only increases Agility by 3 for female characters. I hope that's a bug; not increasing Empathy for Gelyan already hits him hard eno
an
ep it was a bug, Nice spot! I will fix it in next vers
EternalLurker
Drop Simurgh's Grand Jury Energy cost to 45 Energy. 45 versus 50 may not seem like a big deal, but 5 Energy per breath is a pretty significant difference for Empathy builds. Currently I think Simurgh is weaker than Cyclop and dropping Grand Jury from 50 Energy to 45 may fix that. If you don't wanna do that, then maybe increase his stat boost from +3 Power to +4. I might be wrong because I haven't tried the Azure+Azure beast, so maybe Cyclop is overpowered instead of Simurgh being underpowered. I'll know for sure tomorrow, been too busy to test today.Increase the rate of attack for Pegasus' Fire Blast or decrease the damage of Solar Wing. Due to Pegasus' high movement, Fire Blast should be usable for any build as long as the player is skilled, so make it usable for characters with low Morale by increasing its fire rate. The way it is right now, Fire Blast requires very high Morale, which usually means high Empathy, but high Empathy characters wouldn't use it much anyway because Solar Wing is so dominant. So either Solar Wing needs a damage reduction or Fire Blast needs an attack-rate increase. Again, I'll know whether nerfing Solar Wing or buffing Fire Blast is the better option once I've tried the Azure-heavy beasts for comparison.Increase the duration of the Phoenix's Mark of Fire so that it doesn't disappear so quickly. I'd say you should add maybe another 10 seconds. Again, I haven't tried the other ultimate beasts yet, so maybe the Phoenix isn't completely broken, we'll see, but it seems pretty broken to me. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> Also, the Mark of Fire sometimes glitches up, after which pressing 2 does nothing but waste Energy for the rest of the level.Griffin's breath is still much too dangerous to be useful. The only time I can see him being worth anything is with a rider that has high-level items like Gaia's Vest, but at that point in the game there are better beasts at higher tiers anyway. How about just dropping the rider's movement to a crawl, like 3-4, instead of freezing the rider entirely? Or maybe supplying even more defense than the current defensive grid thing.An unrelated issue: stage 3 ends too quickly after the final enemy dies. Doesn't give the player time to pick up stones before the medal bonus multiplies them. Same's true for another few stages; I'll check exact names tomor
EternalLurker
Stuck dealing with random family things for a while,
an
QUOTE (EternalLurker @ May 26 2010, 12:36 AM) quotecIncrease the duration of the Phoenix's Mark of Fire so that it doesn't disappear so quickly. I'd say you should add maybe another 10 seconds. Again, I haven't tried the other ultimate beasts yet, so maybe the Phoenix isn't completely broken, we'll see, but it seems pretty broken to me. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> Also, the Mark of Fire sometimes glitches up, after which pressing 2 does nothing but waste Energy for the rest of the level.Griffin's breath is still much too dangerous to be useful. The only time I can see him being worth anything is with a rider that has high-level items like Gaia's Vest, but at that point in the game there are better beasts at higher tiers anyway. How about just dropping the rider's movement to a crawl, like 3-4, instead of freezing the rider entirely? Or maybe supplying even more defense than the current defensive grid thing.QuoteEndQuoteEEndBy broken Phoenix, did you mean it is too strong or too weak? Reducing Mark of Fire duration is a buff since you can summon the eggs much faster. Noted on griffin, I think i will cut his movement to 1/3 when this skill is u
EternalLurker
eah, I'm saying I think it's too strong and that's why I figured you should increase its duration. But don't change it yet; I'm going to try the other ultimate beasts tomorrow morning to make s
an
tw, I want Phoenix and Beelzebub to be a little stronger than other level 5 beasts since they are "pure breed" and slightly harder to to obt
EternalLurker
/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> Power + Agility + Arcane Earrings + either Power Overwhelming or an Assassin's Bracelet just has godlike staying power. I s'pose I'm not accounting for the bosses we haven't seen, though; maybe they're really powerful. /happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif
an
eah, Tale memory will come back (in different form:Zodiac Memory). It will have some 1-hit knock out attacks and ridiculous amount of HP and an attack that cause all bad status eff