EternalLurker
Moderate: When going back to the main menu from within a battle, perk bonuses have a tendency to be reset to 0. This is most common with Gelyan's Marskmanship perks. For example, say you have the first two Marskmanship perks for a total of 6 Range. Gelyan's base range is 4. When returning to the main menu from a battle, there is a high chance that loading the game again will result in Gelyan's range reverting to his base range of 4 despite him having the perks activated. Removing the perks lowers his range to 2. Accidentally saving while having the "weakened" perks equipped causes this problem to persist. This is resolved by removing the perks, saving, refreshing the page, and equipping the perks again.Irksome: AoE field attacks occasionally only hit a single opponent. Damage counts show up for all targets but the health of one or more remains unchanged. This seems to occur with some degree of frequency when I use the Hanging Man's Arctic Call (maybe 15% of the time), but only on very rare occasions with Emi's Illumination and the Magician's Meteor Strike (5% of the time at most). This would be far more than Irksome due to the nature of it, but it's so infrequent that it's not as bad as the Gamekilling one above, which occurs quite of
an
Thank you for such detail bug reports. I will surely look into them and fix it on Monday upd
EternalLurker
I'm not sure if I can be of any help with the last glitch on that list, since I've only ever seen it 4 times (twice with the Hanging Man's Arctic Call and once each with Meteor Strike and Illumination). However, if you need a hand getting more information about occurrences of the first two, I'll be glad to do some more testing for you tomorrow. Kinda busy to
an
hank you for the generous offer. I was be able to recreate and first 2 bugs. The first one is fixed and is working on the second one as we speak. About the last one, don't worry about it too much. I will run some simulation to try to re-create it. Hopefull I can find out what went wrong, even so, I don't think that small glitch is very game-breaking so we should be fine h
EternalLurker
y the way, I'm not sure if this is a glitch or an intentional mechanical decision on your part, but stat prerequisites for Perks use your boosted stats. For example, if Neraine has a base Power of 10 and equips Power Overwhelming, she can qualify for Absolute Authority. The problem here is that she can then de-equip Power Overwhelming and replace it with Enchanting Rhyme while keeping Absolute Authority, ignoring half of her opponent's Defense despite supposedly not having the stats to allow her to do that. part is definitely a glitch, at least. It'll be especially broken if that ends up being possible for Central Perks, as well (activate 3 Red Perks, activate the Central Red Perk, change the level 1-3 perks to gree
an
QUOTE (EternalLurker @ Oct 18 2009, 03:10 AM) quotecBy the way, I'm not sure if this is a glitch or an intentional mechanical decision on your part, but stat prerequisites for Perks use your boosted stats. For example, if Neraine has a base Power of 10 and equips Power Overwhelming, she can qualify for Absolute Authority. The problem here is that she can then de-equip Power Overwhelming and replace it with Enchanting Rhyme while keeping Absolute Authority, ignoring half of her opponent's Defense despite supposedly not having the stats to allow her to do that. part is definitely a glitch, at least. It'll be especially broken if that ends up being possible for Central Perks, as well (activate 3 Red Perks, activate the Central Red Perk, change the level 1-3 perks to greens).QuoteEndQuoteEEndIt is partly intentional. I noticed that you could just that trick to boots the stat on Nera and Sisily to open otherwise usable perks but I decided to allow it anyway. It won't effect central perks and you can't since you can't use this trick to activate them ( as soon as you have a different color perk, the central perk will change back to norm
[deleted]
Well, there is a bug during the fight with master of the tale... After destroying him, the fight keep going on indefinitely despite the absence of enemies. I noticed that bug twice so
EternalLurker
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an
ow. How can I missed that bug in the final battle. I guess because I always use a cheat to skip that battle since it is too long lol. I will go back and fix it. Thank you for letting me k
[deleted]
don't know if it is constant, but i saw that in the 24 battle, with the shadows gely's shadow is at 1 movement, not 3 and has a range of 4, not 5 like i
an
QUOTE (Toble007 @ Oct 20 2009, 03:17 AM) quoteci don't know if it is constant, but i saw that in the 24 battle, with the shadows gely's shadow is at 1 movement, not 3 and has a range of 4, not 5 like i haveQuoteEndQuoteEEndHi Toble, Shadows will mimic your character attributes except for range, movement and HP(they has double HP). It is for balance is
[deleted]
Another bug that i cant reproduce at all is i managed to make everyone entire screen massive. any additional information i can think of is it occured after killing the Tales Memory boss and the battle didnt end, but i can still manage to make characters big at any time with the previous said
[deleted]
ell after "beating" the game up to a point (with the exception of the endless battle with tales of memory even after killing it), i tried to start a new game to test out different builds, however the endless battle bug occured on the 2nd battle three times in a row, thus not allowing me to get to a save point to play further, ill try it a few more times to see if there is a way around it, otherwise i may have to delete the cookie to see if that gets rid of the is
an
QUOTE (TGCid @ Oct 20 2009, 03:41 AM) quotecWhile it is a small bug, and i have not been able to reproduce it very effectively, and is actually funny in retrospec. If you hit "tacticial view map" with the left mouse and hold down the button and move the mouse off of the icon. and have a character move, that character will become VERY big, but will still stay in the squares making the game still playable. Another bug that i cant reproduce at all is i managed to make everyone entire screen massive. any additional information i can think of is it occured after killing the Tales Memory boss and the battle didnt end, but i can still manage to make characters big at any time with the previous said bug.QuoteEndQuoteEEndhaha. Finally someone noticed that "huge" bug. Yah I found out about that bug too but it is rather funny and not game breaking so I just left it there. Thank you for the report, Cid.
[deleted]
Never found anything else, though. Great work,
an
Thank you for your interest in the game and the nice compliments. I'm very glad you found Ge.ne.sis enjoyable!The bug you mentioned seem like a minor eye sore, I will put it on the list of -to-be-changed- stuff and work on the
icarus
QUOTE (EternalLurker @ Oct 17 2009, 03:53 PM) quotecGamekilling: Enemies whose attacks have quick startup animations tend to attack one more time after being reduced to 0 HP before fully dying. This chance (which from my playthroughs I've estimated at 20% for such animations, like Cloud Hopper mouth-laser attacks or Bandit single-hit swings) completely ruins calculated attacks with low-health characters.Moderate: When going back to the main menu from within a battle, perk bonuses have a tendency to be reset to 0. This is most common with Gelyan's Marskmanship perks. For example, say you have the first two Marskmanship perks for a total of 6 Range. Gelyan's base range is 4. When returning to the main menu from a battle, there is a high chance that loading the game again will result in Gelyan's range reverting to his base range of 4 despite him having the perks activated. Removing the perks lowers his range to 2. Accidentally saving while having the "weakened" perks equipped causes this problem to persist. This is resolved by removing the perks, saving, refreshing the page, and equipping the perks again.Irksome: AoE field attacks occasionally only hit a single opponent. Damage counts show up for all targets but the health of one or more remains unchanged. This seems to occur with some degree of frequency when I use the Hanging Man's Arctic Call (maybe 15% of the time), but only on very rare occasions with Emi's Illumination and the Magician's Meteor Strike (5% of the time at most). This would be far more than Irksome due to the nature of it, but it's so infrequent that it's not as bad as the Gamekilling one above, which occurs quite often.QuoteEndQuoteEEndas a side note the perk bug can be reversed, unequip, save, equip, enter a fight, go to the main menu, the perks will be active but not equipped, i have managed to get 6 perks on all 3 characters with this, this may cause issues with the center perks for the 2nd
an
tw, does anyone still experience the -last-hit-before-dying bug from mons
[deleted]
hile i was able to beat Memory and the battle actually ended, i am still unable start a new game as the 2nd battle does not end for me, must have some error with my internet opti
an
mm. After Tale memory there should be no more battles. Did you started a new game and was unable to win the Rabean battle ? That is very odd. Can explain it in greater detail? Thank
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