an
QUOTE (Anon @ Oct 17 2009, 06:25 AM) quotec-more options to turn off backgrounds, or turn off effects, which run really slow on my computer.-button to skip all dialogue at once, somewhere in a corner.QuoteEndQuoteEEndVery interesting request. I think the skip dialogue button can be implimented pretty easily.
EternalLurker
f you can update the version you've already posted to ArmorGames, adding a password at the end of the game based on our character stats, so that we can bring our old characters into the next installment of the game, would be nice. After all, there's no incentive to do all the sidequests, especially that whole Holy Egg arc, if the end result is going to be identical to using the Devil Egg right a
an
Btw, Congrats on beating the game! That is pretty impressive. Most peole complaint it being too hard. Was you be able to beat the Tale Memory
EternalLurker
Yes, I saw all the difficulty complaints in the ArmorGames comments, and I tried to offer them a hint on the triple-Yeti level, which was their main complaint. (My ArmorGames username is Ultimatum479.) I, well, I guess I tend to be exceptionally good at pretty much any type of game aside from FPSs, so yeah, I beat it, including all the Holy Egg bosses. I can see powerful combos in character-building games pretty easily, so from the moment I got Death and learned how Soul Bond worked I pretty much crushed the rest of the levels with a Soul Bonded Fool. His Rod Twirl is godlike when he has Death's Power, Agility, and Vampirism comboed with his own Essence of Slyness. Since Death doesn't need to be on the field for Soul Bond's effect to persist, I'd cast a Soul Ritual and summon the Priestess to stack heals on top of the Fool's now-incredible HP-leeching, and bam, I had a nigh-unkillable, monstrously strong meatshield from behind which Gelyan, Sisi and the Magician could crush things with their incredibly high Power, Magic, and Magic, respectively.In fact, I'd probably suggest that you balance Soul Bond by making its effect fade when Death leaves the battlefield due to dismissal/Soulburst/defeat so I can't pull that kind of broken crap again. :D I really love finding awesome combos in games, especially ones with intricate systems such as Ge.Ne.Sis', but that combo of dismissing him and replacing him with the Priestess to stack heals on the HP-leecher doesn't quite make all that much sense. If Soul Bond could take effect even if Death were too injured to join the battle, then he could just cast it from off the field.By the way, explaining how Energy works in the opening tutorial in a little more detail would probably be helpful. It took me about two fights to realize Energy was being regained based on the Magic stat of non-Tarot characters and was shared between all characters; most people who aren't as skilled at tactics games may take far longer and be frustrated with the seemingly-random fluctuations of their Energy totals. Other than that, both Nera's and Sisi's tutorials are quite good. (Gelyan doesn't have much of one since he doesn't come with a Tar
an
QUOTE (EternalLurker @ Oct 18 2009, 12:56 AM) quotecOh, you do? Awesome. /happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />Yes, I saw all the difficulty complaints in the ArmorGames comments, and I tried to offer them a hint on the triple-Yeti level, which was their main complaint. (My ArmorGames username is Ultimatum479.) I, well, I guess I tend to be exceptionally good at pretty much any type of game aside from FPSs, so yeah, I beat it, including all the Holy Egg bosses. I can see powerful combos in character-building games pretty easily, so from the moment I got Death and learned how Soul Bond worked I pretty much crushed the rest of the levels with a Soul Bonded Fool. His Rod Twirl is godlike when he has Death's Power, Agility, and Vampirism comboed with his own Essence of Slyness. Since Death doesn't need to be on the field for Soul Bond's effect to persist, I'd cast a Soul Ritual and summon the Priestess to stack heals on top of the Fool's now-incredible HP-leeching, and bam, I had a nigh-unkillable, monstrously strong meatshield from behind which Gelyan, Sisi and the Magician could crush things with their incredibly high Power, Magic, and Magic, respectively.In fact, I'd probably suggest that you balance Soul Bond by making its effect fade when Death leaves the battlefield due to dismissal/Soulburst/defeat so I can't pull that kind of broken crap again. /biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> I really love finding awesome combos in games, especially ones with intricate systems such as Ge.Ne.Sis', but that combo of dismissing him and replacing him with the Priestess to stack heals on the HP-leecher doesn't quite make all that much sense. If Soul Bond could take effect even if Death were too injured to join the battle, then he could just cast it from off the field.By the way, explaining how Energy works in the opening tutorial in a little more detail would probably be helpful. It took me about two fights to realize Energy was being regained based on the Magic stat of non-Tarot characters and was shared between all characters; most people who aren't as skilled at tactics games may take far longer and be frustrated with the seemingly-random fluctuations of their Energy totals. Other than that, both Nera's and Sisi's tutorials are quite good. (Gelyan doesn't have much of one since he doesn't come with a Tarot.)QuoteEndQuoteEEndOh wow. Great combo. I has played this game so many time but never found out you could buff up the Fool like that. It is true that the Rod TWirl ability damage increase at much higher rate with extra Power than other abilities tho (because Fool has such low base power). May be I should nerf Soul Bond a bit and make the draw-back more prominent. Did you beat Tale Memory with this combo too? Even Fool take such high damage from White attack? Yeah, you are right. I should add a note about how energy work somewhere in early in the game on next update. One more thing to put on the l
EternalLurker
QUOTE (An @ Oct 17 2009, 07:36 PM) quotecMay be I should nerf Soul Bond a bit and make the draw-back more prominent.QuoteEndQuoteEEndWell, I kinda like Soul Bond the way it's implemented, aside from what I mentioned about making its effects fade when Death leaves the battlefield. If you're going to nerf it, try to do so in a way that doesn't make it feel any less awesome. Perhaps just a higher Energy cost? Its current 8 Energy cost is extremely low for such a potent effect; it'd probably be better at 12.And no, I used Nera as my tank on the Tale instead of the Fool. I'd maxed her Agility, so her dodge chance was exceptional, and Moon Waltz helped out tons as well. Sisi supplied 28 Energy per round singlehandedly so there was no problem with using Moon Waltz every single action. Gelyan's Armor Crusher, the Fool's Lightning Rod, and the Magician's and Emi's assorted spells supplied most of the damage whenever I was too busy healing with Moon Waltz to use Nera's attacks. Sometimes I switched the Magician in to tank for her for a couple of rounds as well, since his Resist is amazing and he's not weak against White.As for the Energy thing, you can make a brief note of Energy being shared during the escape-from-the-Rabeans part. I think it'd work well th
an
Good idea on the energy thing. I was going to ad a pop -up hint but I think the battle hint will work just as well and easier to implem
EternalLurker
On that note, I think I'm going to go back later and try to beat Reciful. It's probably doable if you do small amounts of damage at a time so that the reflection doesn't crush you, or if you only use field abilities. Before I waste my time trying, could you tell me if you made it so that you can't beat him, like he doesn't actually die at 0 HP or someth
an
QUOTE (EternalLurker @ Oct 18 2009, 05:02 AM) quotecThe physical attack tear him apart, but thankfully not in one round, so I just switch him back out for Nera when he's done his part. He's only meant to delay things for about a round or two anyway. Gelyan is probably the best tank by far, even one with no points in Endurance at all (like mine) since a Soul Bonded Gelyan heals himself massively with Armor Crusher, but I always feel kinda lame putting such an awesome sniper on the front lines. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />On that note, I think I'm going to go back later and try to beat Reciful. It's probably doable if you do small amounts of damage at a time so that the reflection doesn't crush you, or if you only use field abilities. Before I waste my time trying, could you tell me if you made it so that you can't beat him, like he doesn't actually die at 0 HP or something?QuoteEndQuoteEEndI made it it so that reciful is pretty much impossible to beat. You are welcomed to try if you really want a challenge but I couldnt do it myself. I coded it so that if he is beaten the battle will end and he will use an especial attack to defeat your party tho, so It doesn't really change the st
icarus
QUOTE (An @ Oct 17 2009, 09:40 PM) quotecI made it it so that reciful is pretty much impossible to beat. You are welcomed to try if you really want a challenge but I couldnt do it myself. I coded it so that if he is beaten the battle will end and he will use an especial attack to defeat your party tho, so It doesn't really change the story.QuoteEndQuoteEEndtrick to beating reciful is having nera tank w/ a dodge/waltz build, Death+hanged man soulburst (2nd playthrough you keep him i guess, i did.), then summon fool, and magician, after a few attempts spamming rod+meteor then soulbursting after a few sacrifices he got down to 2000HP, still workin on killin himpersonally my favorite thing to do is pump Sisi w/ power from the heal every turn regardless, i have her magic at 35 right now in my current save and on the tale boss i pumped her strength to 40 just for fun and use warp tornado, she pulled something like 25k+ each tor
an
5k Each tornado? Wow that is one crazy attack, i never tried that route for Sisily. It must take you forever to pump her strength to 40 tho
EternalLurker
ell, it takes forever to beat the Tale Memory, so there's more than enough time to do t
icarus
QUOTE (An @ Oct 19 2009, 11:53 PM) quotec25k Each tornado? Wow that is one crazy attack, i never tried that route for Sisily. It must take you forever to pump her strength to 40 tho O__OQuoteEndQuoteEEndit can take a bit yea, but at 10 blessing is 2 power so its not that badi was considering finding a map, clearing it short of a melee and hiding her in a corner behind the priestess and nera, pumping her power and using broken fire to lower their fire resist, then soulbursting both tarots, summoning the magician and using it, see if i can break 50k, but sadly the best place to attempt that is the 2nd time u fight the beholderyea its an interesting path, kiss will geneally do more damage in a pure magic build if they all hit, but if you pump her a bit she will outdamage nera's waltz at 20-25 power, the other perk is that you can life leechimo in the 2nd game throw in a way for her to convert power to magic like nera does magic to power, right now the best she has is rainbow blood which is unnattainable and overall almost not worth the cost of 3 magic, you have my e-mail, the bug i mentioned with the divine breath in an earlyer e-mail would let you pump 4 more into strength, or even more if you use it after equipping the perkquoteo(post=109:date=Oct 19 2009, 11:53 PM:name=An)QUOTE (An @ Oct 19 2009, 11:53 PM) quotecWell, it takes forever to beat the Tale Memory, so there's more than enough time to do that.QuoteEndQuoteEEndsoulbursted:DeathHanged ManLovers - more black damageNera:P:5-->7E:4M:17S:20Perks: Enchanting Rhyme Absolute Authorityaccidentally bugged them in,used divine breath after equipping both, reported the bug in an e-mail5 turns 2x waltz+3xballad=~15k each = 45kSisiP:5E:3M:28-->34S:10Perks:Both Souls for that extra 6 magic and piercing2 turns both tornados, start at 8k each ramp up to ~10-12k each= 16-24k Gely:P: 23-->25E: 9M:6S: 9Perks:Sniper sense and eagle eye, yes he got bugged too, i did them both at the same time noticed later2 turns, after the lovers his armor crusher hits for 12k a turn=24kI usually soul pact the fool so he does ~ 8k a turn, priestess is healing every turn for sisi's power, nera is self sustaining for HP and gely leeches all his w/ the fool, emi and the magician are mana batteries, the magician's high resist keeps him up w/ the priestess's regen, and emi might need a heal~85k a turn4 turn setup4-5turn kill consisantly, prolly 6 w/o bugs, her power never breaks 20, since death is the final one i b
an
Lol...4 turns to defeat Tale Memory. This is madnes
icarus
QUOTE (An @ Oct 20 2009, 08:03 AM) quotecI will fix divine breath to make sure all the perks restart after you use it. Thank you for the head up!Lol...4 turns to defeat Tale Memory. This is madnessss!QuoteEndQuoteEEndMADNESS?!?! THIS!!!!! IS!!!!! SPAAARRTTAAA!!!!!sorry, couldn't he
icarus
QUOTE (An @ Oct 20 2009, 11:30 AM) quotec*kick Icarus into the pit*QuoteEndQuoteEEnd*crawls out of the pit*Just did in 3!*crawls back
mariobros777
That's just me though, cause I love voice act