zerrac
I've spent hours on finishing this game (more than once) and I must say it's the best thing to do if you got time to waste (next to training).Anyways... I have some questions which i tried to find answears for but haven't /sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />Are you working on the sequel now An?And how's it going???
an
QUOTE (Zerrac @ Nov 7 2009, 12:47 AM) quotecI LOVE GE.NE.SIS and I can't wait for the sequel. I've spent hours on finishing this game (more than once) and I must say it's the best thing to do if you got time to waste (next to training).Anyways... I have some questions which i tried to find answears for but haven't /sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />Are you working on the sequel now An?And how's it going???QuoteEndQuoteEEndThank you for the kind words on genesis, Zerrac. I have a plan for the sequel and basic ground work/ script. However, I have a couple other projects to finish so the actualy development didn't start yet. You can be sure that it will come out tho because I never left things unfinished. Che
godsblade
D An u sound like me with ur Never leave anything unfinished attitud
cobrakillah
mmm... How many of your projects are on net? Seen the Crusade of Cruis
bryanone1
QUOTE (Cobrakillah @ Nov 7 2009, 02:37 PM) quotecHmmm... How many of your projects are on net? Seen the Crusade of Cruisine.QuoteEndQuoteEEndyeah... how many proyects are you doing now, and how long will it take you to finish them? it will be good to know so we can pretty much guess when will the sequel arrive. its good to know you never give up, An, keep up the good wo
an
Right now, I am working on another solo project(It is actually a spin-off of Genesis but different game genre) and 2 colab, one as the artist, one as the co
bryanone1
eems to be you're a little busy An... i guess of... 5-8 months will Ge.ne.sis 2: Into the rabbit's hole Beta Version will be tested... and 1-2 weeks later the full version will be released. It's only a guess. Still i would wait and would like to test i
EternalLurker
should hope not. That timescale doesn't allow for any revis
timbits1o1
ea it'll have to be at least 1-2 month so bugs can be found and little things can be chan
bryanone1
QUOTE (timbits1o1 @ Nov 11 2009, 05:26 PM) quotecyea it'll have to be at least 1-2 month so bugs can be found and little things can be changed.QuoteEndQuoteEEndwell, i was actually referring to the demo, i sometimes forget one word and replace it for something that has the same meaning, sorry /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />, actually i was talking about the demo, like for Ge.ne.sis 1, a level, and a few days later teh full version, still i think the ETA of 8 months is a pretty sure guess, specially since its a complicated game referring to background and animation and stuff, 8 months, which now... yeah 8 months, aprox. 19th July 2010, 12:00 PM release on West USA time on Armor Games, pretty specific
chamomileess
QUOTE (bryan @ Nov 26 2009, 12:19 PM) quotecwell, i was actually referring to the demo, i sometimes forget one word and replace it for something that has the same meaning, sorry /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />, actually i was talking about the demo, like for Ge.ne.sis 1, a level, and a few days later teh full version, still i think the ETA of 8 months is a pretty sure guess, specially since its a complicated game referring to background and animation and stuff, 8 months, which now... yeah 8 months, aprox. 19th July 2010, 12:00 PM release on West USA time on Armor Games, pretty specific huh?QuoteEndQuoteEEndAlmost sizeo:3/sizeotoosizec/sizec specific....DO YOU HAVE ESP???? /ohmy.gif" style="vertical-align:middle" emoid=":o" border="0" alt="ohmy.gif" />LolAnyways, ITRH is still a long way off from completion, although I would love to beta test the game somet
kiebur
QUOTE quotecI would love to beta test the game sometime.QuoteEndQuoteEEnd/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> i hear t
cybernerd223
gh, the wait for ITRH is killing me, the first one was the most amazing game i have ever played. i just hope im not expecting to
chamomileess
QUOTE (cybernerd223 @ Nov 26 2009, 04:47 PM) quotecugh, the wait for ITRH is killing me, the first one was the most amazing game i have ever played. i just hope im not expecting to muchQuoteEndQuoteEEndI think that ITRH will surpass my expectations, if not completely blow them away.Lol, I can see it now: An is reading all of these posts about ITRH, and he's thinking, /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> /happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif
si.ner.ge
There's been some debates recently (notably EL's "Balancing" thread) about whether X build is better than Y build, etc. So here's my suggestion for IRTH:Characters start with generically balanced stats at level 8-12 (whichever An thinks is appropriate for overall difficulty progression in the game).However, if the player imported a cleared save file with the Memory of the Tale, they start with three Divine Breaths in their inventory. This lets players effectively "clone" their previous characters, or try new build combinations without having to replay Part 1 over and over, without giving a significant disadvantage to those who did not play Part 1 or beat Tale Memory. (An can always insert more DBs at later points in IRTH).There's still the problem of "how are we going to verify/transfer the MOTT" but I'm not a programmer so I can't speak on t
EternalLurker
hat is almost as fair as my idea and far more simple. I approve whole-hearte
an
ood idea Si.ne.ge. About transfering MOTT, I think I will add a code on the description of MOTT to unlock the bonus in I
togetic
Aside from that, REALLY hoping for this.BTW, can you show us some of the new tarots? What exactly is this World Tarot you mentioned in another p
EternalLurker
Wings of Ge.Ne.Sis is An's current priority, you won't get much mechanical info about the World Tarot yet.I for one like the map sizes as they are. Making mobility too much more of an issue would cause Gelyan's inability to move and attack in the same turn to become a crippling disability, rendering him horribly underpowered; so far, the levels have done a good job of making every character equally helpful for victory, depending on playst
gamepowner12
/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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