asheil
I believe this will allow the game to more easily track a persons progression on said difficulty, as well giving the possible option to grant extra rewards for beating the game/certain bosses on harder difficulty settings. Such as an extra breath for beating saber battle on insane to redo all stats for a character... while nothing ground breaking, it could give the more hardcore players a little more satisfaction that their more difficult experiences give them something more to show for it.
chamomileess
QUOTE (TGCid @ Nov 16 2009, 11:53 AM) quotecI believe that instead of changing the difficulty mid-game, it should be selected at the start right before the opening scene, such as new game > then select difficulty then opening cut scene.I believe this will allow the game to more easily track a persons progression on said difficulty, as well giving the possible option to grant extra rewards for beating the game/certain bosses on harder difficulty settings. Such as an extra breath for beating saber battle on insane to redo all stats for a character... while nothing ground breaking, it could give the more hardcore players a little more satisfaction that their more difficult experiences give them something more to show for it.QuoteEndQuoteEEndThis wouldn't be a bad idea. I can't tell you how many times I've been tempted to change the difficulty to Easy for some battles that were annoying me (Saber, on my first time around, for example)I suppose it wouldn't be too difficult to implement, but I think this should be put off until later; we wouldn't want An getting distracted from making the sequel /happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif