crazymack
sizeo:2/sizeotry to come up with good combos for the two major aspects of the game, tanking and damage dealingsizec/sizec(not going to included healing as it own group, it is basically tanking or healing the tank.)DD = Damaging dealingT = tankingexample: T = soul bond Nera DD = High priest healing to Nera through out game to increase her powerT = soul bond Geylanuse perks, stats, abilities, soulbrust, and specials to come up with your com
EternalLurker
-part 1: qualify for Enchanting Rhyme and Absolute Authority, then respec into 14 Agility and 27 Magic. That's two Crystal Ballads per turn at 34 Power and 28 Magic against 50% enemy Defense.-part 2: become a Rave Dancer and respec into 20 Agility, 30 Magic, and 6 Endurance. That's 5 Crystal Ballads per round each at 35 Power and 30 Magic against 0 Defense. Godlike.Tanking: ...Um, Endurance Gelyan with High Priestess heal-spam? Problem solved, basica
crazymack
QUOTE (EternalLurker @ Dec 7 2009, 05:44 PM) quotecDamage dealing: Neraine with a Divine Breath >>>>> all.-part 1: qualify for Enchanting Rhyme and Absolute Authority, then respec into 14 Agility and 27 Magic. That's two Crystal Ballads per turn at 34 Power and 28 Magic against 50% enemy Defense.-part 2: become a Rave Dancer and respec into 20 Agility, 30 Magic, and 6 Endurance. That's 5 Crystal Ballads per round each at 35 Power and 30 Magic against 0 Defense. Godlike.Tanking: ...Um, Endurance Gelyan with High Priestess heal-spam? Problem solved, basically.QuoteEndQuoteEEndrofl now i wish that i didn't use my dvine breath on all my saved games....DD/T = soul bond geylan to make him power build, (useful before you get soul pact) also useful to make geylan a tank before nera gets moon waltzDD/T = soul bond Fool, makes a great melee tank and causes his black damaging to deal alot more damage. Also gives him 3 attacks if death's agi is high enough (don't do this to tank or deal damage to a creature with high dodge)T = power build nera/soul bond nera + Fool's essence of slyness. less luck dependent tank buildDD= soul bond Sisily. hey if your good on energy for the magic egg fight when it's immune to magic, why not?T = Hanged man pulls big power monster into corner while your other characters take of small monsters (not really a combo but a useful thought)DD/T = somehow glitch divine breath so it doesn't reset your attributes but give still gives the points to spend man can dream right? (note: not saying this is actually possible)DD = spec Geylan power build to equip perks marksmanship and sniper sense, then use divine breath to respec endurance.DD/T = spec any one character build to get perks then use divine breath to resqec to another b
EternalLurker
QUOTE (crazymack @ Dec 7 2009, 06:52 PM) quotecDD= soul bond Sisily. hey if your good on energy for the magic egg fight when it's immune to magic, why not?QuoteEndQuoteEEndWhile Soul Bonding a Magic-focused Sisily is obviously detrimental in the vast majority of cases, a very powerful tank that no one on the forum seems to use is a Soul Bonded Blood-perk Sisily. Having Death's Stats against an opponent whose Agility is lowered by 4 is pretty amazing. With the Fool and the High Priestess active, and the Magician using Energy Transfer, Sisily can single-handedly tank the Normal Tale Memory due to her HP-leeching against the Tale Memory's mere 2 attacks per turn.So don't sneer at the idea of Soul Bonding Sisily. Blood-perk Sisily is incredible when Soul Bonded. The above awesomeness doesn't even account for Rainbow Blood, after all, and thus Petrifying Glare. All of Sisily's Blood perks combo with Soul Bond save the +4 Power of Petrifying Gl
si.ner.ge
QUOTE (EternalLurker @ Dec 7 2009, 11:12 PM) quotecWhile Soul Bonding a Magic-focused Sisily is obviously detrimental in the vast majority of cases, a very powerful tank that no one on the forum seems to use is a Soul Bonded Blood-perk Sisily. Having Death's Stats against an opponent whose Agility is lowered by 4 is pretty amazing. With the Fool and the High Priestess active, and the Magician using Energy Transfer, Sisily can single-handedly tank the Normal Tale Memory due to her HP-leeching against the Tale Memory's mere 2 attacks per turn.So don't sneer at the idea of Soul Bonding Sisily. Blood-perk Sisily is incredible when Soul Bonded. The above awesomeness doesn't even account for Rainbow Blood, after all, and thus Petrifying Glare. All of Sisily's Blood perks combo with Soul Bond save the +4 Power of Petrifying Glare.QuoteEndQuoteEEndHa, I'll have to try that somet
EternalLurker
eah, I'm almost certainly not going for a pure-Magic Sisily in ITRH. I'm either mixing-and-matching or going with a straight Blood or Guard Soul-Bond bu
crazymack
ofl, never thought about it in that way, i guess your r
chamomileess
I just looked at Sisily's guard perks, and they really don't become worth it till Mirror Guard. After that, when she gets Divine Retribution, she's so stupidly anit-magic that it scares me ,_,One question: Are perks still active if Soul-Bond is used on a charac
EternalLurker
ot if they change stats, usually. Basically, Soul Bond transfers Power, Endurance, Magic, Agility, Defense, Dodge, HP, and the Vampirism perk (-14% base HP regen unaffected by Endurance but still affected by the High Priestess's aura, 5 + (level/4) percent HP leech from physical attacks). This means it doesn't transfer some things which perks can affect, such as ranges, movements, HP leeching (Vampirism is an add-on to an already-existent HP leech rate, which is 0 for most characters but not for Devil Hunters and Sharpshooters), any kind of Piercing, et cetera. Notably, Soul Bond also doesn't transfer Resist, even if that Resist is unaffected by perks. I'm not sure if this is a glitch or not (I haven't checked the code for Soul Bond yet; these are just my observations from using it a lot), but whatever the case, it's yet another reason that a Guard Sisily is great to Soul Bond: she ends up with very good Resist AND Endurance scores, which makes her an impressive t