[deleted]
notice we have Perks for level 14-16 yet I can't seem to find a way to level up that high. I've completed the game thinking I'd be able to play through a second time on a harder difficult but no luck. So how do I get t
an
Ge.ne.sis is a very long game so I decided to make it into 2 parts. Down the Road of Tale is the first part and you can only reach up to level 11 in Down The Road of Tales. In the second part : Into the rabbit holes ,you will be able to reach up to level 20 with extra characters, tarots and abilities. Into the rabbit holes also ends the game. I hope that answered your question. Thank you for playing the game! I hope you enjoyed
EternalLurker
(By the way, you actually reach level 12 with Neraine, An, not 11. :P Nera is higher-level than everyone else and has about 4 more stat points and better resistances. It almost feels unfair. <_&
an
On the side note, in next part, one of the Tarot soulburst will turn Nera into a battle angel and she can
[deleted]
hile it may seem unfair atm, i sure do like those extra stat points while she tanks Symbol of Tale. (even if the battle never actually ends) Also you just have to look at this as an "in progress" where she isnt over powered, just slightly ahead of the curve at this single spot in the g
toble007
QUOTE (An @ Oct 19 2009, 10:28 PM) quotecLol. Nip-picking aren't you. Btw, yes, nera has better stat comparing to other character since she is melee. If she always get retaliated, she may as well be a little stronger. I don't think her resistance is that much better tho since she is extremely weak against yellow attacks. She does have 10% more resistance a starting character, again, because she is melee.On the side note, in next part, one of the Tarot soulburst will turn Nera into a battle angel and she can fly!QuoteEndQuoteEEndlol sisi going to be happy about
an
/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />. Also, sorry about the bug on Tale Memory battle. I got it fixed and sent it to armorgames. Hopefully Dan will get around and update it s
EternalLurker
Also, Neraine's ability to fly sounds like that Soulburst doesn't really help too much if you have the Agility Central Perk, Sky Dan
an
You are right about Sisily. She is a little underpowered compared to the other two. I probly will buff her up in the next p
kagome999
o the most powerful character is neraine, when you fight tale memories you will know who is the most impor
an
QUOTE (kagome999 @ Oct 22 2009, 01:54 AM) quotecyo the most powerful character is neraine, when you fight tale memories you will know who is the most importantQuoteEndQuoteEEndIt is true that Neraine is crucial in Tale memory battle; however, if Tale Memory was ranged or had a ranged partner, Nera won't be able to tank him(since she won't be able to use Moon Waltz). It is rather situational, if there was any ranged character, Gelyan will probly make a better tankerIn the first part of Ge.ne.sis tho, Neraine certainly seems like the strong
EternalLurker
QUOTE (kagome999 @ Oct 21 2009, 08:54 PM) quotecyo the most powerful character is neraine, when you fight tale memories you will know who is the most importantQuoteEndQuoteEEndAn Endurance build for Gelyan tanks far better than Neraine has more reliable damage output, all at good range. A Power build crushes most opponents before Nera can blink. The only reason Neraine can even begin to compare to Gelyan is that she has two awesome Tarots that work extremely well toget
kagome999
then gely no doubt does good dam but would be dead if neraine is gonebut in this situation i would begin by (neraine) run towards talemem summon death at backsisi, run bot left and summon magician behindgely summon the ranged man (in front)emmi leave in backrange hopefully talemem melees nerainerange mayb place neraine's life half way down (remember neraine dodge factor)(death) cast soul bond on gelly neraine, run next to ranger and cast soulburst on talememrange man, dark gravity talemem in front gely soulburst talememmagician energize the team sisi take cheap shots and a energizeremmi = batterywhen ranger attacks neraine up close game over for ranger, always moon waltz till near 36-40 power and crystal ballad would deal 12k on any ranger easy. moon waltz 3-4 times cause fool is not out yet but ranger would be dead in 2 turns of attack or less.neraine, run behind talemem summon priestess behind hersisi take cheap shots or become batterygelly summon fool in frontfrom there best parts are when talemem attacks neraine in melee which neraine will deal 20k defending (30k if you have battle rhyme) and 30k when attacking.(note: remember talememory will heal around 45k in INSANE)from here it will be continous damageget high priestess to heal those who can't leech hp or has weak melee power, sisi, fool, emmi....remember priest can heal and add 2 power to any allycontinous damage dealers will be neraine 30k another 20k when fighting back if lucky (30k for battle rhyme) so can be 50k roughlysisi 18k - cause she needs agilty 14 at least to attack 3xgely 24k (soul bond more hp to survive, less attack but more agilty and has ultra leech)
kagome999
for builds i actually go after perks to deal more damage so i can deal more damage to leech and have more turns.besides all 3 main characters all need each o
[deleted]
got to say that when Nera is built pure power she owns some monsters and is pretty good against any monster, a hell lot of better than gelyan. Last fight is impossible with that build thou
an
QUOTE (Sammoth @ Oct 23 2009, 05:21 PM) quotecI got to say that when Nera is built pure power she owns some monsters and is pretty good against any monster, a hell lot of better than gelyan. Last fight is impossible with that build though..QuoteEndQuoteEEndHi Sammoth!I just want to drop by to say that Gustha actually found away to beat Tale Memory with Nera Power build. Here is his method:quoteoQUOTE quotecI began insane mode today, but got full of work plus a slow connection/slow pc and only did a couple of battles. smile.gif When I'll arrive on leaper bandits I'll tell you, though the little beans sprouting carrots die and stop (when I first played the game, they had the "dying action").Nera was able to tank Tale Memory quite easy thanks to death. First turn summon death, summon the fool/the hanged man (quite useless the hanged man, the fool is better). Await move of tale memory, then soulbond nera, suolburst death, soulburst hanged man if I have, place sisi up or down nera and the fool, If I have, on the opposite. Then summon priestess to heal the party a bit, and then wait for tale memory to attack nera. Cast moonwaltz to the first attack and raise power to 40, and then proceed to gain life thanks to vampirism + the fool's leech bonus: those 2 abilities almost recover all damage inflicted by tale. I went: moon waltz attack attack attack every combat phase, and some warp tornado, with all other characters doing mana battery (sorry, energy...I play mtg smile.gif ) except for priestess that heals nera 2/3 turns and the fool casting lightning rod the remaining 1/3 turn. It takes a little, but quite easy if you don't make mistakes. Now let's see insane mode!QuoteEndQuote