crazymack
AN you need to fix the win conditions for this battle[attachment=7:i_win.
EternalLurker
this thread he beat Reciful on Insane. Reciful's not a big deal if you don't mind losing people in the process of fighting him; all you have to do is sacrifice a couple people to slow him down while you slam him with ranged attacks, mainly Gelyan's damage (preferably Soul Pact, but otherwise a Soul Bonded Power Gelyan can work) and field attacks like Thunder Rod and Meteor Strike.So yes, we know that beating Reciful glitches up the game. The Bug Reports forum has like 3 posts about it.
crazymack
well i feel like an ass now....must find delete bu
EternalLurker
If you really do want me to delete the thread, though, I certainly
crazymack
QUOTE (EternalLurker @ Dec 7 2009, 07:46 PM) quotecespecially after you've Soulbursted the Hanged Man on him to kill his HP regeneration.QuoteEndQuoteEEndHanged Man? how do you get him without beating reciful to begin w
EternalLurker
I think I have a save right before Reciful, so lemme kill him once and then type up a description about killing him that based on my crappy mem
crazymack
ofl, ya i used death's soulbrust as well then used as many field abilities as i could then maximized my damage by using abilities that would bring characters close to death, then use a big move. thats a basic sum of it, of course using geylan's soul p
EternalLurker
Neraine = 12 Power, 17 Magic, 14 Agility, 5 Endurance, Enchanting Rhyme, Absolute AuthorityGelyan = 5 Power, 24 Endurance, 6 Magic, 9 Agility, Unshaken Heart, Rejuvenating HeartSisily = 4 Power, 3 Endurance, 26 Magic, 13 Agility, Energized Soul, Shining SoulAs you can see, my Sisily there sucks. This is a very old save file. >_>Now I'll type out my actions as I do them. Note that, as far as I can remember, I've never bothered to beat Reciful before, so what I'm doing may not be the optimal strategy, just the one that I'm doing right now on my first try. This is on Normal difficulty; the idea is the same on Insane, I'm sure, but I'm in a bit of a rush and don't have time to deal with that much health. I'll do this again on Insane tomorrow if I have time. The key here is Gelyan's Soul Pact, which does simply ridiculous damage and which Reciful's Dodge isn't high enough to have even a chance of letting him evade.First turn: Neraine to the upper-left of Gelyan, summon Death just north of Gelyan. Sisily just below Gelyan, summon the Magician to her left. Gelyan summons the Fool to his right. Emi just below the Fool, right next to Sisily.Enemy turn: Reciful moves uselessly two spaces to Gelyan's left.Second turn: Soul Eater. Soul Ritual. Magician moves two spaces to the left and attacks Reciful: first do his 5-Energy attack, then if you missed most of the time do it again, but if you didn't then use your 1-Energy the second time or you'll just kill yourself. Sisily moves one space to the left and attacks Reciful: one Warp Tornado will put you just short of killing yourself, so for your next attack do a free Warp Assault for a little more damage if it manages to hit. Fool does Thunder Rod from where he's sitting. Gelyan does a double Soul Pact. Emi moves one space left, to where Sisily was.Enemy turn: Reciful sits around uselessly like an idiot.Third turn: Neraine conjures the High Priestess to her right, just above Gelyan. The Magician does a Meteor Strike. Skip Sisily's turn; she'll gather too much Energy, which'll be a waste. The Fool uses Thunder Rod. Gelyan does another double Soul Pact; as long as the High Priestess is out he'll be healing far beyond all the damage he takes from using Soul Pact twice, even with Reciful's reflection. Emi moves behind Reciful and uses Illumination, hurting the Magician a bit. Sisily takes her turn and fills up the Energy pool massively because she's awesome.Enemy turn: Reciful is still lazing about.Fourth turn: Since no one is in need of healing and the High Priestess won't do decent damage to Reciful without dying in the process, Grand Blessing on Neraine for a bit of a power boost; why not? Skip Neraine's turn cuz you don't want her near Reciful yet, as you'll see. Meteor Strike with the Magician: now you see. Take Sisily's turn; it'll overfill the Energy pool by 5, but I'm in a rush right now so 5's no big deal. Fool: Thunder Rod for awesomeness yet again. Gelyan: Whaddaya know? 2x Soul Pact. Emi: Illumination. Neraine: move next to Reciful.Enemy turn: Reciful attacks Emi. Deal as much damage as you can before going down; with a full Energy pool, her Energy Sphere should do decent damage.Fifth turn: Grand Blessing on Neraine again. I'm really in a rush here now so I'm just going to have Neraine skip her turn even though that's an Energy waste and I should probably wait to do that later. Magician: Meteor Strike because I don't have time for him to do his 1-Energy attack twice, so I don't care if Neraine gets hurt a bit (she's got high Red resistance so she can take it). Sisily: Warp Tornado once and you'll be just short of dying. Again. Skip your next attack; even a Warp Assault will kill you if it manages to hit. Fool: Thunder Rod. Gelyan: 2x Soul Pact.I actually don't even have time to finish this fight, so I typed the end of that turn from memory of what I was going to do, but if I did my mental math right that should kill him. If not, he'll run back to attack the Magician after this, not any of your damage-crucial units (mainly Gelyan), so you should be able to kill him in one or two more turns by saccing Sisily on him and continuously spamming that Soul Pact. Neraine's there in this whole process as backup to kamikaze at him if he manages to get some good dodge rolls or something and get through your other units too quickly.Notes on other builds: if you have a Power Neraine, of course, you can sac her on him before saccing the Magician, since the Magician will be an important source of Energy and a Power Neraine can do some heavy damage to Reciful before going down. (Magic Neraines take too long since they have to waste a turn on Moon Waltz). If your Sisily has high Endurance, she'll be able to survive her own damage output, so she can be a source of major damage; in that case, you're better off Soulbursting the High Priestess early so that all field attacks and Sisily's Warp Tornado do way more damage, though this does mean that Gelyan will eventually kill himself with Soul Pacts, but with your extra damage output the fight will be over before then.really gotta run now; I'll write an Insane guide later. Probably won't be able to do it with this sucky Sisily, though; I'll have to make a real one and play through the game again. I'd really love the ability to replay old battle
crazymack
that i did easy reciful on power, endurance, magic, agilitynera 5 4 10 20 light steps, flash stepsGelyan 5 24 6 9 Unshakable Heart, Rejuvenating HeartSisily 4 3 26 10 Energized Soul, Shining SoulI can agree, this is not ideal.....I pretty much speed rushed through the game so I could try leching to counter heavens childI agree, Geylan soul pact is going to be the damage doer for this fight.before i attempt to do insane reciful, i need to know more about the mechanics of the gamehow are dodges decidedwhat reduces white da
EternalLurker
http://genesis.1manstudio.net/strategy_guide/mechanic_1.htmlStart there and scroll through the pages. It tells you a lot.A basic summary of the mechanics, however, is as follows:Accuracy (as a percentage): Hit - Dodge/10Example: Sisily's Warp Assault has 125 Hit. Against an opponent with less than 250 Dodge, that would have >100% accuracy, so it would always hit. Against someone with, say, 700 Dodge, it would have a 55% chance to hit (125 - 700/10 = 125 - 70 = 55%).Physical damage: Damage*(1-BlackResist)*(1-Defense/1000)Like Dodge, divide Defense by 10 to see it as a percentage. So 200 Defense means you absorb 20% of physical damage, which reduces it to 80%, which is why in the formula you'd multiply the enemy's damage by (1-200/1000 = 1-0.2 = 0.8 = 80%). Black Resistance acts just like it should: 20% means you reduce physical damage by 20%, which reduces it to 80%, which is why in the formula you'd multiply the enemy's damage by (1-0.2 = 0.8). So 20% Black Resistance would have the same effect as 200 Defense, and 80% Black Resistance would have the same effect as 800 Defense, etc. (The only difference is that some abilities reduce the target's Defense, and since Defense can't go below 0, but resistances can, they interact differently.)Magical damage: Damage*(1-ColorResist)*(1-Resist/1000)It's basically just like physical damage, except you switch Defense for Resist and you switch Black Resistance for the relevant color: Blue for ice, Red for fire, Yellow for lightning, White for pure/light/holy/untyped/etc.How some stats are calculated:HP: varies between characters-Neraine: Pow*150 + End*225 + Lvl*160-Sisily: Pow*75 + End*225 + Lvl*160-Gelyan: Pow*37.5 + End*262.5 + Lvl*160---Gelyan with Sharpshooter perk: Sisily's formula - Lvl*80, though of course his Endurance will also be at the minimum (1)Defense: End*15Resist: Mag*15Dodge: Agi*20HP regen per turn: 5 + End/2 - though I think Tarots don't get that 5, simply recovering End/2 per turn, save the High Priestess which recovers 15 + End/2 instead even without its aura.All of this is, of course, dependent on pe
crazymack
ool thxs, lets see what we got
apjjm
QUOTE (crazymack @ Dec 8 2009, 05:23 AM) quotecI can agree, this is not ideal.....I pretty much speed rushed through the game so I could try leching to counter heavens childI agree, Geylan soul pact is going to be the damage doer for this fight.before i attempt to do insane reciful, i need to know more about the mechanics of the gameQuoteEndQuoteEEndI did reciful on insane, if you want, you can view all my stats and my fight strat in this vid.You can use the method i used to beat reciful without loosing a character, would only have to vary the strategy in certain places. I've written everything out anyway though:CODERound one------------(This uses the same setup as the video)Nera: Move 1 space left, summon death to the right.Sisi: Move so that she is two squares below nera. Summon the magician to the right.Gely: Summon the fool to the right of gely.Emi: Do nothingReciful: Moves forwardRound two------------(The first key (a.k.a luck manipulation) round)Death: Soul eater.Nera: WaitMagician: Meteor strikeSisi: Do nothing (magic farm anyone?)Fool: Lightning rod [ONLY if there is enough magic availible for gelys turn]Gely: Soul PactEmi: Do nothingNera: Move to the choke point. Reciful vs Nera: Moon waltz the entire battle.Round three------------(The second of two key rounds. TWO. BIG. ROUNDS.)Death: Soul eaterNera: Do nothingMagician: WaitSisi: Attack reciful with whatever works best. Obviously, don't overdo it.Fool: Lightning rodGely: Soul pactEmi: Do nothingMagician: Mana poolReciful vs Nera: Simply survive the battle with moon waltz. Try to leave as much mana as possible (I.e: skip a go if you feel lucky)Round four------------(The luck manipulation is done!)Death: Soul eaterNera: Soulburst (if there isn't enough mana, wait until after emi's go)Magician: Meteor strike (if there isn't enough mana, use mana pool)Sisi: Do nothingFool: Lightning rodGely: Soul pactEmi: Do Nothing (Weren't expecting that were you?)Nera: If you waited earlier, soulburst now.Reciful: Can't moveRound five------------(Aha! Sneaky)Nera: Summon the high priestess into the chokepoint (1 square down).Magician: Meteor strikeSisi: Do nothingFool: Castle sisi, Lightning rod (provided there is enough mana for soul pact)Gely: Soul pactEmi: Nothing againReciful: Still doing less than emiRound six------------(This is where the battle is won... maybe...)HighP: Heal GelyNera: Do nothingMagician: Meteor strike (if HighP can survive)Sisi: Do nothingFool: Castling to allow magician to get to the front.Gely: Soul pactEmi: Do nothing (Illumination if reciful will die from it)Reciful vs High Priestess: Attack if you get chance.Round seven------------(Oh, still fighting him are you?)Nera: Do nothing.Magician: Move into the choke point space, meteor strike.Sisi: Do nothingFool: Lightning rod.Gely: Soul PactEmi: Do nothingReciful vs Magician: Attack IF you get the chanceRound eight------------(Ok. Reciful should definitely be dead now, but i have planned this bit anyway; so ya better be reading /biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />).Nera: Move down into the choke point.Sisi: Do nothingFool: Castle with nera, lightning rodGely: Soul pactEmi: Do nothingReciful vs Fool: Attack when you canRound nine------------(What? Has It really taken this long?)Nera: Do nothingSis: Do nothingGely: Soul pactEmi: Attack from rangeAll character stats and builds are the ones shown in the video.I will be playing though again + will be filming this when i get up to the fight (ugh i hated that dog on insane - its harder than the reciful fight after it /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />).@EL: I never noticed that game mechanics page *goes off to read
EternalLurker
That mechanics page doesn't say anything more than you'd learn by just playing the game and watching the numbers grow, but it's a useful reminder if you forget things. The explanations I posted here are more detailed, though; the mechanics page doesn't mention anything about HP or HP regen.I can't say luck manipulation on Reciful is something I'd ever want to try. The Retry button has been disabled during his fight, so you'd have to fight through Cerberus again every time something went wrong, if your strategy hinges on a key point of cha
apjjm
QUOTE (EternalLurker @ Dec 8 2009, 10:12 PM) quotecThere we go! I knew there was a Reciful vid somewhere on this forum but I couldn't remember where you'd posted it. Would you mind also adding it to the pinned video thread, apjjm?QuoteEndQuoteEEndWill do.I don't know lucky you'd have to be. When i tested the strategy on normal mode i tanked two turns with nera, though i don't know how damage scales with the change in modes. If you're unlucky when it comes to it, the method should still work if you skip round three, or both round two and three if you don't want the gamble (i have yet to test this though - everything always works during design /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />). quoteoQUOTE quotecyou'd have to fight through Cerberus again every time something went wrongQuoteEndQuoteEEnd Ouch. I think the only fight i have more trouble with than that one is the sky l
EternalLurker
eally? I'm confused. The Sky Lord is infuriating, I agree whole-heartedly, but I'm not sure why everyone finds Cerberus so hard. His Red damage doesn't do crap to Neraine and his physical attacks are fairly inaccurate, so even without Light Steps and with only 14 Agility (and my crappy luck!) my Neraine always tanks him just fine with the High Priestess and Fool's auras backing her up, as long as Soul Bond drops him down to one action per turn. What am I missing? Is something so different about my builds or am I just luckier than I think when it comes to Cerbe
apjjm
save death until later, which is more than likely my problem now that i think about
EternalLurker
The only major exception is the fight against the Shadows since you can end that in a ridiculously short amount of turns if you don't summon Death. I summon the High Priestess, the Magician, and the Fool, then Soulburst her, then use Meteor Strike and Thunder Rod and Soulburst the remaining two. The High Priestess' Soulburst makes the other two do massive amounts of damage with their field attacks AND Soulbursts. On Normal you can end it in about two turns if you also start that round with Emi attacking at a full Energy pool (probably even easier with the Kongregate version that I haven't played, since supposedly Emi is way stronger the
si.ner.ge
QUOTE (EternalLurker @ Dec 8 2009, 04:37 PM) quotecReally? I'm confused. The Sky Lord is infuriating, I agree whole-heartedly, but I'm not sure why everyone finds Cerberus so hard. His Red damage doesn't do crap to Neraine and his physical attacks are fairly inaccurate, so even without Light Steps and with only 14 Agility (and my crappy luck!) my Neraine always tanks him just fine with the High Priestess and Fool's auras backing her up, as long as Soul Bond drops him down to one action per turn. What am I missing? Is something so different about my builds or am I just luckier than I think when it comes to Cerberus?QuoteEndQuoteEEndWell, how are you setting up your field? Do you place Nera directly behind the choke (and thus within Cerberus' t1 range) or leave that spot open? Who dies on turn 1? In my experience Cerberus will maul everyone, including Moon Waltz Nera if she eats two turns in a row from him - I've never found his physical to miss that often. Also not everyone does all the side quests before fighting Cerberus. Side quests are supposed to be optional content, not you-need-it-to-beat-the-game-or-else-are-very-lucky content. It doesn't help that the fight is preceded by an infuriatingly long cutscene.I think high-dodge enemies piss people off in general. From a psychological standpoint it's more annoying to have one attack do X damage and the next miss, than two attacks hit and do X/2 damage each.Battles that prompt the most restarts for me (besides TM) are probably the first Beholder, Shadow Master, and Cerberus (I will agree he goes down surprisingly quickly in Normal mode) in some order. Saber was hard until I figured out a formula to beat him.EDIT: Darn it, I have to play the game again? I don't remember the Sky Lord being that hard, even without Death...EDIT2: Just loaded up an old save file to replay the Sky Lord. Sisi and Emi died, but Nera and Gely do so much damage, and Sisi and Emi so little, that it practically didn't matter. I think part of the reason Cerberus is annoying is because he has double health regenerat
EternalLurker
I don't remember how Cerberus is on Insane, but on Normal he dies by turn 2, extremely consistently. Soul Ritual isn't even really necessary, frankly, but it does nice enough damage to be helpful, since Sisily and the Magician do crap damage in this fight (Electrify Kisses seems to keep missing even though his Dodge isn't that great, and he's Red-natured). 'Course, if you have a physical Sisily build she can help end it by turn 2 as well.The Sky Lord does White damage and has high Defense, so if anything Death is a bad choice. The issue with the Sky Lord is that his mobility makes him almost guaranteed to kill one of Sisily, Emi, or the Magician on turn 1, so you just have to make sure it's the one who has the least Magic so that you've got enough Energy to kill him in a couple turns.EDIT: Yeah, just loaded up my save before Reciful again and fought Cerberus on Insane. Turn 3 kill first try, not much effort, if you're not afraid of losing people. If you are, I can see how it'd be a bit difficult, but Soul Ritual would still help that for the most part. What I did was just Soulburst the High Priestess and slam him with every field attack and Soulburst I had, plus a triple Energy Sphere. He of course slaughtered Sisily and Emi at the end of that turn but he had so little health left that Neraine killed him with a x2 Moon Waltz, not even giving Gelyan a chance to do his ridiculous damage.DOUBLE EDIT: And went on to kill Reciful on Insane without losing anyone but the Tarots I Soulbursted. Really, the High Priestess' Soulburst is just way too ridiculously awesome. ^_^ If she weren't so awesome on the field that I really regret it every time I Soulburst her, I'd have to say Blue Paradise is overpowered. :P Using it and then all your field attacks and Soulbursts in succession is virtually a guaranteed kill on any boss without you taking any damage in the process (except collateral damage from Illumination and Meteor Strike).You know, I don't have any video-recording equipment, but I'm going to make a screenshot walkthrough of these two fights now. I'ma use a Divine Breath on this horrible Sisily so that it's the standard pure-Magic build everyone uses. It'll be up in a bit. This post is getting too long so I'll be double-posting *gasp!*EDIT: BLEH! Sorry this is taking so long. Imageshack is being ridiculously stupid. Finished the fight in a couple minutes but I've just been trying to upload these stupid screenshots.FINAL EDIT: Okay, done. It's in a pinned thread in this forum. Stupid Imageshack. Anyone know any other sites I can
apjjm
QUOTE (EternalLurker @ Dec 9 2009, 01:17 AM) quotecFINAL EDIT: Okay, done. It's in a pinned thread in this forum. Stupid Imageshack. Anyone know any other sites I can use?QuoteEndQuoteEEndImagehost.org?Just found a reliable quick way to put the "laughter" into slaughter for the sky lord. All that needs to be done is to summon death, soul bond the fool and rod twirl the thing to hell (and use emi as a damage sponge in the first round). Also, use grand blessing on the fool to increase his power further. As long as you aren't catastrophically unlucky with hitting the skylord you should get it down before it can move. I might film this for anybody like me who had trouble with this enemy.Impressive work on reciful, by the way. Hopefully my method works as neatly when it comes to testing it out /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif"