[deleted]
So far, I've followed your walkthrough/guideline, and it's worked pretty well, except when I get to 23rd battle, everything goes haywire. The closest I've ever come to harming the boss was down to his last 1000th HP before being killed. I've repeated this level SEVERAL times, each with a style that either deals the maximum damage to the boss or keeps the characters alive for as long as they could attack. None of the strategies has worked, and I'm starting to get really frustrated. Please, if at all, could you give me pointers on how to pass this level? As well, I read the different builds that each character could take on after I added to their skill points, and it's not off by much, but maybe the stats are what's not letting me win against the boss. Of course, I'm no good at any games with stat assignment, especially not rpgs, but this game is one where I'll bear with it /biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />. Thanks so much!A concerned ga
an
QUOTE (Midoryu @ Oct 19 2009, 03:00 AM) quotecHi An! I'd just like to take the moment to say that this is by far the best online flash game I've ever played. Its detail, music, and level of complexity far exceeds any flash rpgs currently on the free games websites. Of course, an rpg is not without its level-stoppers, which I will make a point of now.So far, I've followed your walkthrough/guideline, and it's worked pretty well, except when I get to 23rd battle, everything goes haywire. The closest I've ever come to harming the boss was down to his last 1000th HP before being killed. I've repeated this level SEVERAL times, each with a style that either deals the maximum damage to the boss or keeps the characters alive for as long as they could attack. None of the strategies has worked, and I'm starting to get really frustrated. Please, if at all, could you give me pointers on how to pass this level? As well, I read the different builds that each character could take on after I added to their skill points, and it's not off by much, but maybe the stats are what's not letting me win against the boss. Of course, I'm no good at any games with stat assignment, especially not rpgs, but this game is one where I'll bear with it /biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />. Thanks so much!A concerned gamer.QuoteEndQuoteEEndDear Midoryu,Thank you for the kinds words and your interest on genesis. I realized that the 23rd battle has an extra sword lizard who make the battle very difficult to beat. Up to this point there are only a several players who could beat that level. I plan to update the game on Monday ( or whenever Armorgame have a chance, but i will give them the new file tonight) to make the game easier on early level and fix level 23rd a little to make it easier.Thank you for you patience and I hope you will continue to enjoy the g
EternalLurker
23rd Battle, huh? *checks Strategy Guide* OH! Saber.Yeah. Saber. Wow. That guy is a headache.That's the thing, though. Saber is a headache. That is all. The rest of the enemies are pitifully easy. That's the key point in this battle. So there are two ways to address the fact that most of your opponents are easy. If you're offensively built, kill them all instantly so that your party can focus on Saber and crush him with its full might. If you're defensively built, focus on killing Saber as quickly as possible and ignore the minor wounds caused by his weaker allies. Switching around these two concepts is usually where people go wrong on levels like this in any game.If you're offensively built, have Gelyan kill the Armored Bandit instantly with the almighty Armor Crusher. Sisi is offensively useful now with her amazing Electrify Kisses move that can kill the incoming sword bandit fairly quickly; up until this point she's only been good for generating large amounts of Magic, since both her offense and her defense were quite low. (Sisi is pretty much useless in the early game; she's quite the late bloomer. Don't underestimate her in this fight because now she's finally starting to become powerful.) Here is the key: you'll need to tank Saber for at least one round while you crush the other units before you can focus all your efforts on killing him with a massive volley of attacks. Since you've been going for an offensive party with your main characters, that someone is the High Priestess. She may be fragile, but she has not only an exceptional dodge rate but also a much higher healing rate than she imparts to the rest of the group. As long as she survives the first round, you're good to go. If she survived it but will die of poison if she makes a move next round, have her Wait so that the poison doesn't take effect, then have Nera use Soulburst; if she survived it with lots of health to spare, she can just keep Blessing herself to stay ahead of the poison and offer constant healing to the party. Either way, have your entire party start wailing on Saber now, with the possible exception of Sisi. You don't want to let Sisi die, since she's the Energy generator for your main sources of damage against Saber: Nera's Crystal Blade, the Magician's Meteor Strike (Nera's massive fire resistance lets her tank the AoE with little effort), and (this one many people miss) the Fool's Thunder Rod. The Fool is basically my favorite Tarot for a highly offensive party.If you're defensively built, Gelyan should be able to tank Saber for a while if backed by the Priestess' healing. Furthermore, that effect is synergistic since her Blessing will increase his Power. Gelyan should spam Armor Crusher on Saber whenever he's attacked; it may only have a 30% hit chance, but that times 4 shots (assuming base Agility) means at least one will probably hit, two if you're lucky, and they'll do nice damage. You need all the help you can get in damaging Saber since this is a defensive party. You should be able to afford this Energy spamming with Sisi and the Magician, so make sure they're kept safe. Meanwhile, have the High Priestess hold off the incoming bandits for a while. She will likely die before you can Soulburst her. This is okay, as long as she can keep them away from your party for a full round, which she can. Just move her somewhere below them all with her awesome movement score (and flying movement type), and they'll run down to chase her and attack her since she's in range of them and you guys aren't. That leaves Gelyan, Nera, and the Fool to slam Saber with damage. The Fool has a 200 Hit Yellow attack, but its damage is generally wimpy; you are probably better off using his Thunder Rod. Without the High Priestess' healing, Gelyan is probably going to die. This, too, is acceptable. Now you're free to spam Meteor Strikes on Saber in addition to the Thunder Rod, since the only person in range of the AoE is Neraine. With that he should go down soon enough.I'm not sure how you've built your characters, so I tried to address both offensive and defensive party builds. If you're still having trouble, please paste me all your party members' exact stats and I'll help you in more detail, as perk choices and the like may play key roles in this battle.(Hey, An, in the next game could you possibly implement multiple save slots? I'd really like to be able to save before fun battles like this one; right now I'm wishing I could go and replay this to give Midoryu some more detailed tips tailored to his particular party, but I'd have to replay the entire game to do th
an
Actually, i should add a feature that allow players to reply old battles too. Hmm, I may do that in the next upd
EternalLurker
That battle replay feature sounds difficult to implement. You'd fight old battles with your current party? It'd be kinda boring; Gelyan at level 11 can solo Pino's first Trojan f
an
QUOTE (EternalLurker @ Oct 19 2009, 08:35 AM) quotecI certainly be interested. E-mail or PM me whenever you've got more info.That battle replay feature sounds difficult to implement. You'd fight old battles with your current party? It'd be kinda boring; Gelyan at level 11 can solo Pino's first Trojan form.QuoteEndQuoteEEndIf that feature was to be implement I probly have you fight old battles with buffed up enemies, so you have something to do after beaten the tales, you know.Yeah, it seems like you are really at looking for bugs. I will surely let you know when procotype of the next game is done and ask you to test
[deleted]
hm, one question, where -is- the suggested walkthrough wit
EternalLurker
/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif
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Make the magician wait while Sisi (with high magic) would be able to gain lots of energy with a lot left over after she attacked. Then, you can use emil freely and then the magician's energy build to gain energy enough to retaliate when the enemies attack.Very useful in the last level with that 255k hp monster, because you'll always have enough energy for Nera to moondance and heal. I haven't beaten that level yet as Gev always dies.I think you should make a easy/medium/hard difficulty (with the monsters hit points). This game is REALLY HARD and it takes a number of tries to get pass the enemies. Also, it would be great if you had a 'training' monster which you can always fight to gain lev
an
QUOTE (littman90 @ Oct 20 2009, 12:54 PM) quotecA very useful strategy (if you're sparse on energy) is to space out the Magician and Sisi. Make the magician wait while Sisi (with high magic) would be able to gain lots of energy with a lot left over after she attacked. Then, you can use emil freely and then the magician's energy build to gain energy enough to retaliate when the enemies attack.Very useful in the last level with that 255k hp monster, because you'll always have enough energy for Nera to moondance and heal. I haven't beaten that level yet as Gev always dies.I think you should make a easy/medium/hard difficulty (with the monsters hit points). This game is REALLY HARD and it takes a number of tries to get pass the enemies. Also, it would be great if you had a 'training' monster which you can always fight to gain levels.QuoteEndQuoteEEndYah, that is what I usually do, having either Sisily or Magician wait to spread out the energy recovery. I will try to add and easy option into the game
blah701
I went with Gelyan's sniper, Sisi's magic, and Nera's normal build first time, then went with Gelyan's endurance, Sis's magic, and Nera's moonwaltz build. The second time was harder, so I suggest having Nera in normal build... but Gelyan's endurance build is so epic I managed.I suggest summoning High priestess as soon as the game starts... And if you have Gelyan's sniper build, start sniping folks off. Armor bandit will go pretty fast with armor crusher. I also suggest Sisi to summon magician, and use magician's meteor strikes to strike down every bandit besides saber. The key to the battle is definitely to kill everyone before Saber can do any lasting damage on you. I always like to save Sisi so she can regen energy... but if that isn't your style, use her offensively as a backup for Saber.... although I wouldn't recommend that. Btw, the sword bandits can overcome the wall, so try to take care of it before he kills Sisi. Sisi is easily taken down by sword bandits due to sheer speed that bandit has. Try to use magician as a wall between Sisi and bandit, meaning it helps to place Sisi where sword bandit cannot reach in one jump. Its IMPORTANT that Sisi survives, since Emi isn't here to backup the energy production. If you have Gelyan's endurance build, have him and high priestess kill saber. Jelly shot+ armor crusher works on him... and trigger happy isn't really good for him, since he has incredible dodge rate. high priestess should be on the back. It is better to risk loosing Gelyan than to get HP killed.Oh and forgot about Nera.... before Gelyan finishes bow and armor bandits, use her as a distraction for Saber. BUT DON'T APPROACH HIM. Let him come to you, just make sure that Nera is there blocking him when he does. It takes.... i think two turns? For him to come into your zone. Kill him with Gelyan and Nera when he d