opaopa
The easiest way to reproduce it is to summon a tarot as the last action for your turn, moving your mouse to hover over the Tactical View Mode button before the summoning completes. Initially, this will make all the characters appear as icons as usual. However, when an enemy moves while in Tactical View, they'll appear as their sprite instead, only huge! If you hover your mouse over Tactical View for the enemy's entire turn, then remove it during your turn, your characters will become huge as well. If the enemy enters combat with you (forcing you to move your mouse), then characters will remain as icons until they move, at which point they will become huge. Restoring your characters to their original size is as easy as hovering over the Tactical View Mode button again. My guess is that the icons are scaled at 100% of their original size, while the sprites are scaled down. When a character moves, it switches to the sprite without checking to make sure the scaling is set to what the sprites use. I hope if this glitch is fixed, it remains accessible somehow, either through a cheat code or by simply making it one of the Sprite Size options (perhaps unlocked after completing some in-game task).edit: I just saw that this was already posted in the "Bugs big and small" thread. I read through all the other threads in the forum, but somehow missed reading all the way through that one. Sorry about t
EternalLurker
here. Searching through every thread manually is a time-consuming task, so I suggest the Search feature at the top-right in future (it's the only place in the entire forum where the word "huge" is used aside from this thread, for example). Welcome to the fo
chamomileess
this really isn't a bug, but it bugs me.Nera in her standard running and standing animation is missing an arm, and it's just really annoyin