[deleted]
1. Graphics. The characters are all well done, but the environment is pretty boring. There?s nothing to do besides following the character?s actions, nothing to click, nothing to discover, just plain and simple scenary.2. Battle phase. Loved it, loved it, loved it. The turn-based battle is a classic feature, and the turn-based attack is the appropriate choice to manage the combat phase. Tactical view mode always revealed useful. I?d really like to have implemented some other features, i.e.: a) a magical effect that affects all friendly units (such as protection from an element, or heal all party, etc.; those things which are proper to a cleric, actually); /cool.gif" style="vertical-align:middle" emoid="B)" border="0" alt="cool.gif" /> a magical effect that affects all enemy units (such as deal X dmgs to all, based on some attribute, etc.; things which are proper to a necromancer, say); c) a ?replay battle? button (this is necessary: though I find challenging not having a save slot available after every single battle, sometimes it takes long for the AI to defeat all players even when you know the battle is already lost); d) possibility to select player: I dislike to have a forced cycle in which I must use players. I?d like to be able to select players when I want it; e) while I can barely accept that other ranged units can attack and move the same turn (not maybe plants, but archers?), I don?t really understand why some characters have the chance of an attack when they die (e.g. leaper bandits), while my characters, though having enough agility points to perform other combat actions, simply die, period.3. Gelyan: his perk forbids him to move and attack in the same turn. But I don?t understand why he doesn?t have an action phase after he moves, to cast tarots, or simply to undo moves. It happened more than once that I moved him, believing he was another character, and wasn?t able to undo the move, wasting energy and exposing other characters in bad positions, or wasting a turn to move him and cast The Fool protected.4. Emy: please, power up Emi, or show me how to use her correctly! /sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> Nearly always, her duty was to die in place of someone other, or just to stay in the back line and provide energy. While I understand that enemy units are different from friendly units, it hardly seems fair for them to have a dying attack.5. Energy glitch: I realized that when a character moves, and with that move overmaxes the energy, and the undoes the move, the energy is less than before it moved. Say the initial energy is 28/30, Nera moves and adds 4, the energy maxes at 30/30. If I undo the move, the energy goes down to 26/30! It seems that the overmaxed points do not count when you undo the move, but instead the full energy apport of the character is subtracted from the current max. Which is obviously right in all the situations, except the one described.6. More saving slots: I?d like to have more saving slots. It?s nice in a RPG to save the game at different stages. It allows the ?what if??? question: replaying the game at different stages has some of the concept of the alternate flows of time Geylan explains in the game. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> It would be challenging to have different ending of the game, or maybe two main choking points in the storyline, e.g. a breaking point in which you are forced to choose among 2 characters which one do you want to fire from the team. At the second point, the teammate rejoins: but, depending on what character you chose to fire, you have a different storyline, and obviously you have to set out different strategies to win the game and beat the battles. Besided this, I?d probably would?ve faced Death before the Hopper King instead of the contrary, because in that case Death would?ve gained a level more.7. Dialogues. Some dialogues seem written by a 10-year-old boy. Some other, e.g. the explanation of Geylan?s thievery, are quite interesting to read. I?d suggest to rewrite some dialogues, and to add a ?Skip dialogue? button. That would be very useful! /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />Some errors I spotted here and there:-when you get beaten by Reciful, the popup at the end of the battle says: ?Victorious!? /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />-Reciful has gotten away with the Wishing Pen and the Diary. But they are still in my inventory!-in the walkthrough, only Geylan faces the Hanged Man, not the complete party;-in the walkthrough, when the party faces armulus for the moon shard we are told that the goal is to defeat the hanged man?All in all, the game is well structured, there?s a care in the mechanics of the game which I really loved. The story turns out addicting, the battles are very challenging and the fields always well settled. I?ve completed the moon shards quests and the holy egg schemes (Tale of memory was a bit too easy!), and was beaten only by reciful. Here?s my team, with Divine Breath still to use:Nera, lvl. 12Power 20Endurance 6Magic 5Aglity 20Perks: Blade Dancer, Power Overwhelming, Absolute AuthorityTarots:High Priestess lvl. 12Death lvl. 12Gelyan lvl. 11Power 15Endurance 11Magic 7Agility 11Perks: Dark Ranger, Unshaken Heart, Falcon EyesTarots:The Fool lvl. 11The Hanged Man lvl. 11Sisily lvl. 11Power 4Endurance 7Magic 24Agility 13Perks: Spell Bond, Energized Soul, Shining SoulTarots:The Magician, lvl. 11Emi lvl. 10
gustha
more saving slots. I want to face the insane mode, but I fear to lose the data for the second game, and thus to have to beat the game once more when the sequel gets out! /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />EDIT2: I beginned the insane mode and saw the "retry" button was already implemented. Good
kagome999
e should have a contest. whoever wins insane first gets to keep the new skins =) or su
an
Do you still experience the behavior when dead monster attack for the last time? I fixed that a couple update ago. If you are still experiencing it i will have to come back and look again.Yeah, more save slots would be a nice feature. I should have done that in the first place but I was lazy lol... I will get on it now.Oh the side note, how did you beat Tale Memory without Nera's Moon Waltz Build? Was Neraine be able to tank Tale Memory with a Power/Agility bu
gustha
/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> When I'll arrive on leaper bandits I'll tell you, though the little beans sprouting carrots die and stop (when I first played the game, they had the "dying action").Nera was able to tank Tale Memory quite easy thanks to death. First turn summon death, summon the fool/the hanged man (quite useless the hanged man, the fool is better). Await move of tale memory, then soulbond nera, suolburst death, soulburst hanged man if I have, place sisi up or down nera and the fool, If I have, on the opposite. Then summon priestess to heal the party a bit, and then wait for tale memory to attack nera. Cast moonwaltz to the first attack and raise power to 40, and then proceed to gain life thanks to vampirism + the fool's leech bonus: those 2 abilities almost recover all damage inflicted by tale. I went: moon waltz attack attack attack every combat phase, and some warp tornado, with all other characters doing mana battery (sorry, energy...I play mtg /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ) except for priestess that heals nera 2/3 turns and the fool casting lightning rod the remaining 1/3 turn. It takes a little, but quite easy if you don't make mistakes. Now let's see insane mode! /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />And thank YOU for the w
icarus
QUOTE (gustha @ Oct 22 2009, 05:09 AM) quotecEDIT:more saving slots. I want to face the insane mode, but I fear to lose the data for the second game, and thus to have to beat the game once more when the sequel gets out! /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />EDIT2: I beginned the insane mode and saw the "retry" button was already implemented. Good job!QuoteEndQuoteEEndalready beat it first day it came out, 3hours playthrough, only failed once on the first time fighting saberthe fact that you can change difficulty midgame and when you load the game it goes to normal makes it kinda difficult to confirmThis is my setupR=RockT=TaleN=NeraS=SisiG=GelyH=Hanged ManD=DeathL=LoversM=MagicianP=PriestessF=FoolE=Emi1st turn i setup as suchRDE NGHRSL2nd turn i burst the hanged man and lovers, usually tale comes and hits neraRDETNGRS3rd turn i wait on both death and Nera, summon the fool and magicianRDETNGFRSMthen i soul bond the fool and burst deathR ETNGFRSM4th turn i summon the priestess and first switch gely w/ the fool then switch the fool with the magician, attack w/ gely and sisiRPETNMGRSF5th turn i move the priestess to the back and use blessing on sisi, then move emi up to where the priestess was, i actually spam blessing on sisi every turn since the party is otherwise self sustaining, andat this point every character is in range of the boss: Magician regens most of the damage dealt to him, so does emi, b/c of their high magic resist, sisi is getting heals every turn for the power boost to warp tornado, nera's moon waltz keeps her alive, priestess regens every turn, Gely and fool leech everythingTurn order:heal sisi w/ priestessi use a moon waltz w/ nera so 2x waltzes sustain her and then i run 3 ballads, she heals to full by the endattack with magician or pass if energy wont allow itAttack or wait with fool depending on energyAttack w/ Gely, he heals to fullAttack or pass w/ emi depending on energyAttack w/ sisiAttack w/ fool if you havn't alreadywith this you can usually kill tale within two to 3 salvos depending on if he AoEs or attacks Nerai didn't put a single point into endurance that i didn't need to for a perk:Nera:P:12E:5M:15S:20Perks:Enchanting Rhyme, Power overwhelmingI used all 4 pots on her, pumped her power to 10, and used the perk to get it to 13 for power overwhelmingSisi: Pumped every point into magic, short of he 8 points i put into Agi for 3 turns, both magic perksP: 4E:3M: 23+3S: 14Gely:Every point into power short of the 10 into agi for 3 turns and 2 for Eagle Eyes perk, the 2nd perk was the sniper senseP:18E:6M:7S:14as far as beating it w/ the power/agi build, he used soul bond on her apparently, which w/ the priestess's heals adding to power and fool, she probably just leeched all the HP she needed
[deleted]
'm playing insane mode. Every now and then, especially in the ice schemes, nera suddendly goes down from x to 2 magic... it's a little annoying... it's a bug or an effect of the st
[deleted]
/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> pleased cancel those 2 topics /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif
[deleted]
/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> i tried to beat tale memories, it was way too hard!!! i got him to 190k after i lost... btw the colossus 250k is wayyyy tooo mucc
icarus
QUOTE (Guest @ Oct 24 2009, 04:21 PM) quotec/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> i tried to beat tale memories, it was way too hard!!! i got him to 190k after i lost... btw the colossus 250k is wayyyy tooo mucchhhhQuoteEndQuoteEEndi'm uploading the video now, check it out: http://www.youtube.com/watch?v=JSqiqIZhMrE, annotations on the way, try 300k in insan
bagiscool
quoteo(post=195:date=Oct 22 2009, 10:57 AM:name=An)QUOTE (An @ Oct 22 2009, 10:57 AM) quotecHi Gusta, thank you for such detailed reviews on genesis. Do you still experience the behavior when dead monster attack for the last time? I fixed that a couple update ago. If you are still experiencing it i will have to come back and look again.Yeah, more save slots would be a nice feature. I should have done that in the first place but I was lazy lol... I will get on it now.Oh the side note, how did you beat Tale Memory without Nera's Moon Waltz Build? Was Neraine be able to tank Tale Memory with a Power/Agility build?QuoteEndQuote
[deleted]
QUOTE (gustha @ Oct 22 2009, 06:21 PM) quotecI began insane mode today, but got full of work plus a slow connection/slow pc and only did a couple of battles. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> When I'll arrive on leaper bandits I'll tell you, though the little beans sprouting carrots die and stop (when I first played the game, they had the "dying action").Nera was able to tank Tale Memory quite easy thanks to death. First turn summon death, summon the fool/the hanged man (quite useless the hanged man, the fool is better). Await move of tale memory, then soulbond nera, suolburst death, soulburst hanged man if I have, place sisi up or down nera and the fool, If I have, on the opposite. Then summon priestess to heal the party a bit, and then wait for tale memory to attack nera. Cast moonwaltz to the first attack and raise power to 40, and then proceed to gain life thanks to vampirism + the fool's leech bonus: those 2 abilities almost recover all damage inflicted by tale. I went: moon waltz attack attack attack every combat phase, and some warp tornado, with all other characters doing mana battery (sorry, energy...I play mtg /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ) except for priestess that heals nera 2/3 turns and the fool casting lightning rod the remaining 1/3 turn. It takes a little, but quite easy if you don't make mistakes. Now let's see insane mode! /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />And thank YOU for the work.QuoteEndQuoteEEndIf you use moon waltz while soul bounded, you only gain 2-3 strength because your magic is lowered to 2 (or 3), so you can't really get 40 strengthThat's the problem with the moon waltz build, you can't be soul bounded to leech HP, it's better to soul bound the fool cause he doesn't really need magic anyw
chamomileess
QUOTE (Gustha @ Oct 22 2009, 04:00 AM) quotec4. Emy: please, power up Emi, or show me how to use her correctly! /sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> Nearly always, her duty was to die in place of someone other, or just to stay in the back line and provide energy. While I understand that enemy units are different from friendly units, it hardly seems fair for them to have a dying attack.QuoteEndQuoteEEndReally? I use Emi a lot. Her lightning aura is REALLY usefil, especially in the battle against Pio and Chio.That, and Emi is also my secondarty energy supply, after
[deleted]
/ohmy.gif" style="vertical-align:middle" emoid=":o" border="0" alt="ohmy.gif" /> (nera's gang)then the game won't continue... I think it expected me to los
an
ol...yah you shouldn't be able to beat Reciful. I gues when i added the easy mode, I kinda messed up that battle. Thank you for bringing i
EternalLurker
QUOTE (Gustha @ Oct 22 2009, 08:00 AM) quotec5. Energy glitch: I realized that when a character moves, and with that move overmaxes the energy, and the undoes the move, the energy is less than before it moved. Say the initial energy is 28/30, Nera moves and adds 4, the energy maxes at 30/30. If I undo the move, the energy goes down to 26/30! It seems that the overmaxed points do not count when you undo the move, but instead the full energy apport of the character is subtracted from the current max. Which is obviously right in all the situations, except the one described.QuoteEndQuoteEEndAn, I was wondering if you were still aware of this glitch. It can be quite serious, especially if, say, Sisily regens >30 Energy in a round and you're at 48 when you accidentally enter the Move phase with her when you meant to Wait. Losing half your Energy is not
an
mm yeah. That glich is kinda annoying. I will fix it in the next update and make sure it is not present in the seq
jcsser
QUOTE (Guest @ Oct 27 2009, 01:07 AM) quotecI managed to beat recitful on easy /ohmy.gif" style="vertical-align:middle" emoid=":o" border="0" alt="ohmy.gif" /> (nera's gang)then the game won't continue... I think it expected me to lose :|QuoteEndQuoteEEndSeconding this, my characters can wander around the empty map after beating him, except it doesn't look like there's any way to continue.Is it possible to beat him in normal or insane?Also you can't retry the Recitful battle is that meant to be like t
EternalLurker
es, it is. It's probably to stop infuriated players from retrying constantly when they're about to die, so that they realize they're to die h
jcsser
/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> going for insan
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